config.json 25 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#USQNJ6#4",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Basis loader",
  16. "playgroundId": "#4RN0VF#0",
  17. "referenceImage": "basis.png"
  18. },
  19. {
  20. "title": "Unindexed mesh",
  21. "playgroundId": "#4IHSY2#0",
  22. "referenceImage": "unindexedmesh.png"
  23. },
  24. {
  25. "title": "LOD + Billboards + Instances",
  26. "playgroundId": "#UAIZCS#0",
  27. "referenceImage": "lodbillboardinstances.png"
  28. },
  29. {
  30. "title": "Nested BBG",
  31. "playgroundId": "#ZG0C8B#1",
  32. "renderCount": 10,
  33. "referenceImage": "nested_BBG.png"
  34. },
  35. {
  36. "title": "Weighted animations",
  37. "playgroundId": "#LL5BIQ#72",
  38. "renderCount": 50,
  39. "referenceImage": "weighted animations.png"
  40. },
  41. {
  42. "title": "Anisotropic",
  43. "playgroundId": "#MAXCNU#1",
  44. "referenceImage": "anisotropic.png"
  45. },
  46. {
  47. "title": "Clear Coat",
  48. "playgroundId": "#YACNQS#2",
  49. "referenceImage": "clearCoat.png"
  50. },
  51. {
  52. "title": "GUI Transform StackPanel",
  53. "playgroundId": "#BS60AB#0",
  54. "referenceImage": "TransformStackPanel.png"
  55. },
  56. {
  57. "title": "GUI StackPanel",
  58. "playgroundId": "#LLVZ90#0",
  59. "referenceImage": "StackPanel.png"
  60. },
  61. {
  62. "title": "Camera rig",
  63. "playgroundId": "#ATL1CS#9",
  64. "referenceImage": "cameraRig.png"
  65. },
  66. {
  67. "title": "XR camera container rotation",
  68. "playgroundId": "#JV98QW#5",
  69. "referenceImage": "xrCameraContainerRotation.png",
  70. "excludeFromAutomaticTesting": true
  71. },
  72. {
  73. "title": "Sliders",
  74. "playgroundId": "#HATGQZ#3",
  75. "referenceImage": "Sliders.png",
  76. "excludeFromAutomaticTesting": true
  77. },
  78. {
  79. "title": "Pointers",
  80. "playgroundId": "#1GLEJK#5",
  81. "referenceImage": "pointers.png",
  82. "excludeFromAutomaticTesting": true
  83. },
  84. {
  85. "title": "LineEdgesRenderer",
  86. "playgroundId": "#T90MQ4#1",
  87. "renderCount": 50,
  88. "referenceImage": "LineEdgesRenderer.png"
  89. },
  90. {
  91. "title": "Solid particle system",
  92. "playgroundId": "#WCDZS#92",
  93. "renderCount": 150,
  94. "referenceImage": "sps.png"
  95. },
  96. {
  97. "title": "Simulate pointer",
  98. "playgroundId": "#8MGKWK#78",
  99. "referenceImage": "simulatePointer.png"
  100. },
  101. {
  102. "title": "Color Grading",
  103. "playgroundId": "#8EDB5N#2",
  104. "referenceImage": "colorGrading.png"
  105. },
  106. {
  107. "title": "Ribbon morphing",
  108. "playgroundId": "#ACKC2#1",
  109. "renderCount": 50,
  110. "referenceImage": "ribbon morphing.png"
  111. },
  112. {
  113. "title": "Clip planes",
  114. "playgroundId": "#Y6W087#0",
  115. "referenceImage": "clipplanes.png"
  116. },
  117. {
  118. "title": "ShadowOnlyMaterial",
  119. "playgroundId": "#1KF7V1#18",
  120. "referenceImage": "shadowOnlyMaterial.png"
  121. },
  122. {
  123. "title": "Gizmos",
  124. "playgroundId": "#8GY6J8#48",
  125. "renderCount": 50,
  126. "referenceImage": "Gizmos.png"
  127. },
  128. {
  129. "title": "GUI3D SpherePanel",
  130. "playgroundId": "#HB4C01#9",
  131. "renderCount": 50,
  132. "referenceImage": "spherepanel.png"
  133. },
  134. {
  135. "title": "Particle Helper",
  136. "playgroundId": "#1VGT5D#2",
  137. "renderCount": 50,
  138. "referenceImage": "particle_helper.png"
  139. },
  140. {
  141. "title": "Chibi Rex",
  142. "playgroundId": "#QATUCH#11",
  143. "renderCount": 50,
  144. "referenceImage": "chibi_rex.png"
  145. },
  146. {
  147. "title": "Yeti",
  148. "playgroundId": "#QATUCH#3",
  149. "renderCount": 150,
  150. "referenceImage": "yeti.png"
  151. },
  152. {
