backgroundFragmentDeclaration.fx 674 B

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  1. uniform vec4 vPrimaryColor;
  2. uniform vec4 vSecondaryColor;
  3. uniform vec4 vTertiaryColor;
  4. uniform float shadowLevel;
  5. uniform float alpha;
  6. #ifdef DIFFUSE
  7. uniform vec2 vDiffuseInfos;
  8. #endif
  9. #ifdef REFLECTION
  10. uniform vec2 vReflectionInfos;
  11. uniform mat4 reflectionMatrix;
  12. uniform vec3 vReflectionMicrosurfaceInfos;
  13. #endif
  14. #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)
  15. uniform vec3 vBackgroundCenter;
  16. #endif
  17. #ifdef REFLECTIONFRESNEL
  18. uniform vec4 vReflectionControl;
  19. #endif
  20. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
  21. uniform mat4 view;
  22. #endif