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- module BABYLON {
- export interface IDisposable {
- dispose(): void;
- }
- export class PointerEventTypes {
- static _POINTERDOWN = 0x01;
- static _POINTERUP = 0x02;
- static _POINTERMOVE = 0x04;
- static _POINTERWHEEL = 0x08;
- static _POINTERPICK = 0x10;
- public static get POINTERDOWN(): number {
- return PointerEventTypes._POINTERDOWN;
- }
- public static get POINTERUP(): number {
- return PointerEventTypes._POINTERUP;
- }
- public static get POINTERMOVE(): number {
- return PointerEventTypes._POINTERMOVE;
- }
- public static get POINTERWHEEL(): number {
- return PointerEventTypes._POINTERWHEEL;
- }
- public static get POINTERPICK(): number {
- return PointerEventTypes._POINTERPICK;
- }
- }
- /**
- * This type contains all the data related to a pointer event in Babylon.js.
- * The event member is an instance of PointerEvent for all types except PointerWheel and is of type MouseWheelEvent when type equals PointerWheel. The differents event types can be found in the PointerEventTypes class.
- */
- export class PointerInfo {
- constructor(public type: number, public event: PointerEvent | MouseWheelEvent, public pickInfo: PickingInfo) {
- }
- }
- /**
- * Represents a scene to be rendered by the engine.
- * @see http://doc.babylonjs.com/page.php?p=21911
- */
- export class Scene implements IAnimatable {
- // Statics
- private static _FOGMODE_NONE = 0;
- private static _FOGMODE_EXP = 1;
- private static _FOGMODE_EXP2 = 2;
- private static _FOGMODE_LINEAR = 3;
- public static MinDeltaTime = 1.0;
- public static MaxDeltaTime = 1000.0;
- public static get FOGMODE_NONE(): number {
- return Scene._FOGMODE_NONE;
- }
- public static get FOGMODE_EXP(): number {
- return Scene._FOGMODE_EXP;
- }
- public static get FOGMODE_EXP2(): number {
- return Scene._FOGMODE_EXP2;
- }
- public static get FOGMODE_LINEAR(): number {
- return Scene._FOGMODE_LINEAR;
- }
- // Members
- public autoClear = true;
- public clearColor: any = new Color3(0.2, 0.2, 0.3);
- public ambientColor = new Color3(0, 0, 0);
- public forceWireframe = false;
- public forcePointsCloud = false;
- public forceShowBoundingBoxes = false;
- public clipPlane: Plane;
- public animationsEnabled = true;
- public constantlyUpdateMeshUnderPointer = false;
- // Events
- /**
- * An event triggered when the scene is disposed.
- * @type {BABYLON.Observable}
- */
- public onDisposeObservable = new Observable<Scene>();
- private _onDisposeObserver: Observer<Scene>;
- public set onDispose(callback: () => void) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- /**
- * An event triggered before rendering the scene
- * @type {BABYLON.Observable}
- */
- public onBeforeRenderObservable = new Observable<Scene>();
- private _onBeforeRenderObserver: Observer<Scene>;
- public set beforeRender(callback: () => void) {
- if (this._onBeforeRenderObserver) {
- this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
- }
- this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);
- }
- /**
- * An event triggered after rendering the scene
- * @type {BABYLON.Observable}
- */
- public onAfterRenderObservable = new Observable<Scene>();
- private _onAfterRenderObserver: Observer<Scene>;
- public set afterRender(callback: () => void) {
- if (this._onAfterRenderObserver) {
- this.onAfterRenderObservable.remove(this._onAfterRenderObserver);
- }
- this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);
- }
- /**
- * An event triggered when the scene is ready
- * @type {BABYLON.Observable}
- */
- public onReadyObservable = new Observable<Scene>();
- /**
- * An event triggered before rendering a camera
- * @type {BABYLON.Observable}
- */
- public onBeforeCameraRenderObservable = new Observable<Camera>();
- private _onBeforeCameraRenderObserver: Observer<Camera>;
- public set beforeCameraRender(callback: () => void) {
- if (this._onBeforeCameraRenderObserver) {
- this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);
- }
- this._onBeforeCameraRenderObserver = this.onBeforeCameraRenderObservable.add(callback);
- }
- /**
- * An event triggered after rendering a camera
- * @type {BABYLON.Observable}
- */
- public onAfterCameraRenderObservable = new Observable<Camera>();
- private _onAfterCameraRenderObserver: Observer<Camera>;
- public set afterCameraRender(callback: () => void) {
- if (this._onAfterCameraRenderObserver) {
- this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);
- }
- this._onAfterCameraRenderObserver = this.onAfterCameraRenderObservable.add(callback);
- }
- /**
- * An event triggered when a camera is created
- * @type {BABYLON.Observable}
- */
- public onNewCameraAddedObservable = new Observable<Camera>();
- /**
- * An event triggered when a camera is removed
- * @type {BABYLON.Observable}
- */
- public onCameraRemovedObservable = new Observable<Camera>();
- /**
- * An event triggered when a light is created
- * @type {BABYLON.Observable}
- */
- public onNewLightAddedObservable = new Observable<Light>();
- /**
- * An event triggered when a light is removed
- * @type {BABYLON.Observable}
- */
- public onLightRemovedObservable = new Observable<Light>();
- /**
- * An event triggered when a geometry is created
- * @type {BABYLON.Observable}
- */
- public onNewGeometryAddedObservable = new Observable<Geometry>();
- /**
- * An event triggered when a geometry is removed
- * @type {BABYLON.Observable}
- */
- public onGeometryRemovedObservable = new Observable<Geometry>();
- /**
- * An event triggered when a mesh is created
- * @type {BABYLON.Observable}
- */
- public onNewMeshAddedObservable = new Observable<AbstractMesh>();
- /**
- * An event triggered when a mesh is removed
- * @type {BABYLON.Observable}
- */
- public onMeshRemovedObservable = new Observable<AbstractMesh>();
- // Animations
- public animations: Animation[] = [];
- // Pointers
- public pointerDownPredicate: (Mesh: AbstractMesh) => boolean;
- public pointerUpPredicate: (Mesh: AbstractMesh) => boolean;
- public pointerMovePredicate: (Mesh: AbstractMesh) => boolean;
- private _onPointerMove: (evt: PointerEvent) => void;
- private _onPointerDown: (evt: PointerEvent) => void;
- private _onPointerUp: (evt: PointerEvent) => void;
- /**
- * @deprecated Use onPointerObservable instead
- */
- public onPointerMove: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- /**
- * @deprecated Use onPointerObservable instead
- */
- public onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- /**
- * @deprecated Use onPointerObservable instead
- */
- public onPointerUp: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- /**
- * @deprecated Use onPointerObservable instead
- */
- public onPointerPick: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- /**
- * Observable event triggered each time an input event is received from the rendering canvas
- */
- public onPointerObservable = new Observable<PointerInfo>();
- public cameraToUseForPointers: Camera = null; // Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
- private _pointerX: number;
- private _pointerY: number;
- private _unTranslatedPointerX: number;
- private _unTranslatedPointerY: number;
- private _startingPointerPosition = new Vector2(0, 0);
- private _startingPointerTime = 0;
- // Mirror
- public _mirroredCameraPosition: Vector3;
- // Keyboard
- private _onKeyDown: (evt: Event) => void;
- private _onKeyUp: (evt: Event) => void;
- // Fog
- /**
- * is fog enabled on this scene.
