displayPass.fragment.fx 174 B

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  1. // Samplers
  2. varying vec2 vUV;
  3. uniform sampler2D textureSampler;
  4. uniform sampler2D passSampler;
  5. void main(void)
  6. {
  7. gl_FragColor = texture2D(passSampler, vUV);
  8. }