Keine Beschreibung

Raanan Weber 31deccb5f9 init animations after model is done loading vor 7 Jahren
.github 3b5fda7376 Better issue template vor 8 Jahren
.vscode b99ef82f3f architecture changes for the index vor 7 Jahren
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters vor 8 Jahren
Playground b501e3508f Background material defines vor 7 Jahren
Tools 3b835302ba Merge remote-tracking branch 'BabylonJS/master' into viewer-testing vor 7 Jahren
Viewer 31deccb5f9 init animations after model is done loading vor 7 Jahren
assets 6dc5916ba1 Moving redirects to the right directory vor 8 Jahren
dist 012146fc23 Merge pull request #4116 from Jaskar/master vor 7 Jahren
gui b7f913f080 Fix the link to the doc vor 7 Jahren
inspector f29bba60f1 Issue #4086 - DebugLayer : Change height of the div to fit in even when the scrollbar is active. vor 7 Jahren
loaders bcd181a75e Update glTF skin loading to allow shader compilation during load vor 7 Jahren
localDev 430eb1b552 Simplify Draco configuration vor 8 Jahren
materialsLibrary 410ed04c39 Simplify Background Material vor 8 Jahren
postProcessLibrary 4314bc8644 Removed strict:true for now vor 8 Jahren
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now vor 8 Jahren
sandbox ffed167fd2 Merge remote-tracking branch 'upstream/master' into draco-updates vor 8 Jahren
serializers 24ef917689 Add support for interleaved, normalized, non-float buffers vor 8 Jahren
src b501e3508f Background material defines vor 7 Jahren
tests 0ab5de795d Restore complete path vor 7 Jahren
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS vor 10 Jahren
.gitignore 70a5562122 adding missing files (due to gitignore) vor 7 Jahren
.gitmodules eb1b2745f6 DAE Exporter vor 12 Jahren
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 vor 8 Jahren
bower.json 34ad342456 Update bower.json to latest version vor 9 Jahren
contributing.md c8c6d6876a Update contributing.md vor 9 Jahren
favicon.ico 13ede5cad9 Browser stack readyness vor 8 Jahren
license.md 4f44f2ce56 Moved license to a separate file vor 8 Jahren
package.json da53b66f29 3.2.0-beta.5 vor 7 Jahren
readme.md af43cb3b0f Update readme.md vor 8 Jahren
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 vor 8 Jahren
what's new.md 11738bf8df fixes vor 8 Jahren

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.