config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "LineEdgesRenderer",
  6. "playgroundId": "#T90MQ4#1",
  7. "renderCount": 50,
  8. "referenceImage": "LineEdgesRenderer.png"
  9. },
  10. {
  11. "title": "Solid particle system",
  12. "playgroundId": "#WCDZS#92",
  13. "renderCount": 150,
  14. "referenceImage": "sps.png"
  15. },
  16. {
  17. "title": "Simulate pointer",
  18. "playgroundId": "#8MGKWK#78",
  19. "referenceImage": "simulatePointer.png"
  20. },
  21. {
  22. "title": "Camera rig",
  23. "playgroundId": "#ATL1CS#9",
  24. "referenceImage": "cameraRig.png"
  25. },
  26. {
  27. "title": "Color Grading",
  28. "playgroundId": "#8EDB5N#2",
  29. "referenceImage": "colorGrading.png"
  30. },
  31. {
  32. "title": "Ribbon morphing",
  33. "playgroundId": "#ACKC2#1",
  34. "renderCount": 50,
  35. "referenceImage": "ribbon morphing.png"
  36. },
  37. {
  38. "title": "Clip planes",
  39. "playgroundId": "#Y6W087#0",
  40. "referenceImage": "clipplanes.png"
  41. },
  42. {
  43. "title": "ShadowOnlyMaterial",
  44. "playgroundId": "#1KF7V1#18",
  45. "referenceImage": "shadowOnlyMaterial.png"
  46. },
  47. {
  48. "title": "Gizmos",
  49. "playgroundId": "#8GY6J8#48",
  50. "renderCount": 50,
  51. "referenceImage": "Gizmos.png"
  52. },
  53. {
  54. "title": "GUI3D SpherePanel",
  55. "playgroundId": "#HB4C01#9",
  56. "renderCount": 50,
  57. "referenceImage": "spherepanel.png"
  58. },
  59. {
  60. "title": "Particle Helper",
  61. "playgroundId": "#1VGT5D#2",
  62. "renderCount": 50,
  63. "referenceImage": "particle_helper.png"
  64. },
  65. {
  66. "title": "Chibi Rex",
  67. "playgroundId": "#QATUCH#4",
  68. "renderCount": 50,
  69. "referenceImage": "chibi_rex.png"
  70. },
  71. {
  72. "title": "Yeti",
  73. "playgroundId": "#QATUCH#3",
  74. "renderCount": 150,
  75. "referenceImage": "yeti.png"
  76. },
  77. {
  78. "title": "Sponza",
  79. "sceneFolder": "/Scenes/Sponza/",
  80. "sceneFilename": "Sponza.babylon",
  81. "referenceImage": "Sponza.png"
  82. },
  83. {
  84. "title": "Windows cafe",
  85. "sceneFolder": "/Scenes/WCafe/",
  86. "sceneFilename": "WCafe.babylon",
  87. "referenceImage": "WCafe.png"
  88. },
  89. {
  90. "title": "Espilit",
  91. "sceneFolder": "/Scenes/Espilit/",
  92. "sceneFilename": "espilit.babylon",
  93. "referenceImage": "Espilit.png"
  94. },
  95. {
  96. "title": "The car",
  97. "sceneFolder": "/Scenes/TheCar/",
  98. "sceneFilename": "TheCar.binary.babylon",
  99. "referenceImage": "TheCar.png"
  100. },
  101. {
  102. "title": "Viper",
  103. "sceneFolder": "/Scenes/Viper/",
  104. "sceneFilename": "Viper.babylon",
  105. "referenceImage": "Viper.png"
  106. },
  107. {
  108. "title": "Retail",
  109. "sceneFolder": "/Scenes/Retail/",
  110. "sceneFilename": "Retail.babylon",
  111. "referenceImage": "retail.png"
  112. },
  113. {
  114. "title": "Hill Valley",
  115. "sceneFolder": "/Scenes/hillvalley/",
  116. "sceneFilename": "HillValley.incremental.babylon",
  117. "referenceImage": "Hillvalley.png"
  118. },
  119. {
  120. "title": "Heart",
  121. "sceneFolder": "/Scenes/Heart/",
  122. "sceneFilename": "Heart.babylon",
  123. "referenceImage": "Heart.png"
  124. },
  125. {
  126. "title": "Mansion",
  127. "sceneFolder": "/Scenes/Mansion/",
  128. "sceneFilename": "Mansion.babylon",
  129. "referenceImage": "mansion.png",
