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- import { CameraInputsManager } from "./cameraInputsManager";
- import { FollowCamera } from "./followCamera";
- import { FollowCameraKeyboardMoveInput } from './Inputs/followCameraKeyboardMoveInput';
- import { FollowCameraMouseWheelInput } from './Inputs/followCameraMouseWheelInput';
- import { FollowCameraPointersInput } from './Inputs/followCameraPointersInput';
- /**
- * Default Inputs manager for the FollowCamera.
- * It groups all the default supported inputs for ease of use.
- * @see https://doc.babylonjs.com/how_to/customizing_camera_inputs
- */
- export class FollowCameraInputsManager extends CameraInputsManager<FollowCamera> {
- /**
- * Instantiates a new FollowCameraInputsManager.
- * @param camera Defines the camera the inputs belong to
- */
- constructor(camera: FollowCamera) {
- super(camera);
- }
- /**
- * Add keyboard input support to the input manager.
- * @returns the current input manager
- */
- public addKeyboard(): FollowCameraInputsManager {
- this.add(new FollowCameraKeyboardMoveInput());
- return this;
- }
- /**
- * Add mouse wheel input support to the input manager.
- * @returns the current input manager
- */
- public addMouseWheel(): FollowCameraInputsManager {
- this.add(new FollowCameraMouseWheelInput());
- return this;
- }
- /**
- * Add pointers input support to the input manager.
- * @returns the current input manager
- */
- public addPointers(): FollowCameraInputsManager {
- this.add(new FollowCameraPointersInput());
- return this;
- }
- /**
- * Add orientation input support to the input manager.
- * @returns the current input manager
- */
- public addVRDeviceOrientation(): FollowCameraInputsManager {
- console.warn("DeviceOrientation support not yet implemented for FollowCamera.");
- return this;
- }
- }
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