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Gary Hsu 54b967fd0c Update all reference images to match current values il y a 8 ans
.vscode 6523d470db Fix issue il y a 8 ans
Exporters d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 il y a 8 ans
Playground 613af5b1b9 Fix playground bug when dist=true il y a 8 ans
Tools 613af5b1b9 Fix playground bug when dist=true il y a 8 ans
assets f03896bb10 Updated motion controllers to use final GLB assets. il y a 8 ans
dist f39fa91d68 Added a few observables to actions il y a 8 ans
gui 6480502654 Associated with #2745 il y a 8 ans
inspector f0878bc6c1 Merge upstream il y a 8 ans
loaders bf43a5b4cc Fix bone math and simplify loading using bone indices il y a 8 ans
localDev cd1d1a5678 ArcRotate Interactions il y a 8 ans
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values il y a 8 ans
postProcessLibrary 1b48f67f75 Add Inspector Shortcut il y a 9 ans
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library il y a 8 ans
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 il y a 8 ans
serializers 25cac4667d Adding support to Babylon.JS for morph targets il y a 8 ans
src 41831bf326 Change bump math to be less weird il y a 8 ans
tests 54b967fd0c Update all reference images to match current values il y a 8 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 10 ans
.gitignore fe7bc7e66c REmoved canvas2d tests il y a 8 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 12 ans
.travis.yml 1dabcd6f7f travis should use node 6 il y a 8 ans
bower.json 34ad342456 Update bower.json to latest version il y a 9 ans
contributing.md c8c6d6876a Update contributing.md il y a 9 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json a46189427c NIghtly il y a 8 ans
readme.md edd4b3d0ec Update readme.md il y a 8 ans
tslint.json bd6328c459 none squared capture il y a 8 ans
what's new.md 60c020ad96 Added feault normals generation for standard material il y a 8 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.