Нема описа

David Catuhe 4cc93c8ece 4.0.0-alpha.18 пре 7 година
.github 22c2c9ecc3 Update ISSUE_TEMPLATE.md пре 7 година
.vscode 3edd3a6746 Clean Mat Lib Dist Folder пре 7 година
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters пре 8 година
Playground 0d5dff9e64 Nightly пре 7 година
Tools 0958bfaeeb fix пре 7 година
Viewer 67e18ec7f6 Rewrite index after adding files пре 7 година
assets 21d1a6ef5d Nightly пре 7 година
dist 4cc93c8ece 4.0.0-alpha.18 пре 7 година
gui 0d5dff9e64 Nightly пре 7 година
inspector 7a041e1823 Fix fur.dispose() + fix quaternion display in the inspector пре 7 година
loaders 85e55d0d93 reformat пре 7 година
localDev 5672723e39 Merge branch 'pickerdialog' into master пре 7 година
materialsLibrary 85e55d0d93 reformat пре 7 година
postProcessLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules пре 7 година
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules пре 7 година
sandbox 26444baf14 Merge пре 7 година
serializers 85e55d0d93 reformat пре 7 година
src 4cc93c8ece 4.0.0-alpha.18 пре 7 година
tests 71b246de65 Merge пре 7 година
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS пре 10 година
.gitignore 148c2d956e Isolated Modules in build for speed. пре 7 година
.travis.yml bd180c6356 fix import lint пре 7 година
CNAME f62df4b004 Create CNAME пре 7 година
bower.json 34ad342456 Update bower.json to latest version пре 9 година
contributing.md 91351e5ba2 Update contributing.md пре 7 година
favicon.ico 13ede5cad9 Browser stack readyness пре 8 година
license.md 4f44f2ce56 Moved license to a separate file пре 8 година
package.json 4cc93c8ece 4.0.0-alpha.18 пре 7 година
readme.md 18aca41eac Merge пре 7 година
tsconfigRules.json fd23037057 Move manual tsc to prevent issues пре 7 година
tslint.json 1a920cbb83 Full build пре 7 година
what's new.md 0d5dff9e64 Nightly пре 7 година

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.