  153. "title": "Sponza",
  154. "sceneFolder": "/Scenes/Sponza/",
  155. "sceneFilename": "Sponza.babylon",
  156. "referenceImage": "Sponza.png"
  157. },
  158. {
  159. "title": "Windows cafe",
  160. "sceneFolder": "/Scenes/WCafe/",
  161. "sceneFilename": "WCafe.babylon",
  162. "referenceImage": "WCafe.png"
  163. },
  164. {
  165. "title": "Espilit",
  166. "sceneFolder": "/Scenes/Espilit/",
  167. "sceneFilename": "espilit.babylon",
  168. "referenceImage": "Espilit.png"
  169. },
  170. {
  171. "title": "The car",
  172. "sceneFolder": "/Scenes/TheCar/",
  173. "sceneFilename": "TheCar.binary.babylon",
  174. "referenceImage": "TheCar.png"
  175. },
  176. {
  177. "title": "Viper",
  178. "sceneFolder": "/Scenes/Viper/",
  179. "sceneFilename": "Viper.babylon",
  180. "referenceImage": "Viper.png"
  181. },
  182. {
  183. "title": "Retail",
  184. "sceneFolder": "/Scenes/Retail/",
  185. "sceneFilename": "Retail.babylon",
  186. "referenceImage": "retail.png"
  187. },
  188. {
  189. "title": "Hill Valley",
  190. "sceneFolder": "/Scenes/hillvalley/",
  191. "sceneFilename": "HillValley.incremental.babylon",
  192. "referenceImage": "Hillvalley.png"
  193. },
  194. {
  195. "title": "Heart",
  196. "sceneFolder": "/Scenes/Heart/",
  197. "sceneFilename": "Heart.babylon",
  198. "referenceImage": "Heart.png"
  199. },
  200. {
  201. "title": "Mansion",
  202. "sceneFolder": "/Scenes/Mansion/",
  203. "sceneFilename": "Mansion.babylon",
  204. "referenceImage": "mansion.png",
  205. "excludeFromAutomaticTesting": true
  206. },
  207. {
  208. "title": "SpaceDeK",
  209. "sceneFolder": "/Scenes/SpaceDek/",
  210. "sceneFilename": "SpaceDek.babylon",
  211. "referenceImage": "SpaceDeK.png"
  212. },
  213. {
  214. "title": "Flat2009",
  215. "sceneFolder": "/Scenes/Flat2009/",
  216. "sceneFilename": "Flat2009.babylon",
  217. "referenceImage": "Flat2009.png"
  218. },
  219. {
  220. "title": "CSG",
  221. "scriptToRun": "/Demos/CSG/csg.js",
  222. "functionToCall": "CreateCSGTestScene",
  223. "referenceImage": "csg.png"
  224. },
  225. {
  226. "title": "Charting",
  227. "renderCount": 20,
  228. "scriptToRun": "/Demos/Charting/charting.js",
  229. "functionToCall": "CreateChartingTestScene",
  230. "referenceImage": "charting.png"
  231. },
  232. {
  233. "title": "Fog",
  234. "scriptToRun": "/Demos/Fog/fog.js",
  235. "functionToCall": "CreateFogScene",
  236. "referenceImage": "fog.png"
  237. },
  238. {
  239. "title": "Polygon",
  240. "scriptToRun": "/Demos/Polygon/polygon.js",
  241. "functionToCall": "CreatePolygonScene",
  242. "referenceImage": "polygon.png"
  243. },
  244. {
  245. "title": "Soft Shadows",
  246. "playgroundId": "#0YYQ3N#0",
  247. "referenceImage": "softShadows.png"
  248. },
  249. {
  250. "title": "Fresnel",
  251. "playgroundId": "#603JUZ#1",
  252. "referenceImage": "fresnel.png"
  253. },
  254. {
  255. "title": "Highlights",
  256. "scriptToRun": "/Demos/Highlights/highlights.js",
  257. "functionToCall": "CreateHighlightsScene",
  258. "referenceImage": "highlights.png",
  259. "rootPath": "/Demos/Highlights/",
  260. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  261. },
  262. {
  263. "title": "Lines",
  264. "scriptToRun": "/Demos/Lines/lines.js",
  265. "functionToCall": "CreateLinesTestScene",
  266. "referenceImage": "lines.png",
  267. "replace": "updateVerticesDataDirectly, updateVerticesData"
  268. },
  269. {
  270. "title": "Bones",
  271. "scriptToRun": "/Demos/Bones/bones.js",
  272. "functionToCall": "CreateBonesTestScene",
  273. "referenceImage": "bones.png",
  274. "replace": "Dude.babylon, dude.babylon"
  275. },
  276. {
  277. "title": "LOD",
  278. "renderCount": 10,
  279. "scriptToRun": "/Demos/LOD/lod.js",
