shadowMap.vertex.fx 211 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. // Attribute
  5. attribute vec3 position;
  6. // Uniform
  7. uniform mat4 worldViewProjection;
  8. void main(void)
  9. {
  10. gl_Position = worldViewProjection * vec4(position, 1.0);
  11. }