- * @type {boolean}
- */
- public fogEnabled = true;
- public fogMode = Scene.FOGMODE_NONE;
- public fogColor = new Color3(0.2, 0.2, 0.3);
- public fogDensity = 0.1;
- public fogStart = 0;
- public fogEnd = 1000.0;
- // Lights
- /**
- * is shadow enabled on this scene.
- * @type {boolean}
- */
- public shadowsEnabled = true;
- /**
- * is light enabled on this scene.
- * @type {boolean}
- */
- public lightsEnabled = true;
- /**
- * All of the lights added to this scene.
- * @see BABYLON.Light
- * @type {BABYLON.Light[]}
- */
- public lights = new Array<Light>();
- // Cameras
- /**
- * All of the cameras added to this scene.
- * @see BABYLON.Camera
- * @type {BABYLON.Camera[]}
- */
- public cameras = new Array<Camera>();
- public activeCameras = new Array<Camera>();
- public activeCamera: Camera;
- // Meshes
- /**
- * All of the (abstract) meshes added to this scene.
- * @see BABYLON.AbstractMesh
- * @type {BABYLON.AbstractMesh[]}
- */
- public meshes = new Array<AbstractMesh>();
- // Geometries
- private _geometries = new Array<Geometry>();
- public materials = new Array<Material>();
- public multiMaterials = new Array<MultiMaterial>();
- public defaultMaterial = new StandardMaterial("default material", this);
- // Textures
- public texturesEnabled = true;
- public textures = new Array<BaseTexture>();
- // Particles
- public particlesEnabled = true;
- public particleSystems = new Array<ParticleSystem>();
- // Sprites
- public spritesEnabled = true;
- public spriteManagers = new Array<SpriteManager>();
- // Layers
- public layers = new Array<Layer>();
- // Skeletons
- public skeletonsEnabled = true;
- public skeletons = new Array<Skeleton>();
- // Lens flares
- public lensFlaresEnabled = true;
- public lensFlareSystems = new Array<LensFlareSystem>();
- // Collisions
- public collisionsEnabled = true;
- private _workerCollisions;
- public collisionCoordinator: ICollisionCoordinator;
- public gravity = new Vector3(0, -9.807, 0);
- // Postprocesses
- public postProcessesEnabled = true;
- public postProcessManager: PostProcessManager;
- public postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
- // Customs render targets
- public renderTargetsEnabled = true;
- public dumpNextRenderTargets = false;
- public customRenderTargets = new Array<RenderTargetTexture>();
- // Delay loading
- public useDelayedTextureLoading: boolean;
- // Imported meshes
- public importedMeshesFiles = new Array<String>();
- // Probes
- public probesEnabled = true;
- public reflectionProbes = new Array<ReflectionProbe>();
- // Database
- public database; //ANY
- // Actions
- /**
- * This scene's action manager
- * @type {BABYLON.ActionManager}
- */
- public actionManager: ActionManager;
- public _actionManagers = new Array<ActionManager>();
- private _meshesForIntersections = new SmartArray<AbstractMesh>(256);
- // Procedural textures
- public proceduralTexturesEnabled = true;
- public _proceduralTextures = new Array<ProceduralTexture>();
- // Sound Tracks
- public mainSoundTrack: SoundTrack;
- public soundTracks = new Array<SoundTrack>();
- private _audioEnabled = true;
- private _headphone = false;
- //Simplification Queue
- public simplificationQueue: SimplificationQueue;
- // Private
- private _engine: Engine;
- private _totalVertices = 0;
- public _activeIndices = 0;
- public _activeParticles = 0;
- private _lastFrameDuration = 0;
- private _evaluateActiveMeshesDuration = 0;
- private _renderTargetsDuration = 0;
- public _particlesDuration = 0;
- private _renderDuration = 0;
- public _spritesDuration = 0;
- private _animationRatio = 0;
- private _animationStartDate: number;
- public _cachedMaterial: Material;
- private _renderId = 0;
- private _executeWhenReadyTimeoutId = -1;
- private _intermediateRendering = false;
- public _toBeDisposed = new SmartArray<IDisposable>(256);
- private _pendingData = [];//ANY
- private _activeMeshes = new SmartArray<Mesh>(256);
- private _processedMaterials = new SmartArray<Material>(256);
- private _renderTargets = new SmartArray<RenderTargetTexture>(256);
- public _activeParticleSystems = new SmartArray<ParticleSystem>(256);
- private _activeSkeletons = new SmartArray<Skeleton>(32);
- private _softwareSkinnedMeshes = new SmartArray<Mesh>(32);
- public _activeBones = 0;
- private _renderingManager: RenderingManager;
- private _physicsEngine: PhysicsEngine;
- public _activeAnimatables = new Array<Animatable>();
- private _transformMatrix = Matrix.Zero();
- private _pickWithRayInverseMatrix: Matrix;
- private _edgesRenderers = new SmartArray<EdgesRenderer>(16);
- private _boundingBoxRenderer: BoundingBoxRenderer;
- private _outlineRenderer: OutlineRenderer;
- private _viewMatrix: Matrix;
- private _projectionMatrix: Matrix;
- private _frustumPlanes: Plane[];
- private _selectionOctree: Octree<AbstractMesh>;
- private _pointerOverMesh: AbstractMesh;
- private _pointerOverSprite: Sprite;
- private _debugLayer: DebugLayer;
- private _depthRenderer: DepthRenderer;
- private _uniqueIdCounter = 0;
- private _pickedDownMesh: AbstractMesh;
- private _pickedDownSprite: Sprite;
- /**
- * @constructor
- * @param {BABYLON.Engine} engine - the engine to be used to render this scene.