  130. "excludeFromAutomaticTesting": true
  131. },
  132. {
  133. "title": "SpaceDeK",
  134. "sceneFolder": "/Scenes/SpaceDek/",
  135. "sceneFilename": "SpaceDek.babylon",
  136. "referenceImage": "SpaceDeK.png"
  137. },
  138. {
  139. "title": "Flat2009",
  140. "sceneFolder": "/Scenes/Flat2009/",
  141. "sceneFilename": "Flat2009.babylon",
  142. "referenceImage": "Flat2009.png"
  143. },
  144. {
  145. "title": "CSG",
  146. "scriptToRun": "/Demos/CSG/csg.js",
  147. "functionToCall": "CreateCSGTestScene",
  148. "referenceImage": "csg.png"
  149. },
  150. {
  151. "title": "Charting",
  152. "renderCount": 20,
  153. "scriptToRun": "/Demos/Charting/charting.js",
  154. "functionToCall": "CreateChartingTestScene",
  155. "referenceImage": "charting.png"
  156. },
  157. {
  158. "title": "Fog",
  159. "scriptToRun": "/Demos/Fog/fog.js",
  160. "functionToCall": "CreateFogScene",
  161. "referenceImage": "fog.png"
  162. },
  163. {
  164. "title": "Polygon",
  165. "scriptToRun": "/Demos/Polygon/polygon.js",
  166. "functionToCall": "CreatePolygonScene",
  167. "referenceImage": "polygon.png"
  168. },
  169. {
  170. "title": "Soft Shadows",
  171. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  172. "functionToCall": "CreateSoftShadowsTestScene",
  173. "referenceImage": "softShadows.png"
  174. },
  175. {
  176. "title": "Fresnel",
  177. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  178. "functionToCall": "CreateFresnelTestScene",
  179. "referenceImage": "fresnel.png"
  180. },
  181. {
  182. "title": "Highlights",
  183. "scriptToRun": "/Demos/Highlights/highlights.js",
  184. "functionToCall": "CreateHighlightsScene",
  185. "referenceImage": "highlights.png",
  186. "rootPath": "/Demos/Highlights/",
  187. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  188. },
  189. {
  190. "title": "Lines",
  191. "scriptToRun": "/Demos/Lines/lines.js",
  192. "functionToCall": "CreateLinesTestScene",
  193. "referenceImage": "lines.png",
  194. "replace": "updateVerticesDataDirectly, updateVerticesData"
  195. },
  196. {
  197. "title": "Bones",
  198. "scriptToRun": "/Demos/Bones/bones.js",
  199. "functionToCall": "CreateBonesTestScene",
  200. "referenceImage": "bones.png",
  201. "replace": "Dude.babylon, dude.babylon"
  202. },
  203. {
  204. "title": "LOD",
  205. "renderCount": 10,
  206. "scriptToRun": "/Demos/LOD/lod.js",
  207. "functionToCall": "CreateLODTestScene",
  208. "referenceImage": "lod.png"
  209. },
  210. {
  211. "title": "Lens",
  212. "scriptToRun": "/Demos/Lens/lensFlares.js",
  213. "functionToCall": "CreateLensFlaresTestScene",
  214. "referenceImage": "lens.png",
  215. "rootPath": "/Demos/Lens/",
  216. "replaceUrl": "lens4.png, lens5.png"
  217. },
  218. {
  219. "title": "Self shadowing",
  220. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  221. "functionToCall": "CreateShadowsTestScene",
  222. "referenceImage": "selfShadowing.png"
  223. },
  224. {
  225. "title": "Advanced shadows",
  226. "renderCount": 2,
  227. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  228. "functionToCall": "CreateAdvancedShadowsTestScene",
  229. "referenceImage": "advancedShadows.png",
  230. "replace": "/ground, /Ground"
  231. },
  232. {
  233. "title": "point light shadows",
  234. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  235. "functionToCall": "CreatePointLightShadowScene",
