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ShadersInclude
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769a85ddd1
Merge remote-tracking branch 'upstream/master' into subsurface-scattering
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5 anos atrás |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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background.fragment.fx
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570e051c8e
making every shader compatible with mrt output
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5 anos atrás |
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background.vertex.fx
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6ba7a07b6d
Remove double sky box rotation
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6 anos atrás |
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blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 anos atrás |
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bloomMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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7 anos atrás |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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chromaticAberration.fragment.fx
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1cf5796df7
chromatic aberration alpha
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7 anos atrás |
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circleOfConfusion.fragment.fx
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1cf7581f7c
set resolution on next blur for dof, avoid a second texture fetch when calculating coc
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7 anos atrás |
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color.fragment.fx
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f5aa84ddd7
Fix mesh picking issue when used witth multiple cameras
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7 anos atrás |
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color.vertex.fx
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8790254e36
Making lines (color shader) work in multiview
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6 anos atrás |
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colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 anos atrás |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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default.fragment.fx
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769a85ddd1
Merge remote-tracking branch 'upstream/master' into subsurface-scattering
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5 anos atrás |
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default.vertex.fx
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4c0c43e6a5
Add support for detail map to the standard material shader code
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5 anos atrás |
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depth.fragment.fx
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acccd6124c
Rename to non vs none
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6 anos atrás |
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depth.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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depthOfFieldMerge.fragment.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 anos atrás |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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extractHighlights.fragment.fx
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9d931dedf9
move image processing to the end but account for exposure in bloom
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7 anos atrás |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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fxaa.fragment.fx
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05041086e0
Arm Mali Fxaa + nightly
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7 anos atrás |
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fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 anos atrás |
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geometry.fragment.fx
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1af08f0d8b
default and PBR ok with MRT output
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5 anos atrás |
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geometry.vertex.fx
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321c326b9c
Fixed GeometryBufferRenderer to calculate world position when having position or bump defined.
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6 anos atrás |
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glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 anos atrás |
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glowMapGeneration.fragment.fx
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24d07d2153
Fix Highlight and alpha test
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5 anos atrás |
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glowMapGeneration.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
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glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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8 anos atrás |
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glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 anos atrás |
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gpuRenderParticles.fragment.fx
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1f6292088a
Add support for custom effect to GPU particle systems
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5 anos atrás |
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gpuRenderParticles.vertex.fx
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8aad2f0d59
Pass the world position to the fragment shader
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5 anos atrás |
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gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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8 anos atrás |
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gpuUpdateParticles.vertex.fx
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0dd31a0a0b
adding local space into gpu particle effects
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5 anos atrás |
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grain.fragment.fx
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dd35c940b6
add grain to default pipeline external to image processing
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7 anos atrás |
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hdrFiltering.fragment.fx
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ed019c06df
various fixes :
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5 anos atrás |
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hdrFiltering.vertex.fx
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ca39a09162
reflection texture is rendered but wont show
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5 anos atrás |
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highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 anos atrás |
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imageProcessing.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 anos atrás |
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kernelBlur.fragment.fx
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a9defdd356
Factorize Packing
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6 anos atrás |
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kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 anos atrás |
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layer.fragment.fx
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55b0e5748e
Add linear texture support for layer
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6 anos atrás |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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line.vertex.fx
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471d7ca2e1
Support thin instances
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5 anos atrás |
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minmaxRedux.fragment.fx
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9d6a377a39
Add autoCalcDepthBounds on the CascadedShadowGenerator
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6 anos atrás |
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motionBlur.fragment.fx
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0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
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6 anos atrás |
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noise.fragment.fx
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6dcd6110dd
#fix 5008
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7 anos atrás |
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outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 anos atrás |
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outline.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
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particles.fragment.fx
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e9e48a68b0
improved color ramp support for particles
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7 anos atrás |
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particles.vertex.fx
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8aad2f0d59
Pass the world position to the fragment shader
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5 anos atrás |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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passCube.fragment.fx
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22e02ec8db
Added passCube pp
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7 anos atrás |
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pbr.fragment.fx
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769a85ddd1
Merge remote-tracking branch 'upstream/master' into subsurface-scattering
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5 anos atrás |
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pbr.vertex.fx
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769a85ddd1
Merge remote-tracking branch 'upstream/master' into subsurface-scattering
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5 anos atrás |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 anos atrás |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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rgbdDecode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 anos atrás |
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rgbdEncode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 anos atrás |
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sceneCompositor.fragment.fx
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c771b5ac6a
experimenting with drawing on MRT before compositing
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5 anos atrás |
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screenSpaceReflection.fragment.fx
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b669863c67
Added support of Screen Space Reflection Post-Process.
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6 anos atrás |
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shadowMap.fragment.fx
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318d9d98ba
Add suport for soft transparent shadows
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5 anos atrás |
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shadowMap.vertex.fx
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9b55c22d02
Use always non uniform scaling for thin instances
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5 anos atrás |
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sharpen.fragment.fx
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d36265b9ae
color slider for sharpness effect
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8 anos atrás |
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spriteMap.fragment.fx
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2a4e6aa1c3
Nit
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6 anos atrás |
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spriteMap.vertex.fx
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0f0ca69b79
fixes
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6 anos atrás |
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sprites.fragment.fx
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570e051c8e
making every shader compatible with mrt output
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5 anos atrás |
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sprites.vertex.fx
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7d152824cf
packed sprite close to working
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6 anos atrás |
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ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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8 anos atrás |
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ssao2.fragment.fx
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a3b7af2ba2
bugfixing and tweaking
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7 anos atrás |
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ssaoCombine.fragment.fx
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041e117fd6
Nightly
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7 anos atrás |
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standard.fragment.fx
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a9defdd356
Factorize Packing
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6 anos atrás |
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stereoscopicInterlace.fragment.fx
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54fa198e6e
Fix indentation and comment as requested second go
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6 anos atrás |
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subSurfaceScattering.fragment.fx
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b2334cb755
fixed deferred mode on/off switch bug
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5 anos atrás |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 anos atrás |
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volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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9 anos atrás |
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volumetricLightScatteringPass.fragment.fx
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61c298f4e6
Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader.
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6 anos atrás |
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volumetricLightScatteringPass.vertex.fx
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61515c241e
Fixed broken Volumetric Light Post-Process pass #6917
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6 anos atrás |
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vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 anos atrás |
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vrMultiviewToSingleview.fragment.fx
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b2687aa034
Final merge
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6 anos atrás |