- */
- constructor(engine: Engine) {
- this._engine = engine;
- engine.scenes.push(this);
- this._renderingManager = new RenderingManager(this);
- this.postProcessManager = new PostProcessManager(this);
- this.postProcessRenderPipelineManager = new PostProcessRenderPipelineManager();
- this._boundingBoxRenderer = new BoundingBoxRenderer(this);
- if (OutlineRenderer) {
- this._outlineRenderer = new OutlineRenderer(this);
- }
- this.attachControl();
- this._debugLayer = new DebugLayer(this);
- if (SoundTrack) {
- this.mainSoundTrack = new SoundTrack(this, { mainTrack: true });
- }
- //simplification queue
- if (SimplificationQueue) {
- this.simplificationQueue = new SimplificationQueue();
- }
- //collision coordinator initialization. For now legacy per default.
- this.workerCollisions = false;//(!!Worker && (!!BABYLON.CollisionWorker || BABYLON.WorkerIncluded));
- }
- // Properties
- public get debugLayer(): DebugLayer {
- return this._debugLayer;
- }
- public set workerCollisions(enabled: boolean) {
- enabled = (enabled && !!Worker);
- this._workerCollisions = enabled;
- if (this.collisionCoordinator) {
- this.collisionCoordinator.destroy();
- }
- this.collisionCoordinator = enabled ? new CollisionCoordinatorWorker() : new CollisionCoordinatorLegacy();
- this.collisionCoordinator.init(this);
- }
- public get workerCollisions(): boolean {
- return this._workerCollisions;
- }
- public get SelectionOctree(): Octree<AbstractMesh> {
- return this._selectionOctree;
- }
- /**
- * The mesh that is currently under the pointer.
- * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none.
- */
- public get meshUnderPointer(): AbstractMesh {
- return this._pointerOverMesh;
- }
- /**
- * Current on-screen X position of the pointer
- * @return {number} X position of the pointer
- */
- public get pointerX(): number {
- return this._pointerX;
- }
- /**
- * Current on-screen Y position of the pointer
- * @return {number} Y position of the pointer
- */
- public get pointerY(): number {
- return this._pointerY;
- }
- public getCachedMaterial(): Material {
- return this._cachedMaterial;
- }
- public getBoundingBoxRenderer(): BoundingBoxRenderer {
- return this._boundingBoxRenderer;
- }
- public getOutlineRenderer(): OutlineRenderer {
- return this._outlineRenderer;
- }
- public getEngine(): Engine {
- return this._engine;
- }
- public getTotalVertices(): number {
- return this._totalVertices;
- }
- public getActiveIndices(): number {
- return this._activeIndices;
- }
- public getActiveParticles(): number {
- return this._activeParticles;
- }
- public getActiveBones(): number {
- return this._activeBones;
- }
- // Stats
- public getLastFrameDuration(): number {
- return this._lastFrameDuration;
- }
- public getEvaluateActiveMeshesDuration(): number {
- return this._evaluateActiveMeshesDuration;
- }
- public getActiveMeshes(): SmartArray<Mesh> {
- return this._activeMeshes;
- }
- public getRenderTargetsDuration(): number {
- return this._renderTargetsDuration;
- }
- public getRenderDuration(): number {
- return this._renderDuration;
- }
- public getParticlesDuration(): number {
- return this._particlesDuration;
- }
- public getSpritesDuration(): number {
- return this._spritesDuration;
- }
- public getAnimationRatio(): number {
- return this._animationRatio;
- }
- public getRenderId(): number {
- return this._renderId;
- }
- public incrementRenderId(): void {
- this._renderId++;
- }
- private _updatePointerPosition(evt: PointerEvent): void {
- var canvasRect = this._engine.getRenderingCanvasClientRect();
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- this._unTranslatedPointerX = this._pointerX;
- this._unTranslatedPointerY = this._pointerY;
- if (this.cameraToUseForPointers) {
- this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
- this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
- }
- }
- // Pointers handling
- /**
- * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
- * @param attachUp defines if you want to attach events to pointerup
- * @param attachDown defines if you want to attach events to pointerdown
- * @param attachMove defines if you want to attach events to pointermove
- */
- public attachControl(attachUp = true, attachDown = true, attachMove = true) {
- var spritePredicate = (sprite: Sprite): boolean => {
- return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
- };
- this._onPointerMove = (evt: PointerEvent) => {
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- var canvas = this._engine.getRenderingCanvas();
- this._updatePointerPosition(evt);
- if (!this.pointerMovePredicate) {
- this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || mesh.actionManager !== null && mesh.actionManager !== undefined);
- }
- // Meshes
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerMovePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- this.setPointerOverSprite(null);
- this.setPointerOverMesh(pickResult.pickedMesh);
- if (this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers) {
- canvas.style.cursor = "pointer";
- } else {
- canvas.style.cursor = "";
- }
- } else {
- this.setPointerOverMesh(null);
- // Sprites
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- canvas.style.cursor = "pointer";
- this.setPointerOverSprite(pickResult.pickedSprite);
- } else {
- this.setPointerOverSprite(null);
- // Restore pointer
- canvas.style.cursor = "";
- }
- }
- if (this.onPointerMove) {
- this.onPointerMove(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = evt.type === "mousewheel" || evt.type === "DOMMouseScroll" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- };
- this._onPointerDown = (evt: PointerEvent) => {
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- this._updatePointerPosition(evt);
- this._startingPointerPosition.x = this._pointerX;
- this._startingPointerPosition.y = this._pointerY;
- this._startingPointerTime = new Date().getTime();
- if (!this.pointerDownPredicate) {
- this.pointerDownPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && (!mesh.actionManager || mesh.actionManager.hasPointerTriggers);
- };
- }
- // Meshes
- this._pickedDownMesh = null;
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerDownPredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (pickResult.pickedMesh.actionManager) {
- this._pickedDownMesh = pickResult.pickedMesh;
- if (pickResult.pickedMesh.actionManager.hasPickTriggers) {
- switch (evt.button) {
- case 0:
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnPickDownTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- if (pickResult.pickedMesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger)) {
- var that = this;
- window.setTimeout(function () {
- var pickResult = that.pick(that._unTranslatedPointerX, that._unTranslatedPointerY,
