Guide b8c3726735 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 jaren geleden
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ShadersInclude 1fbf9b06b9 Finished ReflectionTextureBlock #6012 6 jaren geleden
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
background.fragment.fx 3b0f0f84c4 Pow5 7 jaren geleden
background.vertex.fx 5366a7db45 fix background 7 jaren geleden
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 jaren geleden
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 jaren geleden
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 jaren geleden
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 jaren geleden
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 jaren geleden
color.vertex.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 jaren geleden
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 jaren geleden
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
default.fragment.fx 3f3c528cf4 Fix handling of mesh visibility 7 jaren geleden
default.vertex.fx 1fbf9b06b9 Finished ReflectionTextureBlock #6012 6 jaren geleden
depth.fragment.fx acccd6124c Rename to non vs none 6 jaren geleden
depth.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 jaren geleden
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 jaren geleden
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 8 jaren geleden
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 jaren geleden
geometry.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 7 jaren geleden
geometry.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 jaren geleden
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha 7 jaren geleden
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 jaren geleden
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 jaren geleden
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 jaren geleden
gpuRenderParticles.vertex.fx ec958d68a9 Fixed #5893 7 jaren geleden
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 jaren geleden
gpuUpdateParticles.vertex.fx ec9126f079 Fixed cone emitter with GPU particles 6 jaren geleden
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 jaren geleden
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 jaren geleden
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 jaren geleden
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 jaren geleden
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 jaren geleden
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 jaren geleden
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
line.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
line.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 7 jaren geleden
noise.fragment.fx 6dcd6110dd #fix 5008 7 jaren geleden
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 jaren geleden
outline.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 jaren geleden
particles.vertex.fx 560108bf19 Fix particle shader 7 jaren geleden
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
passCube.fragment.fx 22e02ec8db Added passCube pp 7 jaren geleden
pbr.fragment.fx 404928f3e2 Fixy Fixy 6 jaren geleden
pbr.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 jaren geleden
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 jaren geleden
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 jaren geleden
shadowMap.fragment.fx a9defdd356 Factorize Packing 6 jaren geleden
shadowMap.vertex.fx a8db5e20a9 Fix #6480 6 jaren geleden
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 jaren geleden
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
sprites.vertex.fx 7d152824cf packed sprite close to working 6 jaren geleden
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 jaren geleden
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 jaren geleden
ssaoCombine.fragment.fx 041e117fd6 Nightly 8 jaren geleden
standard.fragment.fx a9defdd356 Factorize Packing 6 jaren geleden
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 jaren geleden
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 jaren geleden
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 jaren geleden
volumetricLightScatteringPass.vertex.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 jaren geleden
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 jaren geleden
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 jaren geleden