Gary Hsu 238130da7d Remove extraneous generic parameter from extension helper function vor 9 Jahren
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OBJ 381b4e59b9 Merge branch 'master' vor 9 Jahren
STL b9a8d6b2cf Adding gulp tasks for loaders vor 9 Jahren
glTF 238130da7d Remove extraneous generic parameter from extension helper function vor 9 Jahren
config.json ef7cd846da Factor out binary extension into its own file vor 9 Jahren
gulpfile.js b9a8d6b2cf Adding gulp tasks for loaders vor 9 Jahren
package.json b9a8d6b2cf Adding gulp tasks for loaders vor 9 Jahren
readme.md 39fa069714 Adding readme.md for loaders vor 10 Jahren

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});