- (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger),
- false, that.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (pickResult.pickedMesh.actionManager) {
- if (that._startingPointerTime !== 0 && ((new Date().getTime() - that._startingPointerTime) > ActionManager.LongPressDelay) && (Math.abs(that._startingPointerPosition.x - that._pointerX) < ActionManager.DragMovementThreshold && Math.abs(that._startingPointerPosition.y - that._pointerY) < ActionManager.DragMovementThreshold)) {
- that._startingPointerTime = 0;
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnLongPressTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- }, ActionManager.LongPressDelay);
- }
- }
- }
- if (this.onPointerDown) {
- this.onPointerDown(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERDOWN;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- // Sprites
- this._pickedDownSprite = null;
- if (this.spriteManagers.length > 0) {
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- this._pickedDownSprite = pickResult.pickedSprite;
- switch (evt.button) {
- case 0:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnLeftPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- case 1:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnCenterPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- case 2:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnRightPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- }
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickDownTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- }
- }
- }
- };
- this._onPointerUp = (evt: PointerEvent) => {
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- this._updatePointerPosition(evt);
- if (!this.pointerUpPredicate) {
- this.pointerUpPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && (!mesh.actionManager || (mesh.actionManager.hasPickTriggers || mesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger)));
- };
- }
- // Meshes
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerUpPredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (this._pickedDownMesh != null && pickResult.pickedMesh == this._pickedDownMesh) {
- if (this.onPointerPick) {
- this.onPointerPick(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERPICK;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- }
- if (pickResult.pickedMesh.actionManager) {
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnPickUpTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- if (Math.abs(this._startingPointerPosition.x - this._pointerX) < ActionManager.DragMovementThreshold && Math.abs(this._startingPointerPosition.y - this._pointerY) < ActionManager.DragMovementThreshold) {
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- if (this._pickedDownMesh && this._pickedDownMesh !== pickResult.pickedMesh) {
- this._pickedDownMesh.actionManager.processTrigger(ActionManager.OnPickOutTrigger, ActionEvent.CreateNew(this._pickedDownMesh, evt));
- }
- if (this.onPointerUp) {
- this.onPointerUp(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERUP;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- this._startingPointerTime = 0;
- // Sprites
- if (this.spriteManagers.length > 0) {
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickUpTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- if (Math.abs(this._startingPointerPosition.x - this._pointerX) < ActionManager.DragMovementThreshold && Math.abs(this._startingPointerPosition.y - this._pointerY) < ActionManager.DragMovementThreshold) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- }
- }
- }
- if (this._pickedDownSprite && this._pickedDownSprite !== pickResult.pickedSprite) {
- this._pickedDownSprite.actionManager.processTrigger(ActionManager.OnPickOutTrigger, ActionEvent.CreateNewFromSprite(this._pickedDownSprite, this, evt));
- }
- }
- };
- this._onKeyDown = (evt: Event) => {
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnKeyDownTrigger, ActionEvent.CreateNewFromScene(this, evt));
- }
- };
- this._onKeyUp = (evt: Event) => {
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnKeyUpTrigger, ActionEvent.CreateNewFromScene(this, evt));
- }
- };
- var eventPrefix = Tools.GetPointerPrefix();
- if (attachMove) {
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
- // Wheel
- this._engine.getRenderingCanvas().addEventListener('mousewheel', this._onPointerMove, false);
- this._engine.getRenderingCanvas().addEventListener('DOMMouseScroll', this._onPointerMove, false);
- }
- if (attachDown) {
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", this._onPointerDown, false);
- }
- if (attachUp) {
- this._engine.getRenderingCanvas().addEventListener(eventPrefix + "up", this._onPointerUp, false);
- }
- Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- }
- public detachControl() {
- var eventPrefix = Tools.GetPointerPrefix();
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "move", this._onPointerMove);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "down", this._onPointerDown);
- this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "up", this._onPointerUp);
- // Wheel
- this._engine.getRenderingCanvas().removeEventListener('mousewheel', this._onPointerMove);
- this._engine.getRenderingCanvas().removeEventListener('DOMMouseScroll', this._onPointerMove);
- Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp }
- ]);
- }
- // Ready
- public isReady(): boolean {
- if (this._pendingData.length > 0) {
- return false;
- }
- var index: number;
- for (index = 0; index < this._geometries.length; index++) {
- var geometry = this._geometries[index];
- if (geometry.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- }
- for (index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (!mesh.isReady()) {
- return false;
- }
- var mat = mesh.material;
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- }
- public resetCachedMaterial(): void {
- this._cachedMaterial = null;
- }
- public registerBeforeRender(func: () => void): void {
- this.onBeforeRenderObservable.add(func);
- }
- public unregisterBeforeRender(func: () => void): void {
- this.onBeforeRenderObservable.removeCallback(func);
- }
- public registerAfterRender(func: () => void): void {
- this.onAfterRenderObservable.add(func);
- }
- public unregisterAfterRender(func: () => void): void {
- this.onAfterRenderObservable.removeCallback(func);
- }
- public _addPendingData(data): void {
- this._pendingData.push(data);
- }
- public _removePendingData(data): void {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- }
- public getWaitingItemsCount(): number {
- return this._pendingData.length;
- }
- /**
- * Registers a function to be executed when the scene is ready.
