config.json 11 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "renderCount": 10,
  19. "sceneFolder": "/Scenes/Espilit/",
  20. "sceneFilename": "Espilit.binary.babylon",
  21. "referenceImage": "Espilit.png"
  22. },
  23. {
  24. "title": "The car",
  25. "sceneFolder": "/Scenes/TheCar/",
  26. "sceneFilename": "TheCar.binary.babylon",
  27. "referenceImage": "TheCar.png"
  28. },
  29. {
  30. "title": "Viper",
  31. "sceneFolder": "/Scenes/Viper/",
  32. "sceneFilename": "Viper.babylon",
  33. "referenceImage": "Viper.png"
  34. },
  35. {
  36. "title": "Retail",
  37. "sceneFolder": "/Scenes/Retail/",
  38. "sceneFilename": "Retail.babylon",
  39. "referenceImage": "retail.png"
  40. },
  41. {
  42. "title": "Hill Valley",
  43. "sceneFolder": "/Scenes/hillvalley/",
  44. "sceneFilename": "HillValley.incremental.babylon",
  45. "referenceImage": "Hillvalley.png"
  46. },
  47. {
  48. "title": "Heart",
  49. "sceneFolder": "/Scenes/Heart/",
  50. "sceneFilename": "Heart.babylon",
  51. "referenceImage": "Heart.png"
  52. },
  53. {
  54. "title": "Mansion",
  55. "sceneFolder": "/Scenes/Mansion/",
  56. "sceneFilename": "Mansion.babylon",
  57. "referenceImage": "mansion.png",
  58. "excludeFromAutomaticTesting": true
  59. },
  60. {
  61. "title": "SpaceDeK",
  62. "sceneFolder": "/Scenes/SpaceDek/",
  63. "sceneFilename": "SpaceDek.babylon",
  64. "referenceImage": "SpaceDeK.png"
  65. },
  66. {
  67. "title": "Flat2009",
  68. "renderCount": 20,
  69. "sceneFolder": "/Scenes/Flat2009/",
  70. "sceneFilename": "Flat2009.babylon",
  71. "referenceImage": "Flat2009.png"
  72. },
  73. {
  74. "title": "CSG",
  75. "scriptToRun": "/Demos/CSG/csg.js",
  76. "functionToCall": "CreateCSGTestScene",
  77. "referenceImage": "csg.png"
  78. },
  79. {
  80. "title": "Charting",
  81. "renderCount": 20,
  82. "scriptToRun": "/Demos/Charting/charting.js",
  83. "functionToCall": "CreateChartingTestScene",
  84. "referenceImage": "charting.png"
  85. },
  86. {
  87. "title": "Fog",
  88. "scriptToRun": "/Demos/Fog/fog.js",
  89. "functionToCall": "CreateFogScene",
  90. "referenceImage": "fog.png"
  91. },
  92. {
  93. "title": "Polygon",
  94. "scriptToRun": "/Demos/Polygon/polygon.js",
  95. "functionToCall": "CreatePolygonScene",
  96. "referenceImage": "polygon.png"
  97. },
  98. {
  99. "title": "Soft Shadows",
  100. "renderCount": 5,
  101. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  102. "functionToCall": "CreateSoftShadowsTestScene",
  103. "referenceImage": "softShadows.png"
  104. },
  105. {
  106. "title": "Fresnel",
  107. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  108. "functionToCall": "CreateFresnelTestScene",
  109. "referenceImage": "fresnel.png"
  110. },
  111. {
  112. "title": "Highlights",
  113. "renderCount": 10,
  114. "scriptToRun": "/Demos/Highlights/highlights.js",
  115. "functionToCall": "CreateHighlightsScene",
  116. "referenceImage": "highlights.png",
  117. "rootPath": "/Demos/Highlights/",
  118. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  119. },
  120. {
  121. "title": "Lines",
  122. "scriptToRun": "/Demos/Lines/lines.js",
  123. "functionToCall": "CreateLinesTestScene",
  124. "referenceImage": "lines.png",
  125. "replace": "updateVerticesDataDirectly, updateVerticesData"
  126. },
  127. {
  128. "title": "Bones",
  129. "scriptToRun": "/Demos/Bones/bones.js",
  130. "functionToCall": "CreateBonesTestScene",
  131. "referenceImage": "bones.png",
  132. "replace": "Dude.babylon, dude.babylon"
  133. },
  134. {
  135. "title": "LOD",
  136. "renderCount": 10,
  137. "scriptToRun": "/Demos/LOD/lod.js",
