David Catuhe 4b5a595de3 Merge pull request #8909 from CraigFeldspar/prepass-velocity 5 jaren geleden
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ShadersInclude 4b5a595de3 Merge pull request #8909 from CraigFeldspar/prepass-velocity 5 jaren geleden
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
background.fragment.fx a3e075faaf Add a shadowOnly property (#8384) 5 jaren geleden
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 6 jaren geleden
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 jaren geleden
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 jaren geleden
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 jaren geleden
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 jaren geleden
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 jaren geleden
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 jaren geleden
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 jaren geleden
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
default.fragment.fx 761f943822 ssr now uses prepass 5 jaren geleden
default.vertex.fx 8b8ee52be4 some nits and code simplification 5 jaren geleden
depth.fragment.fx acccd6124c Rename to non vs none 6 jaren geleden
depth.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 jaren geleden
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 jaren geleden
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 jaren geleden
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 jaren geleden
geometry.fragment.fx 65d8183b8f Split of bumpFragmentFunctions for easier reusing 5 jaren geleden
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 jaren geleden
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 jaren geleden
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 6 jaren geleden
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 jaren geleden
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 jaren geleden
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems 5 jaren geleden
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 5 jaren geleden
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 jaren geleden
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 5 jaren geleden
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 jaren geleden
hdrFiltering.fragment.fx ed019c06df various fixes : 5 jaren geleden
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show 5 jaren geleden
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 jaren geleden
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 jaren geleden
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 jaren geleden
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 jaren geleden
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 jaren geleden
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
line.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
line.vertex.fx 471d7ca2e1 Support thin instances 5 jaren geleden
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 jaren geleden
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 jaren geleden
noise.fragment.fx 6dcd6110dd #fix 5008 7 jaren geleden
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 jaren geleden
outline.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 jaren geleden
particles.vertex.fx 078cbf097a Fix Particles anim on some Intel GPUs... 5 jaren geleden
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
passCube.fragment.fx 22e02ec8db Added passCube pp 7 jaren geleden
pbr.fragment.fx 761f943822 ssr now uses prepass 5 jaren geleden
pbr.vertex.fx 8b8ee52be4 some nits and code simplification 5 jaren geleden
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 jaren geleden
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 jaren geleden
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 jaren geleden
screenSpaceCurvature.fragment.fx 57bf524970 Screen Space Curvature (#8562) 5 jaren geleden
screenSpaceReflection.fragment.fx 761f943822 ssr now uses prepass 5 jaren geleden
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 5 jaren geleden
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances 5 jaren geleden
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 jaren geleden
spriteMap.fragment.fx 2a4e6aa1c3 Nit 6 jaren geleden
spriteMap.vertex.fx 0f0ca69b79 fixes 6 jaren geleden
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
sprites.vertex.fx a377e34b22 Fix #8710 5 jaren geleden
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 jaren geleden
ssao2.fragment.fx 83a35f6b1d Prepass for ssao (#8455) 5 jaren geleden
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 jaren geleden
standard.fragment.fx a9defdd356 Factorize Packing 6 jaren geleden
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 jaren geleden
subSurfaceScattering.fragment.fx 15a4e3e71e removed debug comments 5 jaren geleden
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 jaren geleden
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 jaren geleden
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 jaren geleden
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 jaren geleden
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 jaren geleden