- * @param {Function} func - the function to be executed.
- */
- public executeWhenReady(func: () => void): void {
- this.onReadyObservable.add(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(() => {
- this._checkIsReady();
- }, 150);
- }
- public _checkIsReady() {
- if (this.isReady()) {
- this.onReadyObservable.notifyObservers(this);
- this.onReadyObservable.clear();
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(() => {
- this._checkIsReady();
- }, 150);
- }
- // Animations
- /**
- * Will start the animation sequence of a given target
- * @param target - the target
- * @param {number} from - from which frame should animation start
- * @param {number} to - till which frame should animation run.
- * @param {boolean} [loop] - should the animation loop
- * @param {number} [speedRatio] - the speed in which to run the animation
- * @param {Function} [onAnimationEnd] function to be executed when the animation ended.
- * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params.
- * @return {BABYLON.Animatable} the animatable object created for this animation
- * @see BABYLON.Animatable
- * @see http://doc.babylonjs.com/page.php?p=22081
- */
- public beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio: number = 1.0, onAnimationEnd?: () => void, animatable?: Animatable): Animatable {
- this.stopAnimation(target);
- if (!animatable) {
- animatable = new Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
- }
- // Local animations
- if (target.animations) {
- animatable.appendAnimations(target, target.animations);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
- }
- }
- animatable.reset();
- return animatable;
- }
- public beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- var animatable = new Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
- return animatable;
- }
- public getAnimatableByTarget(target: any): Animatable {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- return this._activeAnimatables[index];
- }
- }
- return null;
- }
- public get Animatables(): Animatable[] {
- return this._activeAnimatables;
- }
- /**
- * Will stop the animation of the given target
- * @param target - the target
- * @see beginAnimation
- */
- public stopAnimation(target: any): void {
- var animatable = this.getAnimatableByTarget(target);
- if (animatable) {
- animatable.stop();
- }
- }
- private _animate(): void {
- if (!this.animationsEnabled || this._activeAnimatables.length === 0) {
- return;
- }
- if (!this._animationStartDate) {
- if (this._pendingData.length > 0) {
- return;
- }
- this._animationStartDate = Tools.Now;
- }
- // Getting time
- var now = Tools.Now;
- var delay = now - this._animationStartDate;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- this._activeAnimatables[index]._animate(delay);
- }
- }
- // Matrix
- public getViewMatrix(): Matrix {
- return this._viewMatrix;
- }
- public getProjectionMatrix(): Matrix {
- return this._projectionMatrix;
- }
- public getTransformMatrix(): Matrix {
- return this._transformMatrix;
- }
- public setTransformMatrix(view: Matrix, projection: Matrix): void {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- }
- // Methods
- public addMesh(newMesh: AbstractMesh) {
- newMesh.uniqueId = this._uniqueIdCounter++;
- var position = this.meshes.push(newMesh);
- //notify the collision coordinator
- this.collisionCoordinator.onMeshAdded(newMesh);
- this.onNewMeshAddedObservable.notifyObservers(newMesh);
- }
- public removeMesh(toRemove: AbstractMesh): number {
- var index = this.meshes.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.meshes.splice(index, 1);
- }
- //notify the collision coordinator
- this.collisionCoordinator.onMeshRemoved(toRemove);
- this.onMeshRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public removeSkeleton(toRemove: Skeleton): number {
- var index = this.skeletons.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.skeletons.splice(index, 1);
- }
- return index;
- }
- public removeLight(toRemove: Light): number {
- var index = this.lights.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.lights.splice(index, 1);
- }
- this.onLightRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public removeCamera(toRemove: Camera): number {
- var index = this.cameras.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.cameras.splice(index, 1);
- }
- // Remove from activeCameras
- var index2 = this.activeCameras.indexOf(toRemove);
- if (index2 !== -1) {
- // Remove from the scene if mesh found
- this.activeCameras.splice(index2, 1);
- }
- // Reset the activeCamera
- if (this.activeCamera === toRemove) {
- if (this.cameras.length > 0) {
- this.activeCamera = this.cameras[0];
- } else {
- this.activeCamera = null;
- }
- }
- this.onCameraRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public addLight(newLight: Light) {
- newLight.uniqueId = this._uniqueIdCounter++;
- var position = this.lights.push(newLight);
- this.onNewLightAddedObservable.notifyObservers(newLight);
- }
- public addCamera(newCamera: Camera) {
- newCamera.uniqueId = this._uniqueIdCounter++;
- var position = this.cameras.push(newCamera);
- this.onNewCameraAddedObservable.notifyObservers(newCamera);
- }
- /**
- * Switch active camera
- * @param {Camera} newCamera - new active camera
- * @param {boolean} attachControl - call attachControl for the new active camera (default: true)
- */
- public swithActiveCamera(newCamera: Camera, attachControl = true) {
- var canvas = this._engine.getRenderingCanvas();
- this.activeCamera.detachControl(canvas);
- this.activeCamera = newCamera;
- if (attachControl) {
- newCamera.attachControl(canvas);
- }
- }
- /**
- * sets the active camera of the scene using its ID
- * @param {string} id - the camera's ID
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- public setActiveCameraByID(id: string): Camera {
- var camera = this.getCameraByID(id);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- }
- /**
- * sets the active camera of the scene using its name
- * @param {string} name - the camera's name
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- public setActiveCameraByName(name: string): Camera {
- var camera = this.getCameraByName(name);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- }
- /**
- * get a material using its id
- * @param {string} the material's ID
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- public getMaterialByID(id: string): Material {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- }
- /**
- * get a material using its name
- * @param {string} the material's name
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- public getMaterialByName(name: string): Material {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- }
- public getLensFlareSystemByName(name: string): LensFlareSystem {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].name === name) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- }
- public getLensFlareSystemByID(id: string): LensFlareSystem {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].id === id) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- }
- public getCameraByID(id: string): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- return null;
- }
- public getCameraByUniqueID(uniqueId: number): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].uniqueId === uniqueId) {
- return this.cameras[index];
- }
- }
- return null;
- }
- /**
- * get a camera using its name
- * @param {string} the camera's name
- * @return {BABYLON.Camera|null} the camera or null if none found.