  138. "functionToCall": "CreateLODTestScene",
  139. "referenceImage": "lod.png"
  140. },
  141. {
  142. "title": "Lens",
  143. "scriptToRun": "/Demos/Lens/lensFlares.js",
  144. "functionToCall": "CreateLensFlaresTestScene",
  145. "referenceImage": "lens.png",
  146. "rootPath": "/Demos/Lens/",
  147. "replaceUrl": "lens4.png, lens5.png"
  148. },
  149. {
  150. "title": "Self shadowing",
  151. "renderCount": 10,
  152. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  153. "functionToCall": "CreateShadowsTestScene",
  154. "referenceImage": "selfShadowing.png"
  155. },
  156. {
  157. "title": "Advanced shadows",
  158. "renderCount": 10,
  159. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  160. "functionToCall": "CreateAdvancedShadowsTestScene",
  161. "referenceImage": "advancedShadows.png",
  162. "replace": "/ground, /Ground"
  163. },
  164. {
  165. "title": "point light shadows",
  166. "renderCount": 10,
  167. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  168. "functionToCall": "CreatePointLightShadowScene",
  169. "referenceImage": "pointLightShadows.png",
  170. "replace": "/ground, /Ground"
  171. },
  172. {
  173. "title": "Displacement map",
  174. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  175. "functionToCall": "CreateDisplacementTestScene",
  176. "referenceImage": "displacementMap.png",
  177. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  178. },
  179. {
  180. "title": "Normals",
  181. "playgroundId": "#WXKLLJ#2",
  182. "referenceImage": "normals.png"
  183. },
  184. {
  185. "title": "Custom render target",
  186. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  187. "renderCount": 10,
  188. "functionToCall": "CreateCustomRenderTargetTestScene",
  189. "referenceImage": "customRTT.png"
  190. },
  191. {
  192. "title": "GLTF Normals",
  193. "renderCount": 20,
  194. "scriptToRun": "/Demos/GLTFNormals/index.js",
  195. "functionToCall": "createScene",
  196. "referenceImage": "gltfnormals.png"
  197. },
  198. {
  199. "title": "GLTF Material",
  200. "renderCount": 20,
  201. "scriptToRun": "/Demos/GLTFTests/index.js",
  202. "functionToCall": "createMaterialScene",
  203. "referenceImage": "gltfMaterial.png"
  204. },
  205. {
  206. "title": "GLTF Material Alpha",
  207. "renderCount": 20,
  208. "scriptToRun": "/Demos/GLTFTests/index.js",
  209. "functionToCall": "createMaterialAlphaScene",
  210. "referenceImage": "gltfMaterialAlpha.png"
  211. },
  212. {
  213. "title": "GLTF Primitive Attribute",
  214. "renderCount": 20,
  215. "scriptToRun": "/Demos/GLTFTests/index.js",
  216. "functionToCall": "createPrimitiveAttributeScene",
  217. "referenceImage": "gltfPrimitiveAttribute.png"
  218. },
  219. {
  220. "title": "GLTF Metallic Roughness",
  221. "renderCount": 20,
  222. "scriptToRun": "/Demos/GLTFTests/index.js",
  223. "functionToCall": "createMaterialMetallicRoughnessScene",
  224. "referenceImage": "gltfMaterialMetallicRoughness.png"
  225. },
  226. {
  227. "title": "GLTF Specular Glossiness",
  228. "renderCount": 20,
  229. "scriptToRun": "/Demos/GLTFTests/index.js",
  230. "functionToCall": "createMaterialSpecularGlossinessScene",
  231. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  232. },
  233. {
  234. "title": "GLTF Texture Sampler",
  235. "renderCount": 20,
  236. "scriptToRun": "/Demos/GLTFTests/index.js",
  237. "functionToCall": "createTextureSamplerScene",
  238. "referenceImage": "gltfTextureSampler.png"
  239. },
  240. {
  241. "title": "GLTF 1.0 Skin Animation Test",
  242. "renderCount": 20,
  243. "scriptToRun": "/Demos/GLTF1CesiumMan/index.js",
  244. "functionToCall": "createScene",
