| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 |
- precision highp float;
- #include<__decl__pbrVertex>
- #define CUSTOM_VERTEX_BEGIN
- // Attributes
- attribute vec3 position;
- #ifdef NORMAL
- attribute vec3 normal;
- #endif
- #ifdef TANGENT
- attribute vec4 tangent;
- #endif
- #ifdef UV1
- attribute vec2 uv;
- #endif
- #ifdef UV2
- attribute vec2 uv2;
- #endif
- #ifdef MAINUV1
- varying vec2 vMainUV1;
- #endif
- #ifdef MAINUV2
- varying vec2 vMainUV2;
- #endif
- #ifdef VERTEXCOLOR
- attribute vec4 color;
- #endif
- #include<helperFunctions>
- #include<bonesDeclaration>
- // Uniforms
- #include<instancesDeclaration>
- #if defined(ALBEDO) && ALBEDODIRECTUV == 0
- varying vec2 vAlbedoUV;
- #endif
- #if defined(AMBIENT) && AMBIENTDIRECTUV == 0
- varying vec2 vAmbientUV;
- #endif
- #if defined(OPACITY) && OPACITYDIRECTUV == 0
- varying vec2 vOpacityUV;
- #endif
- #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0
- varying vec2 vEmissiveUV;
- #endif
- #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0
- varying vec2 vLightmapUV;
- #endif
- #if defined(REFLECTIVITY) && REFLECTIVITYDIRECTUV == 0
- varying vec2 vReflectivityUV;
- #endif
- #if defined(MICROSURFACEMAP) && MICROSURFACEMAPDIRECTUV == 0
- varying vec2 vMicroSurfaceSamplerUV;
- #endif
- #if defined(BUMP) && BUMPDIRECTUV == 0
- varying vec2 vBumpUV;
- #endif
- #ifdef CLEARCOAT
- #if defined(CLEARCOAT_TEXTURE) && CLEARCOAT_TEXTUREDIRECTUV == 0
- varying vec2 vClearCoatUV;
- #endif
- #if defined(CLEARCOAT_BUMP) && CLEARCOAT_BUMPDIRECTUV == 0
- varying vec2 vClearCoatBumpUV;
- #endif
- #if defined(CLEARCOAT_TINT_TEXTURE) && CLEARCOAT_TINT_TEXTUREDIRECTUV == 0
- varying vec2 vClearCoatTintUV;
- #endif
- #endif
- #ifdef SHEEN
- #if defined(SHEEN_TEXTURE) && SHEEN_TEXTUREDIRECTUV == 0
- varying vec2 vSheenUV;
- #endif
- #endif
- #ifdef ANISOTROPIC
- #if defined(ANISOTROPIC_TEXTURE) && ANISOTROPIC_TEXTUREDIRECTUV == 0
- varying vec2 vAnisotropyUV;
- #endif
- #endif
- #ifdef SUBSURFACE
- #if defined(SS_THICKNESSANDMASK_TEXTURE) && SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 0
- varying vec2 vThicknessUV;
- #endif
- #endif
- // Output
- varying vec3 vPositionW;
- #if DEBUGMODE > 0
- varying vec4 vClipSpacePosition;
- #endif
- #ifdef NORMAL
- varying vec3 vNormalW;
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
- varying vec3 vEnvironmentIrradiance;
-
- #include<harmonicsFunctions>
- #endif
- #endif
- #ifdef VERTEXCOLOR
- varying vec4 vColor;
- #endif
- #include<bumpVertexDeclaration>
- #include<clipPlaneVertexDeclaration>
- #include<fogVertexDeclaration>
- #include<__decl__lightFragment>[0..maxSimultaneousLights]
- #include<morphTargetsVertexGlobalDeclaration>
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
- #ifdef REFLECTIONMAP_SKYBOX
- varying vec3 vPositionUVW;
- #endif
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
- varying vec3 vDirectionW;
- #endif
- #include<logDepthDeclaration>
- #define CUSTOM_VERTEX_DEFINITIONS
- void main(void) {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- vec3 positionUpdated = position;
- #ifdef NORMAL
- vec3 normalUpdated = normal;
- #endif
- #ifdef TANGENT
- vec4 tangentUpdated = tangent;
- #endif
- #ifdef UV1
- vec2 uvUpdated = uv;
- #endif
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
- #ifdef REFLECTIONMAP_SKYBOX
- #ifdef REFLECTIONMAP_SKYBOX_TRANSFORMED
- vPositionUVW = (reflectionMatrix * vec4(positionUpdated, 1.0)).xyz;
- #else
- vPositionUVW = positionUpdated;
- #endif
- #endif
- #define CUSTOM_VERTEX_UPDATE_POSITION
- #define CUSTOM_VERTEX_UPDATE_NORMAL
- #include<instancesVertex>
- #include<bonesVertex>
- #ifdef MULTIVIEW
- if (gl_ViewID_OVR == 0u) {
- gl_Position = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
- } else {
- gl_Position = viewProjectionR * finalWorld * vec4(positionUpdated, 1.0);
- }
- #else
- gl_Position = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
- #endif
- #if DEBUGMODE > 0
- vClipSpacePosition = gl_Position;
- #endif
- vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);
- vPositionW = vec3(worldPos);
- #ifdef NORMAL
- mat3 normalWorld = mat3(finalWorld);
- #ifdef NONUNIFORMSCALING
- normalWorld = transposeMat3(inverseMat3(normalWorld));
- #endif
- vNormalW = normalize(normalWorld * normalUpdated);
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
- vec3 reflectionVector = vec3(reflectionMatrix * vec4(vNormalW, 0)).xyz;
- #ifdef REFLECTIONMAP_OPPOSITEZ
- reflectionVector.z *= -1.0;
- #endif
- vEnvironmentIrradiance = computeEnvironmentIrradiance(reflectionVector);
- #endif
- #endif
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
- vDirectionW = normalize(vec3(finalWorld * vec4(positionUpdated, 0.0)));
- #endif
- // Texture coordinates
- #ifndef UV1
- vec2 uvUpdated = vec2(0., 0.);
- #endif
- #ifndef UV2
- vec2 uv2 = vec2(0., 0.);
- #endif
- #ifdef MAINUV1
- vMainUV1 = uvUpdated;
- #endif
- #ifdef MAINUV2
- vMainUV2 = uv2;
- #endif
- #if defined(ALBEDO) && ALBEDODIRECTUV == 0
- if (vAlbedoInfos.x == 0.)
