David Catuhe 783e02bd7d Merge pull request #530 from Palmer-JC/master 10 年之前
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anaglyph.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
blackAndWhite.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
blur.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
brick.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 年之前
chromaticAberration.fragment.fx fe25ec3eac Decals!! 11 年之前
cloud.fragment.fx cd964595fa LOD update 11 年之前
color.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
color.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
colorCorrection.fragment.fx 5eee708739 Integrating latest PR 11 年之前
convolution.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
default.fragment.fx 8c04198b4b Better VSM computation (ChebychevInequality) 11 年之前
default.vertex.fx c9362c4739 Improving shaders attributes handling 11 年之前
depth.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 年之前
depth.vertex.fx e98c6d93d8 Fixing bias for shadows filters 11 年之前
depthBoxBlur.fragment.fx db3708b841 New option for soft shadows. 11 年之前
depthOfField.fragment.fx fe25ec3eac Decals!! 11 年之前
displayPass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
filter.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
fire.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 年之前
fxaa.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
grass.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 年之前
layer.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
layer.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
legacydefault.fragment.fx 0865aa69ac Support for vertex paint and vertex alpha 11 年之前
legacydefault.vertex.fx 0865aa69ac Support for vertex paint and vertex alpha 11 年之前
lensFlare.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
lensFlare.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
lensHighlights.fragment.fx fe25ec3eac Decals!! 11 年之前
marble.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 年之前
outline.fragment.fx 90f41e2386 Fixing procedural textures 11 年之前
outline.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
particles.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
particles.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
pass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
postprocess.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
procedural.vertex.fx de2cd36a5a 2.0 alpha 11 年之前
refraction.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
road.fragment.fx 90f41e2386 Fixing procedural textures 11 年之前
shadowMap.fragment.fx 1ee600555c First support for SIMD.js 11 年之前
shadowMap.vertex.fx db3708b841 New option for soft shadows. 11 年之前
sprites.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 年之前
sprites.vertex.fx 8ff3d55332 Sprite can now have .width and .height properties 11 年之前
ssao.fragment.fx 281709407b More precise SSAO 11 年之前
ssaoCombine.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 年之前
stereogramInterlace.fragment.fx 1523032a21 3D subcameras refactoring 10 年之前
volumetricLightScattering.fragment.fx d7a08c8a03 Still fixing latest small issues 11 年之前
volumetricLightScatteringPass.fragment.fx 3a43c9c6bc Improving shadows bias 11 年之前
vrDistortionCorrection.fragment.fx 2ec4b9fc4f OculusCamera renamed to VRCamera 10 年之前
wood.fragment.fx 90f41e2386 Fixing procedural textures 11 年之前