sebastien 410ed04c39 Simplify Background Material 8 лет назад
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ShadersInclude 410ed04c39 Simplify Background Material 8 лет назад
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
background.fragment.fx 410ed04c39 Simplify Background Material 8 лет назад
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 лет назад
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 лет назад
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 лет назад
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 лет назад
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 лет назад
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 лет назад
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 лет назад
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 лет назад
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
default.fragment.fx 0684f8c5ae only modify mirror textures gammaSpace on imageProcessingConfigChange, also convert to gamma for cube sampler 8 лет назад
default.vertex.fx 936e74c33d add Customaizable VErtex 8 лет назад
depth.fragment.fx 2fa6ade48e Nightly 8 лет назад
depth.vertex.fx 2fa6ade48e Nightly 8 лет назад
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 лет назад
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 лет назад
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 лет назад
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 лет назад
geometry.fragment.fx efab4a21d3 Nightly 8 лет назад
geometry.vertex.fx efab4a21d3 Nightly 8 лет назад
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 лет назад
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 8 лет назад
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 лет назад
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 лет назад
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 8 лет назад
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 лет назад
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill 8 лет назад
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 лет назад
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 лет назад
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 лет назад
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 8 лет назад
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 лет назад
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 лет назад
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 лет назад
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
pbr.fragment.fx b10f33e3dc Specular Anti Aliasing 8 лет назад
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 лет назад
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 лет назад
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 лет назад
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 лет назад
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 лет назад
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
sprites.vertex.fx e1a73794cf Moved to range fog 9 лет назад
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 лет назад
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 лет назад
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 лет назад
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 лет назад
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 лет назад
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 лет назад