- {
- vAlbedoUV = vec2(albedoMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vAlbedoUV = vec2(albedoMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(AMBIENT) && AMBIENTDIRECTUV == 0
- if (vAmbientInfos.x == 0.)
- {
- vAmbientUV = vec2(ambientMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(OPACITY) && OPACITYDIRECTUV == 0
- if (vOpacityInfos.x == 0.)
- {
- vOpacityUV = vec2(opacityMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0
- if (vEmissiveInfos.x == 0.)
- {
- vEmissiveUV = vec2(emissiveMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0
- if (vLightmapInfos.x == 0.)
- {
- vLightmapUV = vec2(lightmapMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vLightmapUV = vec2(lightmapMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(REFLECTIVITY) && REFLECTIVITYDIRECTUV == 0
- if (vReflectivityInfos.x == 0.)
- {
- vReflectivityUV = vec2(reflectivityMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vReflectivityUV = vec2(reflectivityMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(MICROSURFACEMAP) && MICROSURFACEMAPDIRECTUV == 0
- if (vMicroSurfaceSamplerInfos.x == 0.)
- {
- vMicroSurfaceSamplerUV = vec2(microSurfaceSamplerMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vMicroSurfaceSamplerUV = vec2(microSurfaceSamplerMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(BUMP) && BUMPDIRECTUV == 0
- if (vBumpInfos.x == 0.)
- {
- vBumpUV = vec2(bumpMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #ifdef CLEARCOAT
- #if defined(CLEARCOAT_TEXTURE) && CLEARCOAT_TEXTUREDIRECTUV == 0
- if (vClearCoatInfos.x == 0.)
- {
- vClearCoatUV = vec2(clearCoatMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vClearCoatUV = vec2(clearCoatMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(CLEARCOAT_BUMP) && CLEARCOAT_BUMPDIRECTUV == 0
- if (vClearCoatBumpInfos.x == 0.)
- {
- vClearCoatBumpUV = vec2(clearCoatBumpMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vClearCoatBumpUV = vec2(clearCoatBumpMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #if defined(CLEARCOAT_TINT_TEXTURE) && CLEARCOAT_TINT_TEXTUREDIRECTUV == 0
- if (vClearCoatTintInfos.x == 0.)
- {
- vClearCoatTintUV = vec2(clearCoatTintMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vClearCoatTintUV = vec2(clearCoatTintMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #endif
- #ifdef SHEEN
- #if defined(SHEEN_TEXTURE) && SHEEN_TEXTUREDIRECTUV == 0
- if (vSheenInfos.x == 0.)
- {
- vSheenUV = vec2(sheenMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vSheenUV = vec2(sheenMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #endif
- #ifdef ANISOTROPIC
- #if defined(ANISOTROPIC_TEXTURE) && ANISOTROPIC_TEXTUREDIRECTUV == 0
- if (vAnisotropyInfos.x == 0.)
- {
- vAnisotropyUV = vec2(anisotropyMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vAnisotropyUV = vec2(anisotropyMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #endif
- #ifdef SUBSURFACE
- #if defined(SS_THICKNESSANDMASK_TEXTURE) && SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 0
- if (vThicknessInfos.x == 0.)
- {
- vThicknessUV = vec2(thicknessMatrix * vec4(uvUpdated, 1.0, 0.0));
- }
- else
- {
- vThicknessUV = vec2(thicknessMatrix * vec4(uv2, 1.0, 0.0));
- }
- #endif
- #endif
- // TBN
- #include<bumpVertex>
- // Clip plane
- #include<clipPlaneVertex>
- // Fog
- #include<fogVertex>
- // Shadows
- #include<shadowsVertex>[0..maxSimultaneousLights]
- // Vertex color
- #ifdef VERTEXCOLOR
- vColor = color;
- #endif
- // Point size
- #ifdef POINTSIZE
- gl_PointSize = pointSize;
- #endif
- // Log. depth
- #include<logDepthVertex>
- #define CUSTOM_VERTEX_MAIN_END
- }
|