MaterialHelper.PushAttributesForInstances (MarkusBillharz)ShadowGenerator (Deltakosh)SSAORenderingPipeline and SSAO2RenderingPipeline (Deltakosh)Color3.toHSV(), Color3.toHSVToRef() and Color3.HSVtoRGBToRef() (Deltakosh)ShadowGenerator.onAfterShadowMapRenderObservable and ShadowGenerator.onAfterShadowMapMeshRenderObservable (Deltakosh)PhotoDome (Deltakosh)ShaderMaterial.setColor4Array (JonathanTron)ShaderMaterial.setArray4 (JonathanTron)ISoundOptions.skipCodecCheck to make Sound more flexible with URLs (nbduke)Ray.intersectsAxis to translate screen to axis coordinates without checking collisions (horusscope)disableMobilePrompt option to InputText for OculusQuest(and other android base VR devices) (shinyoshiaki)AnimationGroup serialization (Drigax)goToFrame when going back in time now correctly triggers future events when reached (zakhenry)bu and bv being returned is actually bv and bw. (bghgary)Tools.ExtractMinAndMaxIndexed and Tools.ExtractMinAndMax are now ambiant functions (available on BABYLON.extractMinAndMaxIndexed and BABYLON.extractMinAndMax) (Deltakosh)Tools.QueueNewFrame was removed in favor of Engine.QueueNewFrame (Deltakosh)