isBillboardBased. DocminScaleX, minScaleY, maxScaleX, maxScaleY. DocradiusRange for sphere emitter. DocradiusRange and heightRange for cone emitter. DocParticleSystem.BLENDMODE_ADD alpha mode. DocminInitialRotation and maxInitialRotation. DocPhotoDome object to display 360 photos. Demo (SzeyinLee)latest and preview streams (RaananW)TextBlock.computeExpectedHeight, added TextWrapping.Ellipsis as TextBlock.wordWrapping possible value (adrientetar)isEnabled and disabledColor property to Gui Control (barteq100)scene.rootNodes to track root nodes (ie. nodes with no parent) (Deltakosh)scene.pickSpriteWithRay function (Deltakosh)MixMaterial to the Materials Library allowing to mix up to 8 textures (julien-moreau)BoundingInfo.scale() function to let users control the size of the bounding info (Deltakosh)Animatable.waitAsync function to use Promises with animations. Demo (Deltakosh)getHierarchyBoundingVectors method (sebavan)serialize and Parse functions to serialize and parse all procedural textures from the Procedural Textures Library (julien-moreau)mesh.ignoreNonUniformScaling to turn off non uniform scaling compensation (Deltakosh)getSize to generate garbage collection (sebavan)lodGenerationScale and lodGenerationOffset to force rebind (sebavan)onUserActionRequestedObservable to workaround and detect autoplay video policy restriction on VideoTexture (sebavan)Sound now accepts MediaStream as source to enable easier WebAudio and WebRTC integrations (menduz)format support for RenderTargetCubeTexture (PeapBoy)RawCubeTexture class with RGBD and mipmap support (bghgary)targetMask argument to scene.beginWeightedAnimation, scene.beginAnimation, scene.stopAnimation, and animatable.stop to allow for selective application of animations. (fmmoret)ambientTextureImpactOnAnalyticalLights in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light (sebavan)CreateGroundFromHeightMap to allow for heightmaps to be created that ignore any transparent data (Postman-nz)VertexData instead of requiring a mesh to be builtonNodeLODsLoadedObservable and onMaterialLODsLoadedObservable to MSFT_lod loader extension (bghgary)unlit mode to lava material (sebavan)file:-Protocol (ltetzlaff)shadowEnabled property on lights. Shadows are not visible anymore when disabled (sebavan)unregisterOnPhysicsCollide didn't remove callback correctly (RaananW)ArcRotateCamera was used with collisions (Deltakosh)unlit on PBRMaterial after the material is ready (Wrong dirty flags) (bghgary)HighlightLayer support on browsers not supporting HalfFloat (sebavan)updatable parameter setting in the SPS (jerome)PostProcess would not update the WebGL Texture (CraigFeldspar)scene.onRenderingGroupObservable by onBeforeRenderingGroupObservable and onAfterRenderingGroupObservable to prevent the stage check (sebavan)IActiveMeshCandidateProvider and the according scene setter by a set of custom predicates scene.getActiveMeshCandidates, scene.getActiveSubMeshCandidates, scene.getIntersectingSubMeshCandidates and scene.getCollidingSubMeshCandidates (sebavan). This helps opening more customization to everybody.