sebastien 410ed04c39 Simplify Background Material 7 years ago
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ShadersInclude 410ed04c39 Simplify Background Material 7 years ago
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
background.fragment.fx 410ed04c39 Simplify Background Material 7 years ago
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 years ago
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 years ago
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 years ago
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 years ago
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 years ago
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 years ago
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 years ago
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 years ago
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
default.fragment.fx 0684f8c5ae only modify mirror textures gammaSpace on imageProcessingConfigChange, also convert to gamma for cube sampler 7 years ago
default.vertex.fx 936e74c33d add Customaizable VErtex 8 years ago
depth.fragment.fx 2fa6ade48e Nightly 8 years ago
depth.vertex.fx 2fa6ade48e Nightly 8 years ago
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 years ago
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 years ago
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 years ago
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 years ago
geometry.fragment.fx efab4a21d3 Nightly 8 years ago
geometry.vertex.fx efab4a21d3 Nightly 8 years ago
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 years ago
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 years ago
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 7 years ago
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 years ago
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 years ago
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 years ago
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 7 years ago
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 years ago
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill 7 years ago
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 years ago
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 years ago
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 years ago
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 7 years ago
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 years ago
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 years ago
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
line.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
line.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 years ago
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 years ago
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 years ago
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
pbr.fragment.fx b10f33e3dc Specular Anti Aliasing 7 years ago
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 years ago
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 years ago
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
shadowMap.fragment.fx 0d3accaea7 Fix Indent 7 years ago
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 7 years ago
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 years ago
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
sprites.vertex.fx e1a73794cf Moved to range fog 9 years ago
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 years ago
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 years ago
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 years ago
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 years ago
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 years ago
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 years ago