- */
- public getCameraByName(name: string): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- }
- /**
- * get a bone using its id
- * @param {string} the bone's id
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- public getBoneByID(id: string): Bone {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].id === id) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- }
- /**
- * get a bone using its id
- * @param {string} the bone's name
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- public getBoneByName(name: string): Bone {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].name === name) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- }
- /**
- * get a light node using its name
- * @param {string} the light's name
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByName(name: string): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].name === name) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a light node using its ID
- * @param {string} the light's id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByID(id: string): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a light node using its scene-generated unique ID
- * @param {number} the light's unique id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByUniqueID(uniqueId: number): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].uniqueId === uniqueId) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a particle system by id
- * @param id {number} the particle system id
- * @return {BABYLON.ParticleSystem|null} the corresponding system or null if none found.
- */
- public getParticleSystemByID(id: string): ParticleSystem {
- for (var index = 0; index < this.particleSystems.length; index++) {
- if (this.particleSystems[index].id === id) {
- return this.particleSystems[index];
- }
- }
- return null;
- }
- /**
- * get a geometry using its ID
- * @param {string} the geometry's id
- * @return {BABYLON.Geometry|null} the geometry or null if none found.
- */
- public getGeometryByID(id: string): Geometry {
- for (var index = 0; index < this._geometries.length; index++) {
- if (this._geometries[index].id === id) {
- return this._geometries[index];
- }
- }
- return null;
- }
- /**
- * add a new geometry to this scene.
- * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene.
- * @param {boolean} [force] - force addition, even if a geometry with this ID already exists
- * @return {boolean} was the geometry added or not
- */
- public pushGeometry(geometry: Geometry, force?: boolean): boolean {
- if (!force && this.getGeometryByID(geometry.id)) {
- return false;
- }
- this._geometries.push(geometry);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryAdded(geometry);
- this.onNewGeometryAddedObservable.notifyObservers(geometry);
- return true;
- }
- /**
- * Removes an existing geometry
- * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene.
- * @return {boolean} was the geometry removed or not
- */
- public removeGeometry(geometry: Geometry): boolean {
- var index = this._geometries.indexOf(geometry);
- if (index > -1) {
- this._geometries.splice(index, 1);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryDeleted(geometry);
- this.onGeometryRemovedObservable.notifyObservers(geometry);
- return true;
- }
- return false;
- }
- public getGeometries(): Geometry[] {
- return this._geometries;
- }
- /**
- * Get the first added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getMeshByID(id: string): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- }
- public getMeshesByID(id: string): Array<AbstractMesh> {
- return this.meshes.filter(function (m) {
- return m.id === id;
- })
- }
- /**
- * Get a mesh with its auto-generated unique id
- * @param {number} uniqueId - the unique id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getMeshByUniqueID(uniqueId: number): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].uniqueId === uniqueId) {
- return this.meshes[index];
- }
- }
- return null;
- }
- /**
- * Get a the last added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getLastMeshByID(id: string): AbstractMesh {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- }
- /**
- * Get a the last added node (Mesh, Camera, Light) found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.Node|null} the node found or null if not found at all.
