config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sliders",
  6. "playgroundId": "#HATGQZ#3",
  7. "referenceImage": "Sliders.png",
  8. "excludeFromAutomaticTesting": true
  9. },
  10. {
  11. "title": "Pointers",
  12. "playgroundId": "#1GLEJK#5",
  13. "referenceImage": "pointers.png",
  14. "excludeFromAutomaticTesting": true
  15. },
  16. {
  17. "title": "LineEdgesRenderer",
  18. "playgroundId": "#T90MQ4#1",
  19. "renderCount": 50,
  20. "referenceImage": "LineEdgesRenderer.png"
  21. },
  22. {
  23. "title": "Solid particle system",
  24. "playgroundId": "#WCDZS#92",
  25. "renderCount": 150,
  26. "referenceImage": "sps.png"
  27. },
  28. {
  29. "title": "Simulate pointer",
  30. "playgroundId": "#8MGKWK#78",
  31. "referenceImage": "simulatePointer.png"
  32. },
  33. {
  34. "title": "Camera rig",
  35. "playgroundId": "#ATL1CS#9",
  36. "referenceImage": "cameraRig.png"
  37. },
  38. {
  39. "title": "Color Grading",
  40. "playgroundId": "#8EDB5N#2",
  41. "referenceImage": "colorGrading.png"
  42. },
  43. {
  44. "title": "Ribbon morphing",
  45. "playgroundId": "#ACKC2#1",
  46. "renderCount": 50,
  47. "referenceImage": "ribbon morphing.png"
  48. },
  49. {
  50. "title": "Clip planes",
  51. "playgroundId": "#Y6W087#0",
  52. "referenceImage": "clipplanes.png"
  53. },
  54. {
  55. "title": "ShadowOnlyMaterial",
  56. "playgroundId": "#1KF7V1#18",
  57. "referenceImage": "shadowOnlyMaterial.png"
  58. },
  59. {
  60. "title": "Gizmos",
  61. "playgroundId": "#8GY6J8#48",
  62. "renderCount": 50,
  63. "referenceImage": "Gizmos.png"
  64. },
  65. {
  66. "title": "GUI3D SpherePanel",
  67. "playgroundId": "#HB4C01#9",
  68. "renderCount": 50,
  69. "referenceImage": "spherepanel.png"
  70. },
  71. {
  72. "title": "Particle Helper",
  73. "playgroundId": "#1VGT5D#2",
  74. "renderCount": 50,
  75. "referenceImage": "particle_helper.png"
  76. },
  77. {
  78. "title": "Chibi Rex",
  79. "playgroundId": "#QATUCH#4",
  80. "renderCount": 50,
  81. "referenceImage": "chibi_rex.png"
  82. },
  83. {
  84. "title": "Yeti",
  85. "playgroundId": "#QATUCH#3",
  86. "renderCount": 150,
  87. "referenceImage": "yeti.png"
  88. },
  89. {
  90. "title": "Sponza",
  91. "sceneFolder": "/Scenes/Sponza/",
  92. "sceneFilename": "Sponza.babylon",
  93. "referenceImage": "Sponza.png"
  94. },
  95. {
  96. "title": "Windows cafe",
  97. "sceneFolder": "/Scenes/WCafe/",
  98. "sceneFilename": "WCafe.babylon",
  99. "referenceImage": "WCafe.png"
  100. },
  101. {
  102. "title": "Espilit",
  103. "sceneFolder": "/Scenes/Espilit/",
  104. "sceneFilename": "espilit.babylon",
  105. "referenceImage": "Espilit.png"
  106. },
  107. {
  108. "title": "The car",
  109. "sceneFolder": "/Scenes/TheCar/",
  110. "sceneFilename": "TheCar.binary.babylon",
  111. "referenceImage": "TheCar.png"
  112. },
  113. {
  114. "title": "Viper",
  115. "sceneFolder": "/Scenes/Viper/",
  116. "sceneFilename": "Viper.babylon",
  117. "referenceImage": "Viper.png"
  118. },
  119. {
  120. "title": "Retail",
  121. "sceneFolder": "/Scenes/Retail/",
  122. "sceneFilename": "Retail.babylon",
  123. "referenceImage": "retail.png"
  124. },
  125. {
  126. "title": "Hill Valley",
  127. "sceneFolder": "/Scenes/hillvalley/",
  128. "sceneFilename": "HillValley.incremental.babylon",
  129. "referenceImage": "Hillvalley.png"
  130. },
  131. {
  132. "title": "Heart",
