Нет описания

Trevor Baron 4c20fdb09f add hasOwnProperty check 7 лет назад
.github 3b5fda7376 Better issue template 8 лет назад
.vscode cb50871d5b Master 7 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 лет назад
Playground cb587e88de add new gizmos 7 лет назад
Tools 9bc6925dca separate workloads for building, add dispose to gizmo manager 7 лет назад
Viewer 97410d5bae bug fixes (shadow update and tone mapping) 7 лет назад
assets 8c7d6f3332 Added emitter shapes 7 лет назад
dist 4e95b47886 whats new 7 лет назад
gui c3318d02fb Nightly 7 лет назад
inspector 6b8f31eaa4 Merge pull request #4336 from bghgary/gltf-tab 7 лет назад
loaders 9cc42f4a3e Fix bug with importMesh in glTF loader 7 лет назад
localDev 430eb1b552 Simplify Draco configuration 7 лет назад
materialsLibrary bf35fd3702 Filling getAnimatables and getActiveTextures 7 лет назад
postProcessLibrary 4314bc8644 Removed strict:true for now 7 лет назад
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now 7 лет назад
sandbox 7346496534 prevent drag and drop of file until local scripts are loaded 7 лет назад
serializers 714fc88d49 fix bug with dynamic textures 7 лет назад
src 4c20fdb09f add hasOwnProperty check 7 лет назад
tests 6b8f31eaa4 Merge pull request #4336 from bghgary/gltf-tab 7 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 лет назад
.gitignore c1e35de009 missing declaration 7 лет назад
.gitmodules eb1b2745f6 DAE Exporter 12 лет назад
.travis.yml 3a3b3e5175 Update .travis.yml 7 лет назад
CNAME f62df4b004 Create CNAME 7 лет назад
bower.json 34ad342456 Update bower.json to latest version 9 лет назад
contributing.md c8c6d6876a Update contributing.md 9 лет назад
favicon.ico 13ede5cad9 Browser stack readyness 8 лет назад
license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json 24a344c2b5 npm 3.3.0-alpha.2 7 лет назад
readme.md 6a63b63c4f Migrate travis from .org to .com 7 лет назад
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 лет назад
what's new.md 75db32582d 3.2 7 лет назад

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.