Gary Hsu 41831bf326 Change bump math to be less weird 8 年之前
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ShadersInclude 41831bf326 Change bump math to be less weird 8 年之前
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 年之前
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 年之前
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 年之前
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 年之前
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
default.fragment.fx cfdf6aa20d Improved depth pre pass 8 年之前
default.vertex.fx b9959c078a end of UVMerge optimization 8 年之前
depth.fragment.fx 2fa6ade48e Nightly 8 年之前
depth.vertex.fx 2fa6ade48e Nightly 8 年之前
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 年之前
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 年之前
geometry.fragment.fx efab4a21d3 Nightly 8 年之前
geometry.vertex.fx efab4a21d3 Nightly 8 年之前
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 年之前
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel 9 年之前
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 年之前
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step 9 年之前
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 年之前
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 年之前
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 8 年之前
kernelBlur.fragment.fx 98e1700ebd Shadow INT 8 年之前
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 年之前
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 年之前
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
line.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
line.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 年之前
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
pbr.fragment.fx 3c094ab00d Bug fixes 8 年之前
pbr.vertex.fx 2a31a3c15c Reduce varyings of 1 8 年之前
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 年之前
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
shadowMap.fragment.fx 070a83291c Improve Shadows 8 年之前
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 8 年之前
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
sprites.vertex.fx e1a73794cf Moved to range fog 9 年之前
ssao.fragment.fx 38ea39a10c SSAO fix 9 年之前
ssao2.fragment.fx 7b7cb506f4 Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1) 8 年之前
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 年之前
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 年之前
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 年之前
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 年之前