blockTools.ts 24 KB

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  1. import { DiscardBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/discardBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { NLerpBlock } from 'babylonjs/Materials/Node/Blocks/nLerpBlock';
  30. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  31. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  32. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  33. import { SmoothStepBlock } from 'babylonjs/Materials/Node/Blocks/smoothStepBlock';
  34. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  35. import { NodeMaterialSystemValues } from 'babylonjs/Materials/Node/Enums/nodeMaterialSystemValues';
  36. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  37. import { OneMinusBlock } from 'babylonjs/Materials/Node/Blocks/oneMinusBlock';
  38. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  39. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  40. import { MaxBlock } from 'babylonjs/Materials/Node/Blocks/maxBlock';
  41. import { MinBlock } from 'babylonjs/Materials/Node/Blocks/minBlock';
  42. import { PerturbNormalBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/perturbNormalBlock';
  43. import { LengthBlock } from 'babylonjs/Materials/Node/Blocks/lengthBlock';
  44. import { DistanceBlock } from 'babylonjs/Materials/Node/Blocks/distanceBlock';
  45. import { FrontFacingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/frontFacingBlock';
  46. import { NegateBlock } from 'babylonjs/Materials/Node/Blocks/negateBlock';
  47. import { PowBlock } from 'babylonjs/Materials/Node/Blocks/powBlock';
  48. import { Scene } from 'babylonjs/scene';
  49. import { RandomNumberBlock } from 'babylonjs/Materials/Node/Blocks/randomNumberBlock';
  50. import { ReplaceColorBlock } from 'babylonjs/Materials/Node/Blocks/replaceColorBlock';
  51. import { PosterizeBlock } from 'babylonjs/Materials/Node/Blocks/posterizeBlock';
  52. import { ArcTan2Block } from 'babylonjs/Materials/Node/Blocks/arcTan2Block';
  53. import { ReciprocalBlock } from 'babylonjs/Materials/Node/Blocks/reciprocalBlock';
  54. import { GradientBlock } from 'babylonjs/Materials/Node/Blocks/gradientBlock';
  55. import { WaveBlock, WaveBlockKind } from 'babylonjs/Materials/Node/Blocks/waveBlock';
  56. import { NodeMaterial } from 'babylonjs/Materials/Node/nodeMaterial';
  57. import { WorleyNoise3DBlock } from 'babylonjs/Materials/Node/Blocks/worleyNoise3DBlock';
  58. import { SimplexPerlin3DBlock } from 'babylonjs/Materials/Node/Blocks/simplexPerlin3DBlock';
  59. import { NormalBlendBlock } from 'babylonjs/Materials/Node/Blocks/normalBlendBlock';
  60. export class BlockTools {
  61. public static GetBlockFromString(data: string, scene: Scene, nodeMaterial: NodeMaterial) {
  62. switch (data) {
  63. case "NormalBlendBlock":
  64. return new NormalBlendBlock("NormalBlend");
  65. case "WorleyNoise3DBlock":
  66. return new WorleyNoise3DBlock("WorleyNoise3D");
  67. case "SimplexPerlin3DBlock":
  68. return new SimplexPerlin3DBlock("SimplexPerlin3D");
  69. case "BonesBlock":
  70. return new BonesBlock("Bones");
  71. case "InstancesBlock":
  72. return new InstancesBlock("Instances");
  73. case "MorphTargetsBlock":
  74. return new MorphTargetsBlock("MorphTargets");
  75. case "DiscardBlock":
  76. return new DiscardBlock("Discard");
  77. case "ImageProcessingBlock":
  78. return new ImageProcessingBlock("ImageProcessing");
  79. case "ColorMergerBlock":
  80. return new ColorMergerBlock("ColorMerger");
  81. case "VectorMergerBlock":
