Benjamin Guignabert 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering пре 5 година
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ShadersInclude 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering пре 5 година
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
background.fragment.fx 570e051c8e making every shader compatible with mrt output пре 5 година
background.vertex.fx 6ba7a07b6d Remove double sky box rotation пре 6 година
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland пре 8 година
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 8 година
blur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha пре 8 година
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc пре 8 година
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras пре 7 година
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview пре 6 година
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader пре 8 година
convolution.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
default.fragment.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering пре 5 година
default.vertex.fx 4c0c43e6a5 Add support for detail map to the standard material shader code пре 5 година
depth.fragment.fx acccd6124c Rename to non vs none пре 6 година
depth.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader пре 8 година
displayPass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom пре 8 година
filter.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly пре 7 година
fxaa.vertex.fx 4ea05d3bd1 better fxaa пре 8 година
geometry.fragment.fx 1af08f0d8b default and PBR ok with MRT output пре 5 година
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. пре 6 година
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step пре 9 година
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test пре 6 година
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step пре 9 година
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems пре 5 година
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader пре 5 година
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 пре 8 година
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects пре 6 година
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing пре 8 година
hdrFiltering.fragment.fx ed019c06df various fixes : пре 5 година
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show пре 5 година
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess пре 8 година
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 8 година
kernelBlur.fragment.fx a9defdd356 Factorize Packing пре 6 година
kernelBlur.vertex.fx ecf42d1521 Added kernel blur пре 8 година
layer.fragment.fx 55b0e5748e Add linear texture support for layer пре 6 година
layer.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.vertex.fx 471d7ca2e1 Support thin instances пре 5 година
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator пре 6 година
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer пре 6 година
noise.fragment.fx 6dcd6110dd #fix 5008 пре 7 година
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
outline.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
particles.fragment.fx e9e48a68b0 improved color ramp support for particles пре 7 година
particles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader пре 5 година
pass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
passCube.fragment.fx 22e02ec8db Added passCube pp пре 7 година
pbr.fragment.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering пре 5 година
pbr.vertex.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering пре 5 година
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 10 година
procedural.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
refraction.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
sceneCompositor.fragment.fx c771b5ac6a experimenting with drawing on MRT before compositing пре 5 година
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. пре 6 година
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows пре 5 година
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances пре 5 година
sharpen.fragment.fx d36265b9ae color slider for sharpness effect пре 8 година
spriteMap.fragment.fx 2a4e6aa1c3 Nit пре 6 година
spriteMap.vertex.fx 0f0ca69b79 fixes пре 6 година
sprites.fragment.fx 570e051c8e making every shader compatible with mrt output пре 5 година
sprites.vertex.fx 7d152824cf packed sprite close to working пре 6 година
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline пре 8 година
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking пре 7 година
ssaoCombine.fragment.fx 041e117fd6 Nightly пре 7 година
standard.fragment.fx a9defdd356 Factorize Packing пре 6 година
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go пре 6 година
subSurfaceScattering.fragment.fx b2334cb755 fixed deferred mode on/off switch bug пре 5 година
tonemap.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 пре 9 година
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. пре 6 година
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 пре 6 година
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes пре 8 година
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge пре 6 година