  133. "sceneFolder": "/Scenes/Heart/",
  134. "sceneFilename": "Heart.babylon",
  135. "referenceImage": "Heart.png"
  136. },
  137. {
  138. "title": "Mansion",
  139. "sceneFolder": "/Scenes/Mansion/",
  140. "sceneFilename": "Mansion.babylon",
  141. "referenceImage": "mansion.png",
  142. "excludeFromAutomaticTesting": true
  143. },
  144. {
  145. "title": "SpaceDeK",
  146. "sceneFolder": "/Scenes/SpaceDek/",
  147. "sceneFilename": "SpaceDek.babylon",
  148. "referenceImage": "SpaceDeK.png"
  149. },
  150. {
  151. "title": "Flat2009",
  152. "sceneFolder": "/Scenes/Flat2009/",
  153. "sceneFilename": "Flat2009.babylon",
  154. "referenceImage": "Flat2009.png"
  155. },
  156. {
  157. "title": "CSG",
  158. "scriptToRun": "/Demos/CSG/csg.js",
  159. "functionToCall": "CreateCSGTestScene",
  160. "referenceImage": "csg.png"
  161. },
  162. {
  163. "title": "Charting",
  164. "renderCount": 20,
  165. "scriptToRun": "/Demos/Charting/charting.js",
  166. "functionToCall": "CreateChartingTestScene",
  167. "referenceImage": "charting.png"
  168. },
  169. {
  170. "title": "Fog",
  171. "scriptToRun": "/Demos/Fog/fog.js",
  172. "functionToCall": "CreateFogScene",
  173. "referenceImage": "fog.png"
  174. },
  175. {
  176. "title": "Polygon",
  177. "scriptToRun": "/Demos/Polygon/polygon.js",
  178. "functionToCall": "CreatePolygonScene",
  179. "referenceImage": "polygon.png"
  180. },
  181. {
  182. "title": "Soft Shadows",
  183. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  184. "functionToCall": "CreateSoftShadowsTestScene",
  185. "referenceImage": "softShadows.png"
  186. },
  187. {
  188. "title": "Fresnel",
  189. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  190. "functionToCall": "CreateFresnelTestScene",
  191. "referenceImage": "fresnel.png"
  192. },
  193. {
  194. "title": "Highlights",
  195. "scriptToRun": "/Demos/Highlights/highlights.js",
  196. "functionToCall": "CreateHighlightsScene",
  197. "referenceImage": "highlights.png",
  198. "rootPath": "/Demos/Highlights/",
  199. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  200. },
  201. {
  202. "title": "Lines",
  203. "scriptToRun": "/Demos/Lines/lines.js",
  204. "functionToCall": "CreateLinesTestScene",
  205. "referenceImage": "lines.png",
  206. "replace": "updateVerticesDataDirectly, updateVerticesData"
  207. },
  208. {
  209. "title": "Bones",
  210. "scriptToRun": "/Demos/Bones/bones.js",
  211. "functionToCall": "CreateBonesTestScene",
  212. "referenceImage": "bones.png",
  213. "replace": "Dude.babylon, dude.babylon"
  214. },
  215. {
  216. "title": "LOD",
  217. "renderCount": 10,
  218. "scriptToRun": "/Demos/LOD/lod.js",
  219. "functionToCall": "CreateLODTestScene",
  220. "referenceImage": "lod.png"
  221. },
  222. {
  223. "title": "Lens",
  224. "scriptToRun": "/Demos/Lens/lensFlares.js",
  225. "functionToCall": "CreateLensFlaresTestScene",
  226. "referenceImage": "lens.png",
  227. "rootPath": "/Demos/Lens/",
  228. "replaceUrl": "lens4.png, lens5.png"
  229. },
  230. {
  231. "title": "Self shadowing",
  232. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  233. "functionToCall": "CreateShadowsTestScene",
  234. "referenceImage": "selfShadowing.png"
  235. },
  236. {
  237. "title": "Advanced shadows",
  238. "renderCount": 2,
  239. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  240. "functionToCall": "CreateAdvancedShadowsTestScene",