  82. return new VectorMergerBlock("VectorMerger");
  83. case "ColorSplitterBlock":
  84. return new ColorSplitterBlock("ColorSplitter");
  85. case "VectorSplitterBlock":
  86. return new VectorSplitterBlock("VectorSplitter");
  87. case "TextureBlock":
  88. return new TextureBlock("Texture");
  89. case "ReflectionTextureBlock":
  90. return new ReflectionTextureBlock("Reflection texture");
  91. case "LightBlock":
  92. return new LightBlock("Lights");
  93. case "FogBlock":
  94. return new FogBlock("Fog");
  95. case "VertexOutputBlock":
  96. return new VertexOutputBlock("VertexOutput");
  97. case "FragmentOutputBlock":
  98. return new FragmentOutputBlock("FragmentOutput");
  99. case "AddBlock":
  100. return new AddBlock("Add");
  101. case "ClampBlock":
  102. return new ClampBlock("Clamp");
  103. case "ScaleBlock":
  104. return new ScaleBlock("Scale");
  105. case "CrossBlock":
  106. return new CrossBlock("Cross");
  107. case "DotBlock":
  108. return new DotBlock("Dot");
  109. case "PowBlock":
  110. return new PowBlock("Pow");
  111. case "MultiplyBlock":
  112. return new MultiplyBlock("Multiply");
  113. case "TransformBlock":
  114. return new TransformBlock("Transform");
  115. case "TrigonometryBlock":
  116. return new TrigonometryBlock("Trigonometry");
  117. case "RemapBlock":
  118. return new RemapBlock("Remap");
  119. case "NormalizeBlock":
  120. return new NormalizeBlock("Normalize");
  121. case "FresnelBlock":
  122. return new FresnelBlock("Fresnel");
  123. case "LerpBlock":
  124. return new LerpBlock("Lerp");
  125. case "NLerpBlock":
  126. return new NLerpBlock("NLerp");
  127. case "DivideBlock":
  128. return new DivideBlock("Divide");
  129. case "SubtractBlock":
  130. return new SubtractBlock("Subtract");
  131. case "StepBlock":
  132. return new StepBlock("Step");
  133. case "SmoothStepBlock":
  134. return new SmoothStepBlock("Smooth step");
  135. case "OneMinusBlock":
  136. return new OneMinusBlock("One minus");
  137. case "ReciprocalBlock":
  138. return new ReciprocalBlock("Reciprocal");
  139. case "ViewDirectionBlock":
  140. return new ViewDirectionBlock("View direction");
  141. case "LightInformationBlock":
  142. let lightInformationBlock = new LightInformationBlock("Light information");
  143. lightInformationBlock.light = scene.lights.length ? scene.lights[0] : null;
  144. return lightInformationBlock;
  145. case "MaxBlock":
  146. return new MaxBlock("Max");
  147. case "MinBlock":
  148. return new MinBlock("Min");
  149. case "LengthBlock":
  150. return new LengthBlock("Length");
  151. case "DistanceBlock":
  152. return new DistanceBlock("Distance");
  153. case "NegateBlock":
  154. return new NegateBlock("Negate");
  155. case "PerturbNormalBlock":
  156. return new PerturbNormalBlock("Perturb normal");
  157. case "RandomNumberBlock":
  158. return new RandomNumberBlock("Random number");
  159. case "ReplaceColorBlock":
  160. return new ReplaceColorBlock("Replace color");
  161. case "PosterizeBlock":
  162. return new PosterizeBlock("Posterize");
  163. case "ArcTan2Block":
  164. return new ArcTan2Block("ArcTan2");
  165. case "GradientBlock":
  166. return new GradientBlock("Gradient");
  167. case "FrontFacingBlock":
  168. return new FrontFacingBlock("Front facing");
  169. case "CosBlock": {
  170. let cosBlock = new TrigonometryBlock("Cos");
  171. cosBlock.operation = TrigonometryBlockOperations.Cos;
  172. return cosBlock;
  173. }
  174. case "SinBlock": {
  175. let sinBlock = new TrigonometryBlock("Sin");
