Benjamin Guignabert 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering 5 anos atrás
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ShadersInclude 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering 5 anos atrás
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
background.fragment.fx 570e051c8e making every shader compatible with mrt output 5 anos atrás
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 6 anos atrás
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anos atrás
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 anos atrás
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 anos atrás
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 anos atrás
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 anos atrás
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 anos atrás
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anos atrás
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
default.fragment.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering 5 anos atrás
default.vertex.fx 4c0c43e6a5 Add support for detail map to the standard material shader code 5 anos atrás
depth.fragment.fx acccd6124c Rename to non vs none 6 anos atrás
depth.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 anos atrás
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 anos atrás
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 anos atrás
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anos atrás
geometry.fragment.fx 1af08f0d8b default and PBR ok with MRT output 5 anos atrás
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 anos atrás
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anos atrás
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 5 anos atrás
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 anos atrás
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anos atrás
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems 5 anos atrás
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 5 anos atrás
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 anos atrás
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 5 anos atrás
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 anos atrás
hdrFiltering.fragment.fx ed019c06df various fixes : 5 anos atrás
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show 5 anos atrás
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 anos atrás
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 anos atrás
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 anos atrás
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 anos atrás
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.vertex.fx 471d7ca2e1 Support thin instances 5 anos atrás
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 anos atrás
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 anos atrás
noise.fragment.fx 6dcd6110dd #fix 5008 7 anos atrás
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anos atrás
outline.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 anos atrás
particles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 5 anos atrás
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
passCube.fragment.fx 22e02ec8db Added passCube pp 7 anos atrás
pbr.fragment.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering 5 anos atrás
pbr.vertex.fx 769a85ddd1 Merge remote-tracking branch 'upstream/master' into subsurface-scattering 5 anos atrás
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 anos atrás
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
sceneCompositor.fragment.fx c771b5ac6a experimenting with drawing on MRT before compositing 5 anos atrás
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 anos atrás
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 5 anos atrás
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances 5 anos atrás
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 anos atrás
spriteMap.fragment.fx 2a4e6aa1c3 Nit 6 anos atrás
spriteMap.vertex.fx 0f0ca69b79 fixes 6 anos atrás
sprites.fragment.fx 570e051c8e making every shader compatible with mrt output 5 anos atrás
sprites.vertex.fx 7d152824cf packed sprite close to working 6 anos atrás
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 anos atrás
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 anos atrás
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 anos atrás
standard.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 anos atrás
subSurfaceScattering.fragment.fx b2334cb755 fixed deferred mode on/off switch bug 5 anos atrás
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 anos atrás
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 anos atrás
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 anos atrás
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anos atrás
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 anos atrás