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  1. <!DOCTYPE html>
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  4. <title>Babylon.js</title>
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  81. </head>
  82. <body>
  83. <div id="rootDiv">
  84. <div id="screen1">
  85. <div id="menuPanel">
  86. <br />
  87. <div id="itemsContainer">
  88. <div class="header">
  89. DEMOS
  90. </div>
  91. <div id="items"></div>
  92. <div class="header">
  93. <br />
  94. FEATURES TESTS
  95. </div>
  96. <div id="testItems"></div>
  97. <div class="header">
  98. <br />
  99. THIRD-PARTY
  100. </div>
  101. <div id="3rdItems"></div>
  102. </div>
  103. </div>
  104. <img id="back" src="Assets/BandeauEmbleme.png" />
  105. <img id="mainTitle" src="Assets/Logo.png" />
  106. <div id="gradient"></div>
  107. <div id="title0">WEBGL.</div>
  108. <div id="title1">SIMPLE.</div>
  109. <div id="title2">POWERFUL.</div>
  110. <div id="downloadText">DOWNLOAD</div>
  111. <a href="https://github.com/BabylonJS/Babylon.js">
  112. <img id="downloadLink" src="Assets/BtnDownload.png" class="button" />
  113. </a>
  114. <div id="aboutText">ABOUT</div>
  115. <img id="aboutLink" src="Assets/BtnAbout.png" class="button" />
  116. <div id="aboutPanel">
  117. <div id="aboutParagraph">
  118. <h1>Credits</h1>
  119. <p>
  120. <i>3D engine:</i> David <b>CATUHE</b> (<a href="http://www.twitter.com/@deltakosh">@deltakosh</a>)<br />
  121. <i>Scenes:</i> Michel <b>ROUSSEAU</b> (<a href="http://www.twitter.com/@rousseau_michel">@rousseau_michel</a>)<br />
  122. <i>Game FX:</i> Pierre <b>LAGARDE</b> (<a href="http://www.twitter.com/@pierlag">@pierlag</a>)<br />
  123. <i>Game FX:</i> Sébastien <b>PERTUS</b> (<a href="http://www.twitter.com/@sebastienpertus">@sebastienpertus</a>)<br />
  124. <i>Game FX:</i> David <b>ROUSSET</b> (<a href="http://www.twitter.com/@davrous">@davrous</a>)<br />
  125. </p>
  126. </div>
  127. <div id="aboutParagraph">
  128. <h1>About babylon.js</h1>
  129. Babylon.js is a 3D engine based on <b>webgl</b> and <b>javascript</b>.
  130. It supports the following features:
  131. </div>
  132. <div id="features">
  133. <div id="engineFeatures">
  134. <ul>
  135. <li>Complete scene graph with lights, cameras, materials and meshes</li>
  136. <li><b>Collisions engine</b></li>
  137. <li>Scene picking</li>
  138. <li>Antialiasing</li>
  139. <li><b>Animations engine</b></li>
  140. <li><b>Particles Systems</b></li>
  141. <li>Sprites and 2D layers</li>
  142. <li>
  143. Optimizations engines:
  144. <ul>
  145. <li>Frustum clipping</li>
  146. <li>Sub-meshes clipping</li>
  147. <li>Hardware scaling</li>
  148. <li>Selection octrees</li>
  149. <li><b>Offline mode (Assets are saved locally to prevent reloading them)</b></li>
  150. <li><b>Incremental loading</b></li>
  151. </ul>
  152. </li>
  153. <li>
  154. Standard material is a <b>per pixel</b> material that supports:
  155. <ul>
  156. <li>Diffuse lightning and texture</li>
  157. <li>Ambient lightning and texture</li>
  158. <li>Specular lightning</li>
  159. <li>Opacity texture</li>
  160. <li>Reflection texture (Spheric, planar, cubic and projection)</li>
  161. <li><b>Mirror texture</b></li>
  162. <li><b>Emissive texture</b></li>
  163. <li><b>Specular texture</b></li>
  164. <li><b>Bump texture</b></li>
  165. <li>Up to 4 lights (points, directionals, spots, hemispherics)</li>
  166. <li>Custom materials</li>
  167. <li>Skybox</li>
  168. <li>Vertex color</li>
  169. <li>4 bones per vertex</li>
  170. </ul>
  171. </li>
  172. <li>
  173. Special FX
  174. <ul>
  175. <li>Fog</li>
  176. <li>Alpha blending</li>
  177. <li>Alpha testing</li>
  178. <li>Billboarding</li>
  179. <li>Fullscreen mode</li>
  180. <li>Shadow Maps and Variance Shadow Maps</li>
  181. <li>Rendering layers</li>
  182. </ul>
  183. </li>
  184. <li>
  185. Textures:
  186. <ul>
  187. <li>Render target textures</li>
  188. <li>Dynamic textures (canvas)</li>
  189. <li>Video textures</li>
  190. </ul>
  191. </li>
  192. <li>
  193. Cameras:
  194. <ul>
  195. <li>Arc rotate camera</li>
  196. <li>Free camera</li>
  197. <li><b>Touch camera</b></li>
  198. </ul>
  199. </li>
  200. <li>
  201. Meshes:
  202. <ul>
  203. <li>Mesh cloning</li>
  204. <li>Dynamic meshes</li>
  205. <li><b>Height maps</b></li>
  206. <li>Bones</li>
  207. </ul>
  208. </li>
  209. <li>
  210. Import:
  211. <ul>
  212. <li>Babylon scene file can be converted from <i>.OBJ</i>, <i>.FBX</i>, <i>.MXB</i></li>
  213. <li>Exporter for Blender</li>
  214. </ul>
  215. </li>
  216. </ul>
  217. </div>
  218. </div>
  219. </div>
  220. </div>
  221. <div id="opacityMask" class="hidden"></div>
  222. <div id="renderZone" class="movedRight">
  223. <canvas id="renderCanvas"></canvas>
  224. <div id="fps"></div>
  225. <div id="stats"></div>
  226. <div id="status"></div>
  227. <div id="controlPanel">
  228. <div id="controlsZone">
  229. <div id="leftPart">
  230. <p>
  231. <label><input type="checkbox" id="wireframe" />Wireframe</label>
  232. </p>
  233. <p>
  234. <label><input type="checkbox" id="enableStats" checked="true" />Statistics</label>
  235. </p>
  236. <p>
  237. <label><input type="checkbox" id="collisions" checked="true" />Collisions</label>
  238. </p>
  239. <p>
  240. <button id="fullscreen">Switch fullscreen mode</button>
  241. </p>
  242. </div>
  243. <div id="rightPart">
  244. <p>
  245. Hardware scaling:
  246. <select id="hardwareScalingLevel">
  247. <option>1</option>
  248. <option>2</option>
  249. <option>3</option>
  250. <option>4</option>
  251. </select>
  252. </p>
  253. <p>
  254. <button id="touchCamera">Switch to touch camera</button>
  255. <button id="deviceOrientationCamera">Switch to device orientation camera</button>
  256. </p>
  257. <p id="extensions"></p>
  258. </div>
  259. </div>
  260. <div class="tag">Control panel</div>
  261. <div class="tag" id="clickableTag"></div>
  262. </div>
  263. </div>
  264. <div id="notSupported" class="hidden">Sorry but your browser does not support WebGL...</div>
  265. <div id="loadingBack" class="loadingBack"></div>
  266. <div id="loadingText" class="loadingText"></div>
  267. </div>
  268. </body>
  269. <script language="javascript">
  270. onload();
  271. </script>
  272. </html>