StandardMaterial.lightmapTexture which can be controlled with StandardMaterial.useLightmapAsShadowMap (deltakosh)Mesh.CreatePolyhedron() method (jerome)Mesh.CreateIcoSphere() method Demo here (G'kar)CubeTexture.CreateFromImages() (deltakosh)bb.isLocked and bb.update()) (deltakosh)ActionManager.OnLongPressTrigger and ActionManager.OnPickDownTrigger (vouskprod)Mesh.convertToUnIndexedMesh() to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) (deltakosh)Animatable.goToFrame() (deltakosh)Animation.CreateAndStartAnimation and added Animation.CreateMergeAndStartAnimation to reproduce previous behavior (deltakosh)StandardMaterial.linkEmissiveWithDiffuse to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)http://www.babylonjs-playground.com/#2FPUCS#1DirectionalLight.autoUpdateExtends to prevent directional lights to adapt to scene extends (deltakosh)debugLayer.show() to define root element to use (deltakosh)MeshBuilder class used to create all kind of mesh shapes (deltakosh)Scene.constantlyUpdateMeshUnderPointer to improve performance when moving mouse (deltakosh)StandardMaterial.disableLighting (deltakosh)Material.sideOrientation property to define clockwise or counter-clockwise faces selection. Demo here (deltakosh)MeshBuilder.CreateCylinder() (jerome)CreateCylinder, CreateSphere, CreateTube, CreateDisc and CreateLathe (jerome)MeshBuilder.CreateSphere() (jerome)closed parameter in MeshBuilder.CreateLathe() (jerome)cap parameter in MeshBuilder.CreateLathe() (jerome)diameter, hasRings, enclose parameters in MeshBuilder.CreateCreateCylinder() (jerome)getNormalAtCoordinates() and getNormalAtCoordinatesToRef() methods in MeshBuilder.CreateLathe() (jerome)Material.dispose() now removes disposed material from meshes (deltakosh)Material.getBindedMeshes() function (deltakosh)Mesh.updateVerticesDataDirectly deprecated (Palmer-JC)Tmp class for internal use in order to improvement the memory management, jerome)Scene.swithActiveCamera(newCamera, attachControl) to go from one camera active to another. (dad72) PRMesh.attachToBone when bone's matrix has a negative determinant (deltakosh)getHeightAtCoordinates() : brand new ultra fast algorithm, can be used for many objects at once in the render loop now (jerome)closePath and closeArray ribbon parameter now working back together (jerome)ActionManager.OnPickTrigger now acts as a single click/tap and is not raised on drag or swipe anymore. To get the old behavior, ActionManager.OnPickDownTrigger should be used instead (vouskprod)VertexData.CreateCylinder() now supports only the single options parameter (jerome)VertexData.CreateRibbon() now supports only the single options parameter (jerome)VertexData.CreateBox() now supports only the single options parameter (jerome)VertexData.CreateSphere) now supports only the single options parameter (jerome)VertexData.CreateTorus() now supports only the single options parameter (jerome)VertexData.CreateTorusKnot() now supports only the single options parameter (jerome)VertexData.CreatePlane() now supports only the single options parameter (jerome)VertexData.CreateDisc() now supports only the single options parameter (jerome)VertexData.CreateLines() now supports only the single options parameter (jerome)VertexData.CreateDashedLines() now supports only the single options parameter (jerome)VertexData.CreateGround() now supports only the single options parameter (jerome)VertexData.CreateTiledGround() now supports only the single options parameter (jerome)VertexData.CreateGroundFromHeightMap() now supports only the single options parameter (deltakosh)Tools.IsExponantOfTwo() renamed to Tools.IsExponentOfTwo() (deltakosh)Tools.GetExponantOfTwo() renamed to Tools.GetExponentOfTwo() (deltakosh)