  176. sinBlock.operation = TrigonometryBlockOperations.Sin;
  177. return sinBlock;
  178. }
  179. case "AbsBlock": {
  180. let absBlock = new TrigonometryBlock("Abs");
  181. absBlock.operation = TrigonometryBlockOperations.Abs;
  182. return absBlock;
  183. }
  184. case "SqrtBlock": {
  185. let sqrtBlock = new TrigonometryBlock("Sqrt");
  186. sqrtBlock.operation = TrigonometryBlockOperations.Sqrt;
  187. return sqrtBlock;
  188. }
  189. case "ArcCosBlock": {
  190. let acosBlock = new TrigonometryBlock("ArcCos");
  191. acosBlock.operation = TrigonometryBlockOperations.ArcCos;
  192. return acosBlock;
  193. }
  194. case "ArcSinBlock": {
  195. let asinBlock = new TrigonometryBlock("ArcSin");
  196. asinBlock.operation = TrigonometryBlockOperations.ArcSin;
  197. return asinBlock;
  198. }
  199. case "TanBlock": {
  200. let tanBlock = new TrigonometryBlock("Tan");
  201. tanBlock.operation = TrigonometryBlockOperations.Tan;
  202. return tanBlock;
  203. }
  204. case "ArcTanBlock": {
  205. let atanBlock = new TrigonometryBlock("ArcTan");
  206. atanBlock.operation = TrigonometryBlockOperations.ArcTan;
  207. return atanBlock;
  208. }
  209. case "FractBlock": {
  210. let fractBlock = new TrigonometryBlock("Fract");
  211. fractBlock.operation = TrigonometryBlockOperations.Fract;
  212. return fractBlock;
  213. }
  214. case "SignBlock": {
  215. let signBlock = new TrigonometryBlock("Sign");
  216. signBlock.operation = TrigonometryBlockOperations.Sign;
  217. return signBlock;
  218. }
  219. case "LogBlock": {
  220. let logBlock = new TrigonometryBlock("Log");
  221. logBlock.operation = TrigonometryBlockOperations.Log;
  222. return logBlock;
  223. }
  224. case "ExpBlock": {
  225. let expBlock = new TrigonometryBlock("Exp");
  226. expBlock.operation = TrigonometryBlockOperations.Exp;
  227. return expBlock;
  228. }
  229. case "Exp2Block": {
  230. let exp2Block = new TrigonometryBlock("Exp2");
  231. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  232. return exp2Block;
  233. }
  234. case "DegreesToRadiansBlock": {
  235. let degreesToRadiansBlock = new TrigonometryBlock("Degrees to radians");
  236. degreesToRadiansBlock.operation = TrigonometryBlockOperations.Radians;
  237. return degreesToRadiansBlock;
  238. }
  239. case "RadiansToDegreesBlock": {
  240. let radiansToDegreesBlock = new TrigonometryBlock("Radians to degrees");
  241. radiansToDegreesBlock.operation = TrigonometryBlockOperations.Degrees;
  242. return radiansToDegreesBlock;
  243. }
  244. case "RoundBlock": {
  245. let roundBlock = new TrigonometryBlock("Round");
  246. roundBlock.operation = TrigonometryBlockOperations.Round;
  247. return roundBlock;
  248. }
  249. case "CeilingBlock": {
  250. let ceilingBlock = new TrigonometryBlock("Ceiling");
  251. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  252. return ceilingBlock;
  253. }
  254. case "FloorBlock": {
  255. let floorBlock = new TrigonometryBlock("Floor");
  256. floorBlock.operation = TrigonometryBlockOperations.Floor;
  257. return floorBlock;
  258. }
  259. case "SawToothWaveBlock": {
  260. let sawToothWaveBlock = new WaveBlock("SawTooth wave");
  261. sawToothWaveBlock.kind = WaveBlockKind.SawTooth;
  262. return sawToothWaveBlock;
  263. }
  264. case "SquareWaveBlock": {
  265. let squareWaveBlock = new WaveBlock("Square wave");
  266. squareWaveBlock.kind = WaveBlockKind.Square;
  267. return squareWaveBlock;
  268. }
  269. case "TriangleWaveBlock": {
  270. let triangleWaveBlock = new WaveBlock("Triangle wave");