- */
- public getLastEntryByID(id: string): Node {
- var index: number;
- for (index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (index = this.cameras.length - 1; index >= 0; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (index = this.lights.length - 1; index >= 0; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- }
- public getNodeByID(id: string): Node {
- var mesh = this.getMeshByID(id);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByID(id);
- if (light) {
- return light;
- }
- var camera = this.getCameraByID(id);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByID(id);
- return bone;
- }
- public getNodeByName(name: string): Node {
- var mesh = this.getMeshByName(name);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByName(name);
- if (light) {
- return light;
- }
- var camera = this.getCameraByName(name);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByName(name);
- return bone;
- }
- public getMeshByName(name: string): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- }
- public getSoundByName(name: string): Sound {
- var index: number;
- if (AudioEngine) {
- for (index = 0; index < this.mainSoundTrack.soundCollection.length; index++) {
- if (this.mainSoundTrack.soundCollection[index].name === name) {
- return this.mainSoundTrack.soundCollection[index];
- }
- }
- for (var sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) {
- for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) {
- if (this.soundTracks[sdIndex].soundCollection[index].name === name) {
- return this.soundTracks[sdIndex].soundCollection[index];
- }
- }
- }
- }
- return null;
- }
- public getLastSkeletonByID(id: string): Skeleton {
- for (var index = this.skeletons.length - 1; index >= 0; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public getSkeletonById(id: string): Skeleton {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public getSkeletonByName(name: string): Skeleton {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public isActiveMesh(mesh: Mesh): boolean {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- }
- private _evaluateSubMesh(subMesh: SubMesh, mesh: AbstractMesh): void {
- if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (mesh.showSubMeshesBoundingBox) {
- this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
- }
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concatWithNoDuplicate(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeIndices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- public _isInIntermediateRendering(): boolean {
- return this._intermediateRendering
- }
- private _evaluateActiveMeshes(): void {
- this.activeCamera._activeMeshes.reset();
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- this._softwareSkinnedMeshes.reset();
- this._boundingBoxRenderer.reset();
- this._edgesRenderers.reset();
- if (!this._frustumPlanes) {
- this._frustumPlanes = Frustum.GetPlanes(this._transformMatrix);
- } else {
- Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- // Meshes
- var meshes: AbstractMesh[];
- var len: number;
- if (this._selectionOctree) { // Octree
- var selection = this._selectionOctree.select(this._frustumPlanes);
- meshes = selection.data;
- len = selection.length;
- } else { // Full scene traversal
- len = this.meshes.length;
- meshes = this.meshes;
- }
- for (var meshIndex = 0; meshIndex < len; meshIndex++) {
- var mesh = meshes[meshIndex];
- if (mesh.isBlocked) {
- continue;
- }
- this._totalVertices += mesh.getTotalVertices();
- if (!mesh.isReady() || !mesh.isEnabled()) {
- continue;
- }
- mesh.computeWorldMatrix();
- // Intersections
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([ActionManager.OnIntersectionEnterTrigger, ActionManager.OnIntersectionExitTrigger])) {
- this._meshesForIntersections.pushNoDuplicate(mesh);
- }
- // Switch to current LOD
- var meshLOD = mesh.getLOD(this.activeCamera);
- if (!meshLOD) {
- continue;
- }
- mesh._preActivate();
- if (mesh.alwaysSelectAsActiveMesh || mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- this.activeCamera._activeMeshes.push(mesh);
- mesh._activate(this._renderId);
- this._activeMesh(meshLOD);
- }
- }
- // Particle systems
- var beforeParticlesDate = Tools.Now;
- if (this.particlesEnabled) {
- Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.isStarted()) {
- continue;
- }
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- }
- }
- Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
- }
- this._particlesDuration += Tools.Now - beforeParticlesDate;
- }
- private _activeMesh(mesh: AbstractMesh): void {
- if (mesh.skeleton && this.skeletonsEnabled) {
- this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
- if (!mesh.computeBonesUsingShaders) {
- this._softwareSkinnedMeshes.pushNoDuplicate(mesh);
- }
- }
- if (mesh.showBoundingBox || this.forceShowBoundingBoxes) {
- this._boundingBoxRenderer.renderList.push(mesh.getBoundingInfo().boundingBox);
- }
- if (mesh._edgesRenderer) {
- this._edgesRenderers.push(mesh._edgesRenderer);
- }
- if (mesh && mesh.subMeshes) {
- // Submeshes Octrees
- var len: number;
- var subMeshes: SubMesh[];
- if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
- var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
- len = intersections.length;
- subMeshes = intersections.data;
- } else {
- subMeshes = mesh.subMeshes;
- len = subMeshes.length;
- }
- for (var subIndex = 0; subIndex < len; subIndex++) {
- var subMesh = subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- }
- public updateTransformMatrix(force?: boolean): void {
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
- }
- private _renderForCamera(camera: Camera): void {
- var engine = this._engine;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.resetCachedMaterial();
- this._renderId++;
- this.updateTransformMatrix();
- this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera);
- // Meshes
- var beforeEvaluateActiveMeshesDate = Tools.Now;
- Tools.StartPerformanceCounter("Active meshes evaluation");
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration += Tools.Now - beforeEvaluateActiveMeshesDate;
- Tools.EndPerformanceCounter("Active meshes evaluation");
- // Skeletons
- for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) {
- var skeleton = this._activeSkeletons.data[skeletonIndex];
- skeleton.prepare();
- }
- // Software skinning
- for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) {
- var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex];
- mesh.applySkeleton(mesh.skeleton);
- }
- // Render targets
- var beforeRenderTargetDate = Tools.Now;
- if (this.renderTargetsEnabled && this._renderTargets.length > 0) {
- this._intermediateRendering = true;
- Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- var hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
- renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
- }
- }
- Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
- this._intermediateRendering = false;
- this._renderId++;
- engine.restoreDefaultFramebuffer(); // Restore back buffer
- }
- this._renderTargetsDuration += Tools.Now - beforeRenderTargetDate;
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- var beforeRenderDate = Tools.Now;
- // Backgrounds
- var layerIndex;
- var layer;
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- Tools.StartPerformanceCounter("Main render");
- this._renderingManager.render(null, null, true, true);
- Tools.EndPerformanceCounter("Main render");
- // Bounding boxes
- this._boundingBoxRenderer.render();
- // Edges
- for (var edgesRendererIndex = 0; edgesRendererIndex < this._edgesRenderers.length; edgesRendererIndex++) {
- this._edgesRenderers.data[edgesRendererIndex].render();
- }
- // Lens flares
- if (this.lensFlaresEnabled) {
- Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- var lensFlareSystem = this.lensFlareSystems[lensFlareSystemIndex];
- if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {
- lensFlareSystem.render();
- }
- }
- Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration += Tools.Now - beforeRenderDate;
- // Finalize frame
- this.postProcessManager._finalizeFrame(camera.isIntermediate);
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera);
- Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
- }
- private _processSubCameras(camera: Camera): void {
- if (camera.cameraRigMode === Camera.RIG_MODE_NONE) {
- this._renderForCamera(camera);
- return;
- }
- // rig cameras
- for (var index = 0; index < camera._rigCameras.length; index++) {
- this._renderForCamera(camera._rigCameras[index]);
- }
- this.activeCamera = camera;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Update camera
- this.activeCamera._updateFromScene();
- }
- private _checkIntersections(): void {
- for (var index = 0; index < this._meshesForIntersections.length; index++) {
- var sourceMesh = this._meshesForIntersections.data[index];
- for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
- var action = sourceMesh.actionManager.actions[actionIndex];
- if (action.trigger === ActionManager.OnIntersectionEnterTrigger || action.trigger === ActionManager.OnIntersectionExitTrigger) {
- var parameters = action.getTriggerParameter();
- var otherMesh = parameters instanceof AbstractMesh ? parameters : parameters.mesh;
- var areIntersecting = otherMesh.intersectsMesh(sourceMesh, parameters.usePreciseIntersection);
- var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (areIntersecting && currentIntersectionInProgress === -1) {
- if (action.trigger === ActionManager.OnIntersectionEnterTrigger) {
- action._executeCurrent(ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- sourceMesh._intersectionsInProgress.push(otherMesh);
- } else if (action.trigger === ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- } else if (!areIntersecting && currentIntersectionInProgress > -1) {
- //They intersected, and now they don't.