  236. "referenceImage": "pointLightShadows.png",
  237. "replace": "/ground, /Ground"
  238. },
  239. {
  240. "title": "Displacement map",
  241. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  242. "functionToCall": "CreateDisplacementTestScene",
  243. "referenceImage": "displacementMap.png",
  244. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  245. },
  246. {
  247. "title": "Normals",
  248. "playgroundId": "#WXKLLJ#2",
  249. "referenceImage": "normals.png"
  250. },
  251. {
  252. "title": "Custom render target",
  253. "renderCount": 20,
  254. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  255. "functionToCall": "CreateCustomRenderTargetTestScene",
  256. "referenceImage": "customRTT.png"
  257. },
  258. {
  259. "title": "GLTF Normals",
  260. "scriptToRun": "/Demos/GLTFNormals/index.js",
  261. "functionToCall": "createScene",
  262. "referenceImage": "gltfnormals.png"
  263. },
  264. {
  265. "title": "GLTF Buffer Interleaved",
  266. "playgroundId": "#a68vz0#3",
  267. "referenceImage": "gltfBufferInterleaved.png"
  268. },
  269. {
  270. "title": "GLTF Material",
  271. "playgroundId": "#a68vz0#2",
  272. "referenceImage": "gltfMaterial.png"
  273. },
  274. {
  275. "title": "GLTF Material Alpha Blend",
  276. "playgroundId": "#a68vz0#4",
  277. "referenceImage": "gltfMaterialAlphaBlend.png"
  278. },
  279. {
  280. "title": "GLTF Material Alpha Mask",
  281. "playgroundId": "#a68vz0#5",
  282. "referenceImage": "gltfMaterialAlphaMask.png"
  283. },
  284. {
  285. "title": "GLTF Material Double Sided",
  286. "playgroundId": "#a68vz0#7",
  287. "referenceImage": "gltfMaterialDoubleSided.png"
  288. },
  289. {
  290. "title": "GLTF Material Double Sided (Back)",
  291. "playgroundId": "#a68vz0#6",
  292. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  293. },
  294. {
  295. "title": "GLTF Material Mixed",
  296. "playgroundId": "#a68vz0#8",
  297. "referenceImage": "gltfMaterialMixed.png"
  298. },
  299. {
  300. "title": "GLTF Mesh Primitives",
  301. "playgroundId": "#a68vz0#9",
  302. "referenceImage": "gltfMeshPrimitives.png"
  303. },
  304. {
  305. "title": "GLTF Mesh Primitive Mode",
  306. "playgroundId": "#a68vz0#10",
  307. "referenceImage": "gltfMeshPrimitiveMode.png"
  308. },
  309. {
  310. "title": "GLTF Mesh Primitive Vertex Color",
  311. "playgroundId": "#a68vz0#11",
  312. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  313. },
  314. {
  315. "title": "GLTF Mesh Primitives UV",
  316. "playgroundId": "#a68vz0#12",
  317. "referenceImage": "gltfMeshPrimitivesUV.png"
  318. },
  319. {
  320. "title": "GLTF Primitive Attribute",
  321. "playgroundId": "#a68vz0#13",
  322. "referenceImage": "gltfPrimitiveAttribute.png"
  323. },
  324. {
  325. "title": "GLTF Metallic Roughness",
  326. "playgroundId": "#a68vz0#14",
  327. "referenceImage": "gltfMaterialMetallicRoughness.png"
  328. },
  329. {
  330. "title": "GLTF Specular Glossiness",
  331. "playgroundId": "#a68vz0#15",
  332. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  333. },
  334. {
  335. "title": "GLTF Serializer Texture Transform",
  336. "playgroundId": "#S5SWJB#32",
  337. "referenceImage": "glTFSerializerTextureTransform.png"
  338. },
  339. {
  340. "title": "GLTF Texture Sampler",
  341. "playgroundId": "#a68vz0#16",
