David Catuhe 44a46779b3 Merge pull request #9572 from ladevieq/geometry-buffer-textures-uv-set-selection пре 5 година
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ShadersInclude f776cff524 Fix detail map not working in WebGL1 пре 5 година
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
background.fragment.fx e8cc3bb624 Consolidate usage of vEyePosition пре 5 година
background.vertex.fx 6ba7a07b6d Remove double sky box rotation пре 6 година
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland пре 8 година
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 7 година
blur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha пре 8 година
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc пре 7 година
clearQuad.fragment.fx 9913137a2e Make scissor clear cleaner пре 5 година
clearQuad.vertex.fx 9913137a2e Make scissor clear cleaner пре 5 година
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras пре 7 година
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview пре 6 година
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader пре 8 година
convolution.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
default.fragment.fx 4f0acfb82d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU пре 5 година
default.vertex.fx 97beaabd60 More comments cleaning пре 5 година
depth.fragment.fx acccd6124c Rename to non vs none пре 6 година
depth.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfField.fragment.fx 76aed9b0d9 WTF пре 5 година
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader пре 7 година
displayPass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom пре 7 година
filter.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly пре 7 година
fxaa.vertex.fx 4ea05d3bd1 better fxaa пре 8 година
geometry.fragment.fx c09513eb50 Fix uv set selection for textures in Gbuffer пре 5 година
geometry.vertex.fx c09513eb50 Fix uv set selection for textures in Gbuffer пре 5 година
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step пре 9 година
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test пре 5 година
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step пре 9 година
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems пре 5 година
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader пре 5 година
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 пре 8 година
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects пре 5 година
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing пре 8 година
hdrFiltering.fragment.fx ed019c06df various fixes : пре 5 година
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show пре 5 година
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess пре 8 година
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 8 година
kernelBlur.fragment.fx a9defdd356 Factorize Packing пре 6 година
kernelBlur.vertex.fx ecf42d1521 Added kernel blur пре 8 година
layer.fragment.fx 55b0e5748e Add linear texture support for layer пре 6 година
layer.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.vertex.fx 471d7ca2e1 Support thin instances пре 5 година
minmaxRedux.fragment.fx e0a6efc204 Fix min max reducer uniform usage пре 5 година
motionBlur.fragment.fx 2d801f51a0 Reworked motion blur post-process to include screen based mode. пре 5 година
noise.fragment.fx 6dcd6110dd #fix 5008 пре 7 година
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
outline.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
particles.fragment.fx e9e48a68b0 improved color ramp support for particles пре 7 година
particles.vertex.fx 078cbf097a Fix Particles anim on some Intel GPUs... пре 5 година
pass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
passCube.fragment.fx 22e02ec8db Added passCube pp пре 7 година
pbr.fragment.fx 33d3e002d1 Fix crash in PBR with clearcoat пре 5 година
pbr.vertex.fx 4f0acfb82d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU пре 5 година
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 9 година
procedural.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
refraction.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
screenSpaceCurvature.fragment.fx 57bf524970 Screen Space Curvature (#8562) пре 5 година
screenSpaceReflection.fragment.fx 70ec2fdd04 Add suport for multiple render textures to webgpu пре 5 година
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows пре 5 година
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances пре 5 година
sharpen.fragment.fx d36265b9ae color slider for sharpness effect пре 8 година
spriteMap.fragment.fx 2a4e6aa1c3 Nit пре 6 година
spriteMap.vertex.fx 0f0ca69b79 fixes пре 6 година
sprites.fragment.fx 9759ee6efb updating material library пре 5 година
sprites.vertex.fx a377e34b22 Fix #8710 пре 5 година
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline пре 8 година
ssao2.fragment.fx af9b76fa8a avoid branching in ssao2 fragment shader пре 5 година
ssaoCombine.fragment.fx 041e117fd6 Nightly пре 7 година
standard.fragment.fx a9defdd356 Factorize Packing пре 6 година
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go пре 6 година
subSurfaceScattering.fragment.fx ae56dcb801 better detection of sss пре 5 година
tonemap.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 пре 9 година
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. пре 6 година
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 пре 6 година
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes пре 8 година
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge пре 6 година