sebavan 3e9c74a690 Adding SubSurface 7 anos atrás
..
ShadersInclude 3e9c74a690 Adding SubSurface 7 anos atrás
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
background.fragment.fx 3b0f0f84c4 Pow5 7 anos atrás
background.vertex.fx 5366a7db45 fix background 7 anos atrás
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anos atrás
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 anos atrás
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 anos atrás
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 anos atrás
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 anos atrás
color.vertex.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 anos atrás
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anos atrás
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
default.fragment.fx 3f3c528cf4 Fix handling of mesh visibility 7 anos atrás
default.vertex.fx bf62b553fc create multiview rtt 7 anos atrás
depth.fragment.fx 2fa6ade48e Nightly 8 anos atrás
depth.vertex.fx 2fa6ade48e Nightly 8 anos atrás
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 anos atrás
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 anos atrás
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 anos atrás
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anos atrás
geometry.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 anos atrás
geometry.vertex.fx e44a898e90 fixed depth on diffuse textures with alpha in GeometryRenderer 7 anos atrás
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anos atrás
glowMapGeneration.fragment.fx 02a4666275 Fix glow transparency 7 anos atrás
glowMapGeneration.vertex.fx d41bd2ab28 Add GlowLayer alpha support 7 anos atrás
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 anos atrás
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anos atrás
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 anos atrás
gpuRenderParticles.vertex.fx ec958d68a9 Fixed #5893 7 anos atrás
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 anos atrás
gpuUpdateParticles.vertex.fx ec958d68a9 Fixed #5893 7 anos atrás
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 anos atrás
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 anos atrás
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 anos atrás
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 8 anos atrás
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 anos atrás
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 anos atrás
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
motionBlur.fragment.fx c902966526 Motion Blur. If not supported, work as a passthrough 7 anos atrás
noise.fragment.fx 6dcd6110dd #fix 5008 7 anos atrás
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anos atrás
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anos atrás
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 anos atrás
particles.vertex.fx 560108bf19 Fix particle shader 7 anos atrás
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
passCube.fragment.fx 22e02ec8db Added passCube pp 7 anos atrás
pbr.fragment.fx 3e9c74a690 Adding SubSurface 7 anos atrás
pbr.vertex.fx 3e9c74a690 Adding SubSurface 7 anos atrás
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 anos atrás
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 anos atrás
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 anos atrás
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 anos atrás
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
sprites.vertex.fx e1a73794cf Moved to range fog 9 anos atrás
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 anos atrás
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 anos atrás
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 anos atrás
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 anos atrás
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 anos atrás
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 anos atrás
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anos atrás
vrMultiviewToSingleview.fragment.fx 540c92f244 multiview webVR post process 7 anos atrás