  241. "referenceImage": "advancedShadows.png",
  242. "replace": "/ground, /Ground"
  243. },
  244. {
  245. "title": "point light shadows",
  246. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  247. "functionToCall": "CreatePointLightShadowScene",
  248. "referenceImage": "pointLightShadows.png",
  249. "replace": "/ground, /Ground"
  250. },
  251. {
  252. "title": "Displacement map",
  253. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  254. "functionToCall": "CreateDisplacementTestScene",
  255. "referenceImage": "displacementMap.png",
  256. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  257. },
  258. {
  259. "title": "Normals",
  260. "playgroundId": "#WXKLLJ#2",
  261. "referenceImage": "normals.png"
  262. },
  263. {
  264. "title": "Custom render target",
  265. "renderCount": 20,
  266. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  267. "functionToCall": "CreateCustomRenderTargetTestScene",
  268. "referenceImage": "customRTT.png"
  269. },
  270. {
  271. "title": "GLTF Normals",
  272. "scriptToRun": "/Demos/GLTFNormals/index.js",
  273. "functionToCall": "createScene",
  274. "referenceImage": "gltfnormals.png"
  275. },
  276. {
  277. "title": "GLTF Buffer Interleaved",
  278. "playgroundId": "#a68vz0#3",
  279. "referenceImage": "gltfBufferInterleaved.png"
  280. },
  281. {
  282. "title": "GLTF Material",
  283. "playgroundId": "#a68vz0#2",
  284. "referenceImage": "gltfMaterial.png"
  285. },
  286. {
  287. "title": "GLTF Material Alpha Blend",
  288. "playgroundId": "#a68vz0#4",
  289. "referenceImage": "gltfMaterialAlphaBlend.png"
  290. },
  291. {
  292. "title": "GLTF Material Alpha Mask",
  293. "playgroundId": "#a68vz0#5",
  294. "referenceImage": "gltfMaterialAlphaMask.png"
  295. },
  296. {
  297. "title": "GLTF Material Double Sided",
  298. "playgroundId": "#a68vz0#7",
  299. "referenceImage": "gltfMaterialDoubleSided.png"
  300. },
  301. {
  302. "title": "GLTF Material Double Sided (Back)",
  303. "playgroundId": "#a68vz0#6",
  304. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  305. },
  306. {
  307. "title": "GLTF Material Mixed",
  308. "playgroundId": "#a68vz0#8",
  309. "referenceImage": "gltfMaterialMixed.png"
  310. },
  311. {
  312. "title": "GLTF Mesh Primitives",
  313. "playgroundId": "#a68vz0#9",
  314. "referenceImage": "gltfMeshPrimitives.png"
  315. },
  316. {
  317. "title": "GLTF Mesh Primitive Mode",
  318. "playgroundId": "#a68vz0#10",
  319. "referenceImage": "gltfMeshPrimitiveMode.png"
  320. },
  321. {
  322. "title": "GLTF Mesh Primitive Vertex Color",
  323. "playgroundId": "#a68vz0#11",
  324. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  325. },
  326. {
  327. "title": "GLTF Mesh Primitives UV",
  328. "playgroundId": "#a68vz0#12",
  329. "referenceImage": "gltfMeshPrimitivesUV.png"
  330. },
  331. {
  332. "title": "GLTF Primitive Attribute",
  333. "playgroundId": "#a68vz0#13",
  334. "referenceImage": "gltfPrimitiveAttribute.png"
  335. },
  336. {
  337. "title": "GLTF Metallic Roughness",
  338. "playgroundId": "#a68vz0#14",
  339. "referenceImage": "gltfMaterialMetallicRoughness.png"
  340. },
  341. {
  342. "title": "GLTF Specular Glossiness",
  343. "playgroundId": "#a68vz0#15",
  344. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  345. },
  346. {
  347. "title": "GLTF Serializer Texture Transform",
  348. "playgroundId": "#S5SWJB#32",