  280. "functionToCall": "CreateLODTestScene",
  281. "referenceImage": "lod.png"
  282. },
  283. {
  284. "title": "Lens",
  285. "scriptToRun": "/Demos/Lens/lensFlares.js",
  286. "functionToCall": "CreateLensFlaresTestScene",
  287. "referenceImage": "lens.png",
  288. "rootPath": "/Demos/Lens/",
  289. "replaceUrl": "lens4.png, lens5.png"
  290. },
  291. {
  292. "title": "Self shadowing",
  293. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  294. "functionToCall": "CreateShadowsTestScene",
  295. "referenceImage": "selfShadowing.png"
  296. },
  297. {
  298. "title": "Advanced shadows",
  299. "renderCount": 20,
  300. "playgroundId": "#SLV8LW#0",
  301. "referenceImage": "advancedShadows.png"
  302. },
  303. {
  304. "title": "point light shadows",
  305. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  306. "functionToCall": "CreatePointLightShadowScene",
  307. "referenceImage": "pointLightShadows.png",
  308. "replace": "/ground, /Ground"
  309. },
  310. {
  311. "title": "Displacement map",
  312. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  313. "functionToCall": "CreateDisplacementTestScene",
  314. "referenceImage": "displacementMap.png",
  315. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  316. },
  317. {
  318. "title": "Normals",
  319. "playgroundId": "#WXKLLJ#2",
  320. "referenceImage": "normals.png"
  321. },
  322. {
  323. "title": "Custom render target",
  324. "renderCount": 20,
  325. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  326. "functionToCall": "CreateCustomRenderTargetTestScene",
  327. "referenceImage": "customRTT.png"
  328. },
  329. {
  330. "title": "Draco Mesh Compression",
  331. "playgroundId": "#22MFU2#4",
  332. "referenceImage": "draco.png"
  333. },
  334. {
  335. "title": "GLTF Normals",
  336. "playgroundId": "#SMEAEB#0",
  337. "referenceImage": "gltfnormals.png"
  338. },
  339. {
  340. "title": "GLTF Animation Node",
  341. "playgroundId": "#DS8AA7#18",
  342. "replace": "__folder__, Animation_Node, __page__, 0",
  343. "referenceImage": "gltfAnimationNode.png"
  344. },
  345. {
  346. "title": "GLTF Animation Node Misc",
  347. "playgroundId": "#DS8AA7#18",
  348. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  349. "referenceImage": "gltfAnimationNodeMisc.png"
  350. },
  351. {
  352. "title": "GLTF Animation Skin (0)",
  353. "playgroundId": "#DS8AA7#18",
  354. "replace": "__folder__, Animation_Skin, __page__, 0",
  355. "referenceImage": "gltfAnimationSkin0.png"
  356. },
  357. {
  358. "title": "GLTF Animation Skin (1)",
  359. "playgroundId": "#DS8AA7#18",
  360. "replace": "__folder__, Animation_Skin, __page__, 1",
  361. "referenceImage": "gltfAnimationSkin1.png"
  362. },
  363. {
  364. "title": "GLTF Animation Skin Type",
  365. "playgroundId": "#DS8AA7#18",
  366. "replace": "__folder__, Animation_SkinType, __page__, 0",
  367. "referenceImage": "gltfAnimationSkinType.png"
  368. },
  369. {
  370. "title": "GLTF Buffer Interleaved",
  371. "playgroundId": "#DS8AA7#18",
  372. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  373. "referenceImage": "gltfBufferInterleaved.png"
  374. },
  375. {
  376. "title": "GLTF Material",
  377. "playgroundId": "#DS8AA7#18",
  378. "replace": "__folder__, Material, __page__, 0",
  379. "referenceImage": "gltfMaterial.png"
  380. },
  381. {
  382. "title": "GLTF Material Alpha Blend",
  383. "playgroundId": "#DS8AA7#18",
  384. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  385. "referenceImage": "gltfMaterialAlphaBlend.png"
  386. },
  387. {
  388. "title": "GLTF Material Alpha Mask",
  389. "playgroundId": "#DS8AA7#18",
  390. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  391. "referenceImage": "gltfMaterialAlphaMask.png"