  342. "referenceImage": "gltfTextureSampler.png"
  343. },
  344. {
  345. "title": "GLTF Buggy with Draco Mesh Compression",
  346. "playgroundId": "#JNW207#1",
  347. "referenceImage": "gltfBuggyDraco.png"
  348. },
  349. {
  350. "title": "GLTF BoomBox with Unlit Material",
  351. "playgroundId": "#GYM97C#2",
  352. "referenceImage": "gltfUnlit.png"
  353. },
  354. {
  355. "title": "GLTF Extension KHR_texture_transform",
  356. "playgroundId": "#RNT7K4#2",
  357. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  358. },
  359. {
  360. "title": "Asset Containers",
  361. "playgroundId": "#P3U079#19",
  362. "referenceImage": "assetContainer.png"
  363. },
  364. {
  365. "title": "Enable disable post process",
  366. "playgroundId": "#1VI6WV#19",
  367. "renderCount": 50,
  368. "referenceImage": "enableDisablePostProcess.png"
  369. },
  370. {
  371. "title": "Sharpen",
  372. "playgroundId": "#NAW8EA#1",
  373. "renderCount": 20,
  374. "referenceImage": "sharpen.png"
  375. },
  376. {
  377. "title": "Depth of field",
  378. "playgroundId": "#IDSQK2#53",
  379. "renderCount": 20,
  380. "referenceImage": "depthOfField.png"
  381. },
  382. {
  383. "title": "Chromatic aberration",
  384. "playgroundId": "#NAW8EA#0",
  385. "renderCount": 20,
  386. "referenceImage": "chromaticAberration.png"
  387. },
  388. {
  389. "title": "Default pipeline",
  390. "playgroundId": "#NAW8EA#6",
  391. "renderCount": 20,
  392. "referenceImage": "defaultPipeline.png"
  393. },
  394. {
  395. "title": "Kernel Blur",
  396. "playgroundId": "#Y0WKT0#0",
  397. "referenceImage": "KernelBlur.png"
  398. },
  399. {
  400. "title": "GLTF Mesh Primitive Attribute Test",
  401. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  402. "functionToCall": "createScene",
  403. "referenceImage": "gltfMeshPrimAttribTest.png"
  404. },
  405. {
  406. "title": "PBR glossy",
  407. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  408. "scriptToRun": "/Demos/PBRGlossy/index.js",
  409. "functionToCall": "CreatePBRGlossyScene",
  410. "referenceImage": "pbrglossy.png"
  411. },
  412. {
  413. "title": "PBR rough",
  414. "scriptToRun": "/Demos/PBRRough/index.js",
  415. "functionToCall": "CreatePBRRoughScene",
  416. "referenceImage": "pbrrough.png"
  417. },
  418. {
  419. "title": "Particles",
  420. "renderCount": 100,
  421. "scriptToRun": "/Demos/Particles/particles.js",
  422. "functionToCall": "CreateParticlesTestScene",
  423. "referenceImage": "particles.png"
  424. },
  425. {
  426. "title": "Reflection probes",
  427. "renderCount": 20,
  428. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  429. "functionToCall": "CreateReflectionProbeTestScene ",
  430. "referenceImage": "refprobe.png"
  431. },
  432. {
  433. "title": "PBRMetallicRoughnessMaterial",
  434. "playgroundId": "#2FDQT5#13",
  435. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  436. },
  437. {
  438. "title": "PBRSpecularGlossinessMaterial",
  439. "playgroundId": "#Z1VL3V#4",
  440. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  441. },
  442. {
  443. "title": "PBR",
  444. "playgroundId": "#LCA0Q4#0",
  445. "referenceImage": "pbr.png"
  446. },
  447. {
  448. "title": "Texture cache",
  449. "playgroundId": "#20OAV9#237",
  450. "referenceImage": "texture cache.png"
  451. },
  452. {
  453. "title": "MultiSample render targets",