  349. "referenceImage": "glTFSerializerTextureTransform.png"
  350. },
  351. {
  352. "title": "GLTF Texture Sampler",
  353. "playgroundId": "#a68vz0#16",
  354. "referenceImage": "gltfTextureSampler.png"
  355. },
  356. {
  357. "title": "GLTF Buggy with Draco Mesh Compression",
  358. "playgroundId": "#JNW207#1",
  359. "referenceImage": "gltfBuggyDraco.png"
  360. },
  361. {
  362. "title": "GLTF BoomBox with Unlit Material",
  363. "playgroundId": "#GYM97C#2",
  364. "referenceImage": "gltfUnlit.png"
  365. },
  366. {
  367. "title": "GLTF Extension KHR_texture_transform",
  368. "playgroundId": "#RNT7K4#2",
  369. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  370. },
  371. {
  372. "title": "Asset Containers",
  373. "playgroundId": "#P3U079#19",
  374. "referenceImage": "assetContainer.png"
  375. },
  376. {
  377. "title": "Enable disable post process",
  378. "playgroundId": "#1VI6WV#19",
  379. "renderCount": 50,
  380. "referenceImage": "enableDisablePostProcess.png"
  381. },
  382. {
  383. "title": "Sharpen",
  384. "playgroundId": "#NAW8EA#1",
  385. "renderCount": 20,
  386. "referenceImage": "sharpen.png"
  387. },
  388. {
  389. "title": "Depth of field",
  390. "playgroundId": "#IDSQK2#53",
  391. "renderCount": 20,
  392. "referenceImage": "depthOfField.png"
  393. },
  394. {
  395. "title": "Chromatic aberration",
  396. "playgroundId": "#NAW8EA#0",
  397. "renderCount": 20,
  398. "referenceImage": "chromaticAberration.png"
  399. },
  400. {
  401. "title": "Default pipeline",
  402. "playgroundId": "#NAW8EA#6",
  403. "renderCount": 20,
  404. "referenceImage": "defaultPipeline.png"
  405. },
  406. {
  407. "title": "Kernel Blur",
  408. "playgroundId": "#Y0WKT0#0",
  409. "referenceImage": "KernelBlur.png"
  410. },
  411. {
  412. "title": "GLTF Mesh Primitive Attribute Test",
  413. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  414. "functionToCall": "createScene",
  415. "referenceImage": "gltfMeshPrimAttribTest.png"
  416. },
  417. {
  418. "title": "PBR glossy",
  419. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  420. "scriptToRun": "/Demos/PBRGlossy/index.js",
  421. "functionToCall": "CreatePBRGlossyScene",
  422. "referenceImage": "pbrglossy.png"
  423. },
  424. {
  425. "title": "PBR rough",
  426. "scriptToRun": "/Demos/PBRRough/index.js",
  427. "functionToCall": "CreatePBRRoughScene",
  428. "referenceImage": "pbrrough.png"
  429. },
  430. {
  431. "title": "Particles",
  432. "renderCount": 100,
  433. "scriptToRun": "/Demos/Particles/particles.js",
  434. "functionToCall": "CreateParticlesTestScene",
  435. "referenceImage": "particles.png"
  436. },
  437. {
  438. "title": "Reflection probes",
  439. "renderCount": 20,
  440. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  441. "functionToCall": "CreateReflectionProbeTestScene ",
  442. "referenceImage": "refprobe.png"
  443. },
  444. {
  445. "title": "PBRMetallicRoughnessMaterial",
  446. "playgroundId": "#2FDQT5#13",
  447. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  448. },
  449. {
  450. "title": "PBRSpecularGlossinessMaterial",
  451. "playgroundId": "#Z1VL3V#4",
  452. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  453. },
  454. {
  455. "title": "PBR",
  456. "playgroundId": "#LCA0Q4#0",
  457. "referenceImage": "pbr.png"
  458. },
  459. {
  460. "title": "Texture cache",
  461. "playgroundId": "#20OAV9#237",
  462. "referenceImage": "texture cache.png"