  392. },
  393. {
  394. "title": "GLTF Material Double Sided (Front)",
  395. "playgroundId": "#DS8AA7#18",
  396. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  397. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  398. },
  399. {
  400. "title": "GLTF Material Double Sided (Back)",
  401. "playgroundId": "#DS8AA7#18",
  402. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  403. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  404. },
  405. {
  406. "title": "GLTF Material Metallic Roughness (0)",
  407. "playgroundId": "#DS8AA7#18",
  408. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  409. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  410. },
  411. {
  412. "title": "GLTF Material Metallic Roughness (1)",
  413. "playgroundId": "#DS8AA7#18",
  414. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  415. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  416. },
  417. {
  418. "title": "GLTF Material Mixed",
  419. "playgroundId": "#DS8AA7#18",
  420. "replace": "__folder__, Material_Mixed, __page__, 0",
  421. "referenceImage": "gltfMaterialMixed.png"
  422. },
  423. {
  424. "title": "GLTF Material Specular Glossiness (0)",
  425. "playgroundId": "#DS8AA7#18",
  426. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  427. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  428. },
  429. {
  430. "title": "GLTF Material Specular Glossiness (1)",
  431. "playgroundId": "#DS8AA7#18",
  432. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  433. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  434. },
  435. {
  436. "title": "GLTF Mesh Primitive Attribute",
  437. "playgroundId": "#DS8AA7#18",
  438. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  439. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  440. },
  441. {
  442. "title": "GLTF Mesh Primitive Mode (0)",
  443. "playgroundId": "#DS8AA7#18",
  444. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  445. "referenceImage": "gltfMeshPrimitiveMode0.png"
  446. },
  447. {
  448. "title": "GLTF Mesh Primitive Mode (1)",
  449. "playgroundId": "#DS8AA7#18",
  450. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  451. "referenceImage": "gltfMeshPrimitiveMode1.png"
  452. },
  453. {
  454. "title": "GLTF Mesh Primitive Vertex Color",
  455. "playgroundId": "#DS8AA7#18",
  456. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  457. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  458. },
  459. {
  460. "title": "GLTF Mesh Primitives",
  461. "playgroundId": "#DS8AA7#18",
  462. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  463. "referenceImage": "gltfMeshPrimitives.png"
  464. },
  465. {
  466. "title": "GLTF Mesh Primitives UV (0)",
  467. "playgroundId": "#DS8AA7#18",
  468. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  469. "referenceImage": "gltfMeshPrimitivesUV0.png"
  470. },
  471. {
  472. "title": "GLTF Mesh Primitives UV (1)",
  473. "playgroundId": "#DS8AA7#18",
  474. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  475. "referenceImage": "gltfMeshPrimitivesUV1.png"
  476. },
  477. {
  478. "title": "GLTF Node Attribute (0)",
  479. "playgroundId": "#DS8AA7#18",
  480. "replace": "__folder__, Node_Attribute, __page__, 0",
  481. "referenceImage": "gltfNodeAttribute0.png"
  482. },
  483. {
  484. "title": "GLTF Node Attribute (1)",
  485. "playgroundId": "#DS8AA7#18",
  486. "replace": "__folder__, Node_Attribute, __page__, 1",
  487. "referenceImage": "gltfNodeAttribute1.png"
  488. },
  489. {
  490. "title": "GLTF Node NegativeScale (0)",
  491. "playgroundId": "#DS8AA7#18",
  492. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  493. "referenceImage": "gltfNodeNegativeScale0.png"