- //is this trigger an exit trigger? execute an event.
- if (action.trigger === ActionManager.OnIntersectionExitTrigger) {
- action._executeCurrent(ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- }
- //if this is an exit trigger, or no exit trigger exists, remove the id from the intersection in progress array.
- if (!sourceMesh.actionManager.hasSpecificTrigger(ActionManager.OnIntersectionExitTrigger) || action.trigger === ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.splice(currentIntersectionInProgress, 1);
- }
- }
- }
- }
- }
- }
- public render(): void {
- var startDate = Tools.Now;
- this._particlesDuration = 0;
- this._spritesDuration = 0;
- this._activeParticles = 0;
- this._renderDuration = 0;
- this._renderTargetsDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._totalVertices = 0;
- this._activeIndices = 0;
- this._activeBones = 0;
- this.getEngine().resetDrawCalls();
- this._meshesForIntersections.reset();
- this.resetCachedMaterial();
- Tools.StartPerformanceCounter("Scene rendering");
- // Actions
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnEveryFrameTrigger, null);
- }
- //Simplification Queue
- if (this.simplificationQueue && !this.simplificationQueue.running) {
- this.simplificationQueue.executeNext();
- }
- // Animations
- var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime));
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- Tools.StartPerformanceCounter("Physics");
- this._physicsEngine._step(deltaTime / 1000.0);
- Tools.EndPerformanceCounter("Physics");
- }
- // Before render
- this.onBeforeRenderObservable.notifyObservers(this);
- // Customs render targets
- var beforeRenderTargetDate = Tools.Now;
- var engine = this.getEngine();
- var currentActiveCamera = this.activeCamera;
- if (this.renderTargetsEnabled) {
- Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- var renderTarget = this.customRenderTargets[customIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- this.activeCamera = renderTarget.activeCamera || this.activeCamera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.updateTransformMatrix();
- renderTarget.render(currentActiveCamera !== this.activeCamera, this.dumpNextRenderTargets);
- }
- }
- Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- this._renderId++;
- }
- if (this.customRenderTargets.length > 0) { // Restore back buffer
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration += Tools.Now - beforeRenderTargetDate;
- this.activeCamera = currentActiveCamera;
- // Procedural textures
- if (this.proceduralTexturesEnabled) {
- Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
- var proceduralTexture = this._proceduralTextures[proceduralIndex];
- if (proceduralTexture._shouldRender()) {
- proceduralTexture.render();
- }
- }
- Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true);
- // Shadows
- if (this.shadowsEnabled) {
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- }
- // Depth renderer
- if (this._depthRenderer) {
- this._renderTargets.push(this._depthRenderer.getDepthMap());
- }
- // RenderPipeline
- this.postProcessRenderPipelineManager.update();
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- var currentRenderId = this._renderId;
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- this._renderId = currentRenderId;
- if (cameraIndex > 0) {
- this._engine.clear(0, false, true);
- }
- this._processSubCameras(this.activeCameras[cameraIndex]);
- }
- } else {
- if (!this.activeCamera) {
- throw new Error("No camera defined");
- }
- this._processSubCameras(this.activeCamera);
- }
- // Intersection checks
- this._checkIntersections();
- // Update the audio listener attached to the camera
- if (AudioEngine) {
- this._updateAudioParameters();
- }
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- this.onAfterRenderObservable.notifyObservers(this);
- // Cleaning
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- if (this.dumpNextRenderTargets) {
- this.dumpNextRenderTargets = false;
- }
- Tools.EndPerformanceCounter("Scene rendering");
- this._lastFrameDuration = Tools.Now - startDate;
- }
- private _updateAudioParameters() {
- if (!this.audioEnabled || (this.mainSoundTrack.soundCollection.length === 0 && this.soundTracks.length === 1)) {
- return;
- }
- var listeningCamera: Camera;
- var audioEngine = Engine.audioEngine;
- if (this.activeCameras.length > 0) {
- listeningCamera = this.activeCameras[0];
- } else {
- listeningCamera = this.activeCamera;
- }
- if (listeningCamera && audioEngine.canUseWebAudio) {
- audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
- var mat = Matrix.Invert(listeningCamera.getViewMatrix());
- var cameraDirection = Vector3.TransformNormal(new Vector3(0, 0, -1), mat);
- cameraDirection.normalize();
- audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- var sound = this.mainSoundTrack.soundCollection[i];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- sound = this.soundTracks[i].soundCollection[j];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- }
- }
- }
- // Audio
- public get audioEnabled(): boolean {
- return this._audioEnabled;
- }
- public set audioEnabled(value: boolean) {
- this._audioEnabled = value;
- if (AudioEngine) {
- if (this._audioEnabled) {
- this._enableAudio();
- }
- else {
- this._disableAudio();
- }
- }
- }
- private _disableAudio() {
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- this.mainSoundTrack.soundCollection[i].pause();
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- this.soundTracks[i].soundCollection[j].pause();
- }
- }
- }
- private _enableAudio() {
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- if (this.mainSoundTrack.