  463. },
  464. {
  465. "title": "MultiSample render targets",
  466. "renderCount": 20,
  467. "playgroundId": "#12MKMN#0",
  468. "referenceImage": "MultiSample render targets.png"
  469. },
  470. {
  471. "title": "Default rendering pipeline",
  472. "playgroundId": "#5XB8YT#2",
  473. "referenceImage": "DefaultRenderingPipeline.png"
  474. },
  475. {
  476. "title": "Billboard",
  477. "playgroundId": "#UJEIL#13",
  478. "referenceImage": "Billboard.png"
  479. },
  480. {
  481. "title": "setParent",
  482. "playgroundId": "#JD49CT#2",
  483. "referenceImage": "setParent.png"
  484. },
  485. {
  486. "title": "GUI",
  487. "renderCount": 2,
  488. "scriptToRun": "/Demos/GUI/gui.js",
  489. "functionToCall": "createScene",
  490. "referenceImage": "GUI.png"
  491. },
  492. {
  493. "title": "Up Vector",
  494. "playgroundId": "#2FNBTG#27",
  495. "referenceImage": "upVector.png"
  496. },
  497. {
  498. "title": "Procedural textures",
  499. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  500. "functionToCall": "CreateProceduralTextureTestScene",
  501. "referenceImage": "procedural.png",
  502. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  503. "excludeFromAutomaticTesting": true
  504. },
  505. {
  506. "title": "Instances",
  507. "renderCount": 50,
  508. "scriptToRun": "/Demos/Instances/instances.js",
  509. "functionToCall": "CreateInstancesTestScene",
  510. "referenceImage": "instances.png",
  511. "replace": "ground., Ground.",
  512. "excludeFromAutomaticTesting": true
  513. },
  514. {
  515. "title": "Instanced Bones",
  516. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  517. "functionToCall": "CreateBones2TestScene",
  518. "referenceImage": "instancedBones.png",
  519. "replace": "Dude.babylon, dude.babylon"
  520. },
  521. {
  522. "title": "Light Projection Texture",
  523. "playgroundId": "#CQNGRK#0",
  524. "referenceImage": "LightProjectionTexture.png"
  525. },
  526. {
  527. "title": "GlowLayer",
  528. "playgroundId": "#LRFB2D#1",
  529. "referenceImage": "GlowLayer.png"
  530. },
  531. {
  532. "title": "Local cubemaps",
  533. "playgroundId": "#RNASML#4",
  534. "referenceImage": "local cubemaps.png"
  535. },
  536. {
  537. "title": "TGA",
  538. "playgroundId": "#ZI77S7#0",
  539. "referenceImage": "tga.png"
  540. },
  541. {
  542. "title": "DDS",
  543. "playgroundId": "#ZI77S7#3",
  544. "referenceImage": "dds.png"
  545. },
  546. {
  547. "title": "DDS2D",
  548. "playgroundId": "#I2MSBE#0",
  549. "referenceImage": "dds2d.png"
  550. },
  551. {
  552. "title": "LightFalloff",
  553. "playgroundId": "#20OAV9#201",
  554. "referenceImage": "lightFalloff.png"
  555. },
  556. {
  557. "title": "MeshSimplification",
  558. "playgroundId": "#1ED15P#35",
  559. "referenceImage": "meshSimplification.png"
  560. },
  561. {
  562. "title": "SSAO2",
  563. "playgroundId": "#XT1HAS#1",
  564. "referenceImage": "ssao2.png",
  565. "renderCount": 200,
  566. "excludeFromAutomaticTesting": true
  567. },
  568. {
  569. "title": "DepthRenderer",
  570. "playgroundId": "#3HPMAA#0",
  571. "renderCount": 50,
  572. "referenceImage": "depthRenderer.png"
  573. },
  574. {
  575. "title": "Edges",
  576. "playgroundId": "#TYAHX#114",
  577. "referenceImage": "edges.png"
  578. },
  579. {
  580. "title": "Outline",
  581. "playgroundId": "#10WJ5S#6",
  582. "referenceImage": "outline.png"
  583. }
  584. ]
  585. }