  494. },
  495. {
  496. "title": "GLTF Node NegativeScale (1)",
  497. "playgroundId": "#DS8AA7#18",
  498. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  499. "referenceImage": "gltfNodeNegativeScale1.png"
  500. },
  501. {
  502. "title": "GLTF Texture Sampler (0)",
  503. "playgroundId": "#DS8AA7#18",
  504. "replace": "__folder__, Texture_Sampler, __page__, 0",
  505. "referenceImage": "gltfTextureSampler0.png"
  506. },
  507. {
  508. "title": "GLTF Texture Sampler (1)",
  509. "playgroundId": "#DS8AA7#18",
  510. "replace": "__folder__, Texture_Sampler, __page__, 1",
  511. "referenceImage": "gltfTextureSampler1.png"
  512. },
  513. {
  514. "title": "GLTF Serializer with Negative World Matrix",
  515. "playgroundId": "#KX53VK#27",
  516. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  517. },
  518. {
  519. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  520. "playgroundId": "#KX53VK#30",
  521. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  522. },
  523. {
  524. "title": "GLTF Buggy with Draco Mesh Compression",
  525. "playgroundId": "#JNW207#1",
  526. "referenceImage": "gltfBuggyDraco.png"
  527. },
  528. {
  529. "title": "GLTF BoomBox with Unlit Material",
  530. "playgroundId": "#GYM97C#2",
  531. "referenceImage": "gltfUnlit.png"
  532. },
  533. {
  534. "title": "GLTF Extension KHR_texture_transform",
  535. "playgroundId": "#RNT7K4#2",
  536. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  537. },
  538. {
  539. "title": "Asset Containers",
  540. "playgroundId": "#P3U079#19",
  541. "referenceImage": "assetContainer.png"
  542. },
  543. {
  544. "title": "Enable disable post process",
  545. "playgroundId": "#1VI6WV#19",
  546. "renderCount": 50,
  547. "referenceImage": "enableDisablePostProcess.png"
  548. },
  549. {
  550. "title": "Sharpen",
  551. "playgroundId": "#NAW8EA#1",
  552. "renderCount": 20,
  553. "referenceImage": "sharpen.png"
  554. },
  555. {
  556. "title": "Depth of field",
  557. "playgroundId": "#IDSQK2#53",
  558. "renderCount": 20,
  559. "referenceImage": "depthOfField.png"
  560. },
  561. {
  562. "title": "Chromatic aberration",
  563. "playgroundId": "#NAW8EA#0",
  564. "renderCount": 20,
  565. "referenceImage": "chromaticAberration.png"
  566. },
  567. {
  568. "title": "Default pipeline",
  569. "playgroundId": "#NAW8EA#6",
  570. "renderCount": 20,
  571. "referenceImage": "defaultPipeline.png"
  572. },
  573. {
  574. "title": "Kernel Blur",
  575. "playgroundId": "#Y0WKT0#0",
  576. "referenceImage": "KernelBlur.png"
  577. },
  578. {
  579. "title": "GLTF Mesh Primitive Attribute Test",
  580. "playgroundId": "#G1FXQ4#0",
  581. "referenceImage": "gltfMeshPrimAttribTest.png"
  582. },
  583. {
  584. "title": "PBR glossy",
  585. "playgroundId": "#DFQKIR#0",
  586. "referenceImage": "pbrglossy.png"
  587. },
  588. {
  589. "title": "PBR rough",
  590. "playgroundId": "#PI9IE8#4",
  591. "referenceImage": "pbrrough.png"
  592. },
  593. {
  594. "title": "Particles",
  595. "renderCount": 100,
  596. "playgroundId": "#G3ZYFU#2",
  597. "referenceImage": "particles.png"
  598. },
  599. {
  600. "title": "Reflection probes",
  601. "renderCount": 20,
  602. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  603. "functionToCall": "CreateReflectionProbeTestScene ",
  604. "referenceImage": "refprobe.png"
  605. },
  606. {
  607. "title": "PBRMetallicRoughnessMaterial",
  608. "playgroundId": "#2FDQT5#13",
  609. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  610. },
  611. {
  612. "title": "PBRSpecularGlossinessMaterial",
  613. "playgroundId": "#Z1VL3V#4",
  614. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  615. },
  616. {
  617. "title": "PBR",
  618. "playgroundId": "#LCA0Q4#0",
