pbrUboDeclaration.fx 2.1 KB

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  1. layout(std140, column_major) uniform;
  2. uniform Material
  3. {
  4. uniform vec2 vAlbedoInfos;
  5. uniform vec4 vAmbientInfos;
  6. uniform vec2 vOpacityInfos;
  7. uniform vec2 vEmissiveInfos;
  8. uniform vec2 vLightmapInfos;
  9. uniform vec3 vReflectivityInfos;
  10. uniform vec2 vMicroSurfaceSamplerInfos;
  11. uniform vec2 vReflectionInfos;
  12. uniform vec3 vReflectionPosition;
  13. uniform vec3 vReflectionSize;
  14. uniform vec3 vBumpInfos;
  15. uniform mat4 albedoMatrix;
  16. uniform mat4 ambientMatrix;
  17. uniform mat4 opacityMatrix;
  18. uniform mat4 emissiveMatrix;
  19. uniform mat4 lightmapMatrix;
  20. uniform mat4 reflectivityMatrix;
  21. uniform mat4 microSurfaceSamplerMatrix;
  22. uniform mat4 bumpMatrix;
  23. uniform vec2 vTangentSpaceParams;
  24. uniform mat4 reflectionMatrix;
  25. uniform vec3 vReflectionColor;
  26. uniform vec4 vAlbedoColor;
  27. uniform vec4 vLightingIntensity;
  28. uniform vec3 vReflectionMicrosurfaceInfos;
  29. uniform float pointSize;
  30. uniform vec4 vReflectivityColor;
  31. uniform vec3 vEmissiveColor;
  32. uniform float visibility;
  33. uniform vec2 vClearCoatParams;
  34. uniform vec4 vClearCoatRefractionParams;
  35. uniform vec2 vClearCoatInfos;
  36. uniform mat4 clearCoatMatrix;
  37. uniform vec2 vClearCoatBumpInfos;
  38. uniform vec2 vClearCoatTangentSpaceParams;
  39. uniform mat4 clearCoatBumpMatrix;
  40. uniform vec4 vClearCoatTintParams;
  41. uniform float clearCoatColorAtDistance;
  42. uniform vec2 vClearCoatTintInfos;
  43. uniform mat4 clearCoatTintMatrix;
  44. uniform vec3 vAnisotropy;
  45. uniform vec2 vAnisotropyInfos;
  46. uniform mat4 anisotropyMatrix;
  47. uniform vec4 vSheenColor;
  48. uniform vec2 vSheenInfos;
  49. uniform mat4 sheenMatrix;
  50. uniform vec3 vRefractionMicrosurfaceInfos;
  51. uniform vec4 vRefractionInfos;
  52. uniform mat4 refractionMatrix;
  53. uniform vec2 vThicknessInfos;
  54. uniform mat4 thicknessMatrix;
  55. uniform vec2 vThicknessParam;
  56. uniform vec3 vDiffusionDistance;
  57. uniform vec4 vTintColor;
  58. uniform vec3 vSubSurfaceIntensity;
  59. };
  60. uniform Scene {
  61. mat4 viewProjection;
  62. #ifdef MULTIVIEW
  63. mat4 viewProjectionR;
  64. #endif
  65. mat4 view;
  66. };