Gary Hsu 41831bf326 Change bump math to be less weird 8 lat temu
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ShadersInclude 41831bf326 Change bump math to be less weird 8 lat temu
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 lat temu
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 lat temu
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 lat temu
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 lat temu
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
default.fragment.fx cfdf6aa20d Improved depth pre pass 8 lat temu
default.vertex.fx b9959c078a end of UVMerge optimization 8 lat temu
depth.fragment.fx 2fa6ade48e Nightly 8 lat temu
depth.vertex.fx 2fa6ade48e Nightly 8 lat temu
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 lat temu
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 lat temu
geometry.fragment.fx efab4a21d3 Nightly 8 lat temu
geometry.vertex.fx efab4a21d3 Nightly 8 lat temu
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 lat temu
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel 9 lat temu
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 lat temu
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step 9 lat temu
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 lat temu
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 lat temu
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 8 lat temu
kernelBlur.fragment.fx 98e1700ebd Shadow INT 8 lat temu
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 lat temu
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 lat temu
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
line.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
line.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 lat temu
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 lat temu
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 lat temu
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
pbr.fragment.fx 3c094ab00d Bug fixes 8 lat temu
pbr.vertex.fx 2a31a3c15c Reduce varyings of 1 8 lat temu
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 lat temu
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
shadowMap.fragment.fx 070a83291c Improve Shadows 8 lat temu
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 8 lat temu
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
sprites.vertex.fx e1a73794cf Moved to range fog 9 lat temu
ssao.fragment.fx 38ea39a10c SSAO fix 10 lat temu
ssao2.fragment.fx 7b7cb506f4 Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1) 8 lat temu
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 lat temu
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 lat temu
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 lat temu
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 lat temu