  619. "referenceImage": "pbr.png"
  620. },
  621. {
  622. "title": "PBR refraction",
  623. "playgroundId": "#LCA0Q4#25",
  624. "referenceImage": "pbr_refraction.png"
  625. },
  626. {
  627. "title": "Texture cache",
  628. "playgroundId": "#20OAV9#237",
  629. "referenceImage": "texture cache.png"
  630. },
  631. {
  632. "title": "MultiSample render targets",
  633. "renderCount": 20,
  634. "playgroundId": "#12MKMN#0",
  635. "referenceImage": "MultiSample render targets.png"
  636. },
  637. {
  638. "title": "Default rendering pipeline",
  639. "playgroundId": "#5XB8YT#2",
  640. "referenceImage": "DefaultRenderingPipeline.png"
  641. },
  642. {
  643. "title": "Billboard",
  644. "playgroundId": "#UJEIL#13",
  645. "referenceImage": "Billboard.png"
  646. },
  647. {
  648. "title": "setParent",
  649. "playgroundId": "#JD49CT#2",
  650. "referenceImage": "setParent.png"
  651. },
  652. {
  653. "title": "GUI",
  654. "renderCount": 2,
  655. "scriptToRun": "/Demos/GUI/gui.js",
  656. "functionToCall": "createScene",
  657. "referenceImage": "GUI.png"
  658. },
  659. {
  660. "title": "Up Vector",
  661. "playgroundId": "#2FNBTG#27",
  662. "referenceImage": "upVector.png"
  663. },
  664. {
  665. "title": "Procedural textures",
  666. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  667. "functionToCall": "CreateProceduralTextureTestScene",
  668. "referenceImage": "procedural.png",
  669. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  670. "excludeFromAutomaticTesting": true
  671. },
  672. {
  673. "title": "Instances",
  674. "renderCount": 50,
  675. "scriptToRun": "/Demos/Instances/instances.js",
  676. "functionToCall": "CreateInstancesTestScene",
  677. "referenceImage": "instances.png",
  678. "replace": "ground., Ground.",
  679. "excludeFromAutomaticTesting": true
  680. },
  681. {
  682. "title": "Instanced Bones",
  683. "playgroundId": "#2YLJ1L#2",
  684. "referenceImage": "instancedBones.png"
  685. },
  686. {
  687. "title": "Light Projection Texture",
  688. "playgroundId": "#CQNGRK#0",
  689. "referenceImage": "LightProjectionTexture.png"
  690. },
  691. {
  692. "title": "GlowLayer",
  693. "playgroundId": "#LRFB2D#1",
  694. "referenceImage": "GlowLayer.png"
  695. },
  696. {
  697. "title": "Local cubemaps",
  698. "playgroundId": "#RNASML#4",
  699. "referenceImage": "local cubemaps.png"
  700. },
  701. {
  702. "title": "TGA",
  703. "playgroundId": "#ZI77S7#0",
  704. "referenceImage": "tga.png"
  705. },
  706. {
  707. "title": "DDS",
  708. "playgroundId": "#ZI77S7#3",
  709. "referenceImage": "dds.png"
  710. },
  711. {
  712. "title": "DDS2D",
  713. "playgroundId": "#I2MSBE#0",
  714. "referenceImage": "dds2d.png"
  715. },
  716. {
  717. "title": "LightFalloff",
  718. "playgroundId": "#20OAV9#201",
  719. "referenceImage": "lightFalloff.png"
  720. },
  721. {
  722. "title": "MeshSimplification",
  723. "playgroundId": "#1ED15P#35",
  724. "referenceImage": "meshSimplification.png"
  725. },
  726. {
  727. "title": "SSAO2",
  728. "playgroundId": "#XT1HAS#1",
  729. "referenceImage": "ssao2.png",
  730. "renderCount": 200,
  731. "excludeFromAutomaticTesting": true
  732. },
  733. {
  734. "title": "DepthRenderer",
  735. "playgroundId": "#3HPMAA#0",
  736. "renderCount": 50,
  737. "referenceImage": "depthRenderer.png"
  738. },
  739. {
  740. "title": "Edges",
  741. "playgroundId": "#TYAHX#114",
  742. "referenceImage": "edges.png"
  743. },
  744. {
  745. "title": "Outline",
  746. "playgroundId": "#10WJ5S#6",
  747. "referenceImage": "outline.png"
  748. },
  749. {
  750. "title": "Visibility",
  751. "playgroundId": "#PXC9CF#2",
  752. "referenceImage": "visibility.png"
  753. }
  754. ]
  755. }