pbrFragmentDeclaration.fx 2.8 KB

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  1. uniform vec3 vReflectionColor;
  2. uniform vec4 vAlbedoColor;
  3. // CUSTOM CONTROLS
  4. uniform vec4 vLightingIntensity;
  5. uniform vec4 vReflectivityColor;
  6. uniform vec4 vMetallicReflectanceFactors;
  7. uniform vec3 vEmissiveColor;
  8. uniform float visibility;
  9. // Samplers
  10. #ifdef ALBEDO
  11. uniform vec2 vAlbedoInfos;
  12. #endif
  13. #ifdef AMBIENT
  14. uniform vec4 vAmbientInfos;
  15. #endif
  16. #ifdef BUMP
  17. uniform vec3 vBumpInfos;
  18. uniform vec2 vTangentSpaceParams;
  19. #endif
  20. #ifdef OPACITY
  21. uniform vec2 vOpacityInfos;
  22. #endif
  23. #ifdef EMISSIVE
  24. uniform vec2 vEmissiveInfos;
  25. #endif
  26. #ifdef LIGHTMAP
  27. uniform vec2 vLightmapInfos;
  28. #endif
  29. #ifdef REFLECTIVITY
  30. uniform vec3 vReflectivityInfos;
  31. #endif
  32. #ifdef MICROSURFACEMAP
  33. uniform vec2 vMicroSurfaceSamplerInfos;
  34. #endif
  35. // Refraction Reflection
  36. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION)
  37. uniform mat4 view;
  38. #endif
  39. // Reflection
  40. #ifdef REFLECTION
  41. uniform vec2 vReflectionInfos;
  42. uniform mat4 reflectionMatrix;
  43. uniform vec3 vReflectionMicrosurfaceInfos;
  44. #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
  45. uniform vec3 vReflectionPosition;
  46. uniform vec3 vReflectionSize;
  47. #endif
  48. #endif
  49. // Clear Coat
  50. #ifdef CLEARCOAT
  51. uniform vec2 vClearCoatParams;
  52. uniform vec4 vClearCoatRefractionParams;
  53. #ifdef CLEARCOAT_TEXTURE
  54. uniform vec2 vClearCoatInfos;
  55. uniform mat4 clearCoatMatrix;
  56. #endif
  57. #ifdef CLEARCOAT_BUMP
  58. uniform vec2 vClearCoatBumpInfos;
  59. uniform vec2 vClearCoatTangentSpaceParams;
  60. uniform mat4 clearCoatBumpMatrix;
  61. #endif
  62. #ifdef CLEARCOAT_TINT
  63. uniform vec4 vClearCoatTintParams;
  64. uniform float clearCoatColorAtDistance;
  65. #ifdef CLEARCOAT_TINT_TEXTURE
  66. uniform vec2 vClearCoatTintInfos;
  67. uniform mat4 clearCoatTintMatrix;
  68. #endif
  69. #endif
  70. #endif
  71. // Anisotropy
  72. #ifdef ANISOTROPIC
  73. uniform vec3 vAnisotropy;
  74. #ifdef ANISOTROPIC_TEXTURE
  75. uniform vec2 vAnisotropyInfos;
  76. uniform mat4 anisotropyMatrix;
  77. #endif
  78. #endif
  79. // Sheen
  80. #ifdef SHEEN
  81. uniform vec4 vSheenColor;
  82. #ifdef SHEEN_ROUGHNESS
  83. uniform float vSheenRoughness;
  84. #endif
  85. #ifdef SHEEN_TEXTURE
  86. uniform vec2 vSheenInfos;
  87. uniform mat4 sheenMatrix;
  88. #endif
  89. #endif
  90. // SubSurface
  91. #ifdef SUBSURFACE
  92. #ifdef SS_REFRACTION
  93. uniform vec3 vRefractionMicrosurfaceInfos;
  94. uniform vec4 vRefractionInfos;
  95. uniform mat4 refractionMatrix;
  96. #endif
  97. #ifdef SS_THICKNESSANDMASK_TEXTURE
  98. uniform vec2 vThicknessInfos;
  99. uniform mat4 thicknessMatrix;
  100. #endif
  101. uniform vec2 vThicknessParam;
  102. uniform vec3 vDiffusionDistance;
  103. uniform vec4 vTintColor;
  104. uniform vec3 vSubSurfaceIntensity;
  105. #endif