  271. triangleWaveBlock.kind = WaveBlockKind.Triangle;
  272. return triangleWaveBlock;
  273. }
  274. case "WorldMatrixBlock": {
  275. let worldMatrixBlock = new InputBlock("World");
  276. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  277. return worldMatrixBlock;
  278. }
  279. case "WorldViewMatrixBlock": {
  280. let worldViewMatrixBlock = new InputBlock("World x View");
  281. worldViewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldView);
  282. return worldViewMatrixBlock;
  283. }
  284. case "WorldViewProjectionMatrixBlock": {
  285. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  286. worldViewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
  287. return worldViewProjectionMatrixBlock;
  288. }
  289. case "ViewMatrixBlock": {
  290. let viewMatrixBlock = new InputBlock("View");
  291. viewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.View);
  292. return viewMatrixBlock;
  293. }
  294. case "ViewProjectionMatrixBlock": {
  295. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  296. viewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.ViewProjection);
  297. return viewProjectionMatrixBlock;
  298. }
  299. case "ProjectionMatrixBlock": {
  300. let projectionMatrixBlock = new InputBlock("Projection");
  301. projectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.Projection);
  302. return projectionMatrixBlock;
  303. }
  304. case "CameraPositionBlock": {
  305. let cameraPosition = new InputBlock("Camera position");
  306. cameraPosition.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);
  307. return cameraPosition;
  308. }
  309. case "FogColorBlock": {
  310. let FogColor = new InputBlock("Fog color");
  311. FogColor.setAsSystemValue(NodeMaterialSystemValues.FogColor);
  312. return FogColor;
  313. }
  314. case "PositionBlock": {
  315. let meshPosition = new InputBlock("position");
  316. meshPosition.setAsAttribute("position");
  317. return meshPosition;
  318. }
  319. case "UVBlock": {
  320. let meshUV = new InputBlock("uv");
  321. meshUV.setAsAttribute("uv");
  322. return meshUV;
  323. }
  324. case "ColorBlock": {
  325. let meshColor = new InputBlock("color");
  326. meshColor.setAsAttribute("color");
  327. return meshColor;
  328. }
  329. case "NormalBlock": {
  330. let meshNormal = new InputBlock("normal");
  331. meshNormal.setAsAttribute("normal");
  332. return meshNormal;
  333. }
  334. case "TangentBlock": {
  335. let meshTangent = new InputBlock("tangent");
  336. meshTangent.setAsAttribute("tangent");
  337. return meshTangent;
  338. }
  339. case "MatrixIndicesBlock": {
  340. let meshMatrixIndices = new InputBlock("matricesIndices");
  341. meshMatrixIndices.setAsAttribute("matricesIndices");
  342. return meshMatrixIndices;
  343. }
  344. case "MatrixWeightsBlock": {
  345. let meshMatrixWeights = new InputBlock("matricesWeights");
  346. meshMatrixWeights.setAsAttribute("matricesWeights");
  347. return meshMatrixWeights;
  348. }
  349. case "TimeBlock": {
  350. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  351. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  352. return timeBlock;
  353. }
  354. case "DeltaTimeBlock": {
  355. let deltaTimeBlock = new InputBlock("Delta time");
  356. deltaTimeBlock.setAsSystemValue(NodeMaterialSystemValues.DeltaTime);
  357. return deltaTimeBlock;
  358. }
  359. case "WorldPositionBlock": {
  360. let worldPositionBlock = nodeMaterial.getInputBlockByPredicate(b => b.isAttribute && b.name === "position");
  361. if (!worldPositionBlock) {
  362. worldPositionBlock = new InputBlock("position");