  454. "renderCount": 20,
  455. "playgroundId": "#12MKMN#0",
  456. "referenceImage": "MultiSample render targets.png"
  457. },
  458. {
  459. "title": "Default rendering pipeline",
  460. "playgroundId": "#5XB8YT#2",
  461. "referenceImage": "DefaultRenderingPipeline.png"
  462. },
  463. {
  464. "title": "Billboard",
  465. "playgroundId": "#UJEIL#13",
  466. "referenceImage": "Billboard.png"
  467. },
  468. {
  469. "title": "setParent",
  470. "playgroundId": "#JD49CT#2",
  471. "referenceImage": "setParent.png"
  472. },
  473. {
  474. "title": "GUI",
  475. "renderCount": 2,
  476. "scriptToRun": "/Demos/GUI/gui.js",
  477. "functionToCall": "createScene",
  478. "referenceImage": "GUI.png"
  479. },
  480. {
  481. "title": "Up Vector",
  482. "playgroundId": "#2FNBTG#27",
  483. "referenceImage": "upVector.png"
  484. },
  485. {
  486. "title": "Procedural textures",
  487. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  488. "functionToCall": "CreateProceduralTextureTestScene",
  489. "referenceImage": "procedural.png",
  490. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  491. "excludeFromAutomaticTesting": true
  492. },
  493. {
  494. "title": "Instances",
  495. "renderCount": 50,
  496. "scriptToRun": "/Demos/Instances/instances.js",
  497. "functionToCall": "CreateInstancesTestScene",
  498. "referenceImage": "instances.png",
  499. "replace": "ground., Ground.",
  500. "excludeFromAutomaticTesting": true
  501. },
  502. {
  503. "title": "Instanced Bones",
  504. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  505. "functionToCall": "CreateBones2TestScene",
  506. "referenceImage": "instancedBones.png",
  507. "replace": "Dude.babylon, dude.babylon"
  508. },
  509. {
  510. "title": "Light Projection Texture",
  511. "playgroundId": "#CQNGRK#0",
  512. "referenceImage": "LightProjectionTexture.png"
  513. },
  514. {
  515. "title": "GlowLayer",
  516. "playgroundId": "#LRFB2D#1",
  517. "referenceImage": "GlowLayer.png"
  518. },
  519. {
  520. "title": "Local cubemaps",
  521. "playgroundId": "#RNASML#4",
  522. "referenceImage": "local cubemaps.png"
  523. },
  524. {
  525. "title": "TGA",
  526. "playgroundId": "#ZI77S7#0",
  527. "referenceImage": "tga.png"
  528. },
  529. {
  530. "title": "DDS",
  531. "playgroundId": "#ZI77S7#3",
  532. "referenceImage": "dds.png"
  533. },
  534. {
  535. "title": "DDS2D",
  536. "playgroundId": "#I2MSBE#0",
  537. "referenceImage": "dds2d.png"
  538. },
  539. {
  540. "title": "LightFalloff",
  541. "playgroundId": "#20OAV9#201",
  542. "referenceImage": "lightFalloff.png"
  543. },
  544. {
  545. "title": "MeshSimplification",
  546. "playgroundId": "#1ED15P#35",
  547. "referenceImage": "meshSimplification.png"
  548. },
  549. {
  550. "title": "SSAO2",
  551. "playgroundId": "#XT1HAS#1",
  552. "referenceImage": "ssao2.png",
  553. "renderCount": 200,
  554. "excludeFromAutomaticTesting": true
  555. },
  556. {
  557. "title": "DepthRenderer",
  558. "playgroundId": "#3HPMAA#0",
  559. "renderCount": 50,
  560. "referenceImage": "depthRenderer.png"
  561. },
  562. {
  563. "title": "Edges",
  564. "playgroundId": "#TYAHX#114",
  565. "referenceImage": "edges.png"
  566. },
  567. {
  568. "title": "Outline",
  569. "playgroundId": "#10WJ5S#6",
  570. "referenceImage": "outline.png"
  571. }
  572. ]
  573. }