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David Catuhe 4f1df92b84 Added performat matrix.isIdentity() function il y a 8 ans
.vscode 044c7a1e25 add automatic start for debug il y a 8 ans
Exporters c45e536c92 ddl update link il y a 8 ans
Playground 8c0dfef543 fix let issue with safari il y a 8 ans
Tools 32b7233d49 Fix il y a 8 ans
assets 9f6dc8d697 Fixed storei issue with dds maps il y a 8 ans
dist 4f1df92b84 Added performat matrix.isIdentity() function il y a 8 ans
gui 3b6b6a66c2 make methods protected il y a 8 ans
inspector 60607a89dd Search mesh recursively when picked with the inspector il y a 8 ans
loaders ee540f50b8 Fix issue with gltfloader when ArrayBufferView.forEach is not defined (mostly ios and IE) il y a 8 ans
localDev d0b51f53dd Added slider to GUI il y a 8 ans
materialsLibrary 07bd488ca6 Legacy il y a 8 ans
postProcessLibrary 1b48f67f75 Add Inspector Shortcut il y a 9 ans
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library il y a 8 ans
sandbox 5730c27c73 Updating sites icons with new logo il y a 8 ans
serializers 25cac4667d Adding support to Babylon.JS for morph targets il y a 8 ans
src 4f1df92b84 Added performat matrix.isIdentity() function il y a 8 ans
tests 536b80d3f1 nightly il y a 8 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 10 ans
.gitignore fe7bc7e66c REmoved canvas2d tests il y a 8 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 12 ans
.travis.yml 1dabcd6f7f travis should use node 6 il y a 8 ans
Babylon.csproj fb8abde16d created Debug.PhysicsViewer il y a 8 ans
Babylon.sln 04f6e9fa66 Added VS files il y a 9 ans
Web.config a0be8373ec Untabify web.config il y a 9 ans
bower.json 34ad342456 Update bower.json to latest version il y a 9 ans
contributing.md c8c6d6876a Update contributing.md il y a 9 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json 12606375c1 Added blur to mirror il y a 8 ans
readme.md bf9401322e Update readme.md il y a 8 ans
tslint.json bd6328c459 none squared capture il y a 8 ans
what's new.md a81cc60168 Moved canvas to extensions il y a 8 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.0-rc can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.