Keine Beschreibung

Gary Hsu 303a01c6db Update what's new vor 7 Jahren
.github 3b5fda7376 Better issue template vor 8 Jahren
.vscode cb50871d5b Master vor 7 Jahren
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters vor 8 Jahren
Playground 6435a1981d Nightly vor 7 Jahren
Tools 1320a1e976 Merge remote-tracking branch 'upstream/master' into gltf-logging vor 7 Jahren
Viewer 000ce008ce small typo in package,json vor 7 Jahren
assets 9d39caecc1 Swap Default environment to .env vor 7 Jahren
dist 303a01c6db Update what's new vor 7 Jahren
gui b221b17857 Added cylinderPanel to GUI3d vor 7 Jahren
inspector b4293447e3 Improve glTF LOD handling vor 7 Jahren
loaders c02a0d0926 Add perf counters to glTF loader vor 7 Jahren
localDev 2a24b231d1 Additionnal decoupling vor 7 Jahren
materialsLibrary ed79f45cca Fixing mix material: mix correctly mixmaps vor 7 Jahren
postProcessLibrary 4314bc8644 Removed strict:true for now vor 7 Jahren
proceduralTexturesLibrary 6fcac3c6ea Now serialize and parse all procedural textures vor 7 Jahren
sandbox b4293447e3 Improve glTF LOD handling vor 7 Jahren
serializers 1320a1e976 Merge remote-tracking branch 'upstream/master' into gltf-logging vor 7 Jahren
src dd2b91c6cb Move camera render time perf counter to scene instrumentation vor 7 Jahren
tests 0c8ee3b962 Rename gltf2Interface folder to glTF2Interface vor 7 Jahren
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS vor 10 Jahren
.gitignore 75976f9951 deepmerge reference vor 7 Jahren
.gitmodules eb1b2745f6 DAE Exporter vor 12 Jahren
.travis.yml 3a3b3e5175 Update .travis.yml vor 7 Jahren
CNAME f62df4b004 Create CNAME vor 7 Jahren
bower.json 34ad342456 Update bower.json to latest version vor 9 Jahren
contributing.md c8c6d6876a Update contributing.md vor 9 Jahren
favicon.ico 13ede5cad9 Browser stack readyness vor 8 Jahren
license.md 4f44f2ce56 Moved license to a separate file vor 8 Jahren
package.json f8be9b2337 3.3.0-alpha.6 vor 7 Jahren
readme.md 6a63b63c4f Migrate travis from .org to .com vor 7 Jahren
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 vor 8 Jahren
what's new.md 75db32582d 3.2 vor 7 Jahren

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.