  245. "referenceImage": "gltf1CesiumMan.png",
  246. "excludeFromAutomaticTesting": true
  247. },
  248. {
  249. "title": "Asset Containers",
  250. "playgroundId": "#P3U079#19",
  251. "renderCount": 20,
  252. "referenceImage": "assetContainer.png"
  253. },
  254. {
  255. "title": "GLTF Mesh Primitive Attribute Test",
  256. "renderCount": 20,
  257. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  258. "functionToCall": "createScene",
  259. "referenceImage": "gltfMeshPrimAttribTest.png"
  260. },
  261. {
  262. "title": "PBR glossy",
  263. "renderCount": 20,
  264. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  265. "scriptToRun": "/Demos/PBRGlossy/index.js",
  266. "functionToCall": "CreatePBRGlossyScene",
  267. "referenceImage": "pbrglossy.png"
  268. },
  269. {
  270. "title": "PBR rough",
  271. "renderCount": 20,
  272. "scriptToRun": "/Demos/PBRRough/index.js",
  273. "functionToCall": "CreatePBRRoughScene",
  274. "referenceImage": "pbrrough.png"
  275. },
  276. {
  277. "title": "Reflection probes",
  278. "renderCount": 10,
  279. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  280. "functionToCall": "CreateReflectionProbeTestScene ",
  281. "referenceImage": "refprobe.png"
  282. },
  283. {
  284. "title": "PBRMetallicRoughnessMaterial",
  285. "playgroundId": "#2FDQT5#13",
  286. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  287. },
  288. {
  289. "title": "PBRSpecularGlossinessMaterial",
  290. "playgroundId": "#Z1VL3V#4",
  291. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  292. },
  293. {
  294. "title": "PBR",
  295. "playgroundId": "#LCA0Q4",
  296. "referenceImage": "pbr.png"
  297. },
  298. {
  299. "title": "MultiSample render targets",
  300. "renderCount": 10,
  301. "playgroundId": "#12MKMN#0",
  302. "referenceImage": "MultiSample render targets.png"
  303. },
  304. {
  305. "title": "Default rendering pipeline",
  306. "renderCount": 20,
  307. "playgroundId": "#5XB8YT#2",
  308. "referenceImage": "DefaultRenderingPipeline.png"
  309. },
  310. {
  311. "title": "Billboard",
  312. "renderCount": 20,
  313. "playgroundId": "#UJEIL#13",
  314. "referenceImage": "Billboard.png"
  315. },
  316. {
  317. "title": "setParent",
  318. "renderCount": 20,
  319. "playgroundId": "#JD49CT#2",
  320. "referenceImage": "setParent.png"
  321. },
  322. {
  323. "title": "GUI",
  324. "renderCount": 20,
  325. "scriptToRun": "/Demos/GUI/gui.js",
  326. "functionToCall": "createScene",
  327. "referenceImage": "GUI.png"
  328. },
  329. {
  330. "title": "Up Vector",
  331. "renderCount": 20,
  332. "playgroundId": "#2FNBTG#27",
  333. "referenceImage": "upVector.png"
  334. },
  335. {
  336. "title": "Procedural textures",
  337. "renderCount": 10,
  338. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  339. "functionToCall": "CreateProceduralTextureTestScene",
  340. "referenceImage": "procedural.png",
  341. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  342. "excludeFromAutomaticTesting": true
  343. },
  344. {
  345. "title": "Instances",
  346. "renderCount": 10,
  347. "scriptToRun": "/Demos/Instances/instances.js",
  348. "functionToCall": "CreateInstancesTestScene",
  349. "referenceImage": "instances.png",
  350. "replace": "ground., Ground.",
  351. "excludeFromAutomaticTesting": true
  352. },
  353. {
  354. "title": "Instanced Bones",
  355. "renderCount": 10,
  356. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  357. "functionToCall": "CreateBones2TestScene",
  358. "referenceImage": "instancedBones.png",
  359. "replace": "Dude.babylon, dude.babylon"
  360. }
  361. ]
  362. }