gui3DManager.ts 7.7 KB

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  1. import { IDisposable, Scene, Nullable, Observer, UtilityLayerRenderer, PointerInfo, Observable, Vector3, Material, AbstractMesh, Engine, HemisphericLight, PointerEventTypes } from "babylonjs";
  2. import { Container3D } from "./controls/container3D";
  3. import { Control3D } from "./controls/control3D";
  4. /**
  5. * Class used to manage 3D user interface
  6. * @see http://doc.babylonjs.com/how_to/gui3d
  7. */
  8. export class GUI3DManager implements IDisposable {
  9. private _scene: Scene;
  10. private _sceneDisposeObserver: Nullable<Observer<Scene>>;
  11. private _utilityLayer: Nullable<UtilityLayerRenderer>;
  12. private _rootContainer: Container3D;
  13. private _pointerObserver: Nullable<Observer<PointerInfo>>;
  14. private _pointerOutObserver: Nullable<Observer<number>>;
  15. /** @hidden */
  16. public _lastPickedControl: Control3D;
  17. /** @hidden */
  18. public _lastControlOver: { [pointerId: number]: Control3D } = {};
  19. /** @hidden */
  20. public _lastControlDown: { [pointerId: number]: Control3D } = {};
  21. /**
  22. * Observable raised when the point picked by the pointer events changed
  23. */
  24. public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();
  25. // Shared resources
  26. /** @hidden */
  27. public _sharedMaterials: { [key: string]: Material } = {};
  28. /** Gets the hosting scene */
  29. public get scene(): Scene {
  30. return this._scene;
  31. }
  32. /** Gets associated utility layer */
  33. public get utilityLayer(): Nullable<UtilityLayerRenderer> {
  34. return this._utilityLayer;
  35. }
  36. /**
  37. * Creates a new GUI3DManager
  38. * @param scene
  39. */
  40. public constructor(scene?: Scene) {
  41. this._scene = scene || Engine.LastCreatedScene!;
  42. this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {
  43. this._sceneDisposeObserver = null;
  44. this._utilityLayer = null;
  45. this.dispose();
  46. });
  47. this._utilityLayer = new UtilityLayerRenderer(this._scene);
  48. this._utilityLayer.onlyCheckPointerDownEvents = false;
  49. this._utilityLayer.pickUtilitySceneFirst = false;
  50. this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {
  51. return mesh && mesh.metadata && mesh.metadata._node;
  52. };
  53. // Root
  54. this._rootContainer = new Container3D("RootContainer");
  55. this._rootContainer._host = this;
  56. let utilityLayerScene = this._utilityLayer.utilityLayerScene;
  57. // Events
  58. this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {
  59. this._handlePointerOut(pointerId, true);
  60. });
  61. this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {
  62. this._doPicking(pi);
  63. });
  64. // Scene
  65. this._utilityLayer.utilityLayerScene.autoClear = false;
  66. this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
  67. new HemisphericLight("hemi", Vector3.Up(), this._utilityLayer.utilityLayerScene);
  68. }
  69. private _handlePointerOut(pointerId: number, isPointerUp: boolean) {
  70. var previousControlOver = this._lastControlOver[pointerId];
  71. if (previousControlOver) {
  72. previousControlOver._onPointerOut(previousControlOver);
  73. delete this._lastControlOver[pointerId];
  74. }
  75. if (isPointerUp) {
  76. if (this._lastControlDown[pointerId]) {
  77. this._lastControlDown[pointerId].forcePointerUp();
  78. delete this._lastControlDown[pointerId];
  79. }
  80. }
  81. this.onPickedPointChangedObservable.notifyObservers(null);
  82. }
  83. private _doPicking(pi: PointerInfo): boolean {
  84. if (!this._utilityLayer || !this._utilityLayer.utilityLayerScene.activeCamera) {
  85. return false;
  86. }
  87. let pointerEvent = <PointerEvent>(pi.event);
  88. let pointerId = pointerEvent.pointerId || 0;
  89. let buttonIndex = pointerEvent.button;
  90. let pickingInfo = pi.pickInfo;
  91. if (!pickingInfo || !pickingInfo.hit) {
  92. this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);
  93. return false;
  94. }
  95. let control = <Control3D>(pickingInfo.pickedMesh!.metadata);
  96. if (pickingInfo.pickedPoint) {
  97. this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);
  98. }
  99. if (!control._processObservables(pi.type, pickingInfo.pickedPoint!, pointerId, buttonIndex)) {
  100. if (pi.type === PointerEventTypes.POINTERMOVE) {
  101. if (this._lastControlOver[pointerId]) {
  102. this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
  103. }
  104. delete this._lastControlOver[pointerId];
  105. }
  106. }
  107. if (pi.type === PointerEventTypes.POINTERUP) {
  108. if (this._lastControlDown[pointerEvent.pointerId]) {
  109. this._lastControlDown[pointerEvent.pointerId].forcePointerUp();
  110. delete this._lastControlDown[pointerEvent.pointerId];
  111. }
  112. if (pointerEvent.pointerType === "touch") {
  113. this._handlePointerOut(pointerId, false);
  114. }
  115. }
  116. return true;
  117. }
  118. /**
  119. * Gets the root container
  120. */
  121. public get rootContainer(): Container3D {
  122. return this._rootContainer;
  123. }
  124. /**
  125. * Gets a boolean indicating if the given control is in the root child list
  126. * @param control defines the control to check
  127. * @returns true if the control is in the root child list
  128. */
  129. public containsControl(control: Control3D): boolean {
  130. return this._rootContainer.containsControl(control);
  131. }
  132. /**
  133. * Adds a control to the root child list
  134. * @param control defines the control to add
  135. * @returns the current manager
  136. */
  137. public addControl(control: Control3D): GUI3DManager {
  138. this._rootContainer.addControl(control);
  139. return this;
  140. }
  141. /**
  142. * Removes a control from the root child list
  143. * @param control defines the control to remove
  144. * @returns the current container
  145. */
  146. public removeControl(control: Control3D): GUI3DManager {
  147. this._rootContainer.removeControl(control);
  148. return this;
  149. }
  150. /**
  151. * Releases all associated resources
  152. */
  153. public dispose() {
  154. this._rootContainer.dispose();
  155. for (var materialName in this._sharedMaterials) {
  156. if (!this._sharedMaterials.hasOwnProperty(materialName)) {
  157. continue;
  158. }
  159. this._sharedMaterials[materialName].dispose();
  160. }
  161. this._sharedMaterials = {};
  162. if (this._pointerOutObserver && this._utilityLayer) {
  163. this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);
  164. this._pointerOutObserver = null;
  165. }
  166. this.onPickedPointChangedObservable.clear();
  167. let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;
  168. if (utilityLayerScene) {
  169. if (this._pointerObserver) {
  170. utilityLayerScene.onPointerObservable.remove(this._pointerObserver);
  171. this._pointerObserver = null;
  172. }
  173. }
  174. if (this._scene) {
  175. if (this._sceneDisposeObserver) {
  176. this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);
  177. this._sceneDisposeObserver = null;
  178. }
  179. }
  180. if (this._utilityLayer) {
  181. this._utilityLayer.dispose();
  182. }
  183. }
  184. }