  363. worldPositionBlock.setAsAttribute("position");
  364. }
  365. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate(b => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  366. if (!worldMatrixBlock) {
  367. worldMatrixBlock = new InputBlock("World");
  368. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  369. }
  370. let transformBlock = new TransformBlock("World position");
  371. worldPositionBlock.connectTo(transformBlock);
  372. worldMatrixBlock.connectTo(transformBlock);
  373. return transformBlock;
  374. }
  375. case "WorldNormalBlock": {
  376. let worldNormalBlock = nodeMaterial.getInputBlockByPredicate(b => b.isAttribute && b.name === "normal");
  377. if (!worldNormalBlock) {
  378. worldNormalBlock = new InputBlock("normal");
  379. worldNormalBlock.setAsAttribute("normal");
  380. }
  381. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate(b => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  382. if (!worldMatrixBlock) {
  383. worldMatrixBlock = new InputBlock("World");
  384. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  385. }
  386. let transformBlock = new TransformBlock("World normal");
  387. worldNormalBlock.connectTo(transformBlock);
  388. worldMatrixBlock.connectTo(transformBlock);
  389. return transformBlock;
  390. }
  391. }
  392. return null;
  393. }
  394. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  395. let color = "Red";
  396. switch (type) {
  397. case NodeMaterialBlockConnectionPointTypes.Float:
  398. color = "#cb9e27";
  399. break;
  400. case NodeMaterialBlockConnectionPointTypes.Vector2:
  401. color = "#16bcb1";
  402. break;
  403. case NodeMaterialBlockConnectionPointTypes.Vector3:
  404. case NodeMaterialBlockConnectionPointTypes.Color3:
  405. color = "#b786cb";
  406. break;
  407. case NodeMaterialBlockConnectionPointTypes.Vector4:
  408. case NodeMaterialBlockConnectionPointTypes.Color4:
  409. color = "#be5126";
  410. break;
  411. case NodeMaterialBlockConnectionPointTypes.Matrix:
  412. color = "#591990";
  413. break;
  414. }
  415. return color;
  416. }
  417. public static GetConnectionNodeTypeFromString(type: string) {
  418. switch (type) {
  419. case "Float":
  420. return NodeMaterialBlockConnectionPointTypes.Float;
  421. case "Vector2":
  422. return NodeMaterialBlockConnectionPointTypes.Vector2;
  423. case "Vector3":
  424. return NodeMaterialBlockConnectionPointTypes.Vector3;
  425. case "Vector4":
  426. return NodeMaterialBlockConnectionPointTypes.Vector4;
  427. case "Matrix":
  428. return NodeMaterialBlockConnectionPointTypes.Matrix;
  429. case "Color3":
  430. return NodeMaterialBlockConnectionPointTypes.Color3;
  431. case "Color4":
  432. return NodeMaterialBlockConnectionPointTypes.Color4;
  433. }
  434. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  435. }
  436. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  437. switch (type){
  438. case NodeMaterialBlockConnectionPointTypes.Float:
  439. return "Float";
  440. case NodeMaterialBlockConnectionPointTypes.Vector2:
  441. return "Vector2";
  442. case NodeMaterialBlockConnectionPointTypes.Vector3:
  443. return "Vector3";
  444. case NodeMaterialBlockConnectionPointTypes.Vector4:
  445. return "Vector4";
  446. case NodeMaterialBlockConnectionPointTypes.Color3:
  447. return "Color3";
  448. case NodeMaterialBlockConnectionPointTypes.Color4:
  449. return "Color4";
  450. case NodeMaterialBlockConnectionPointTypes.Matrix:
  451. return "Matrix";
  452. }
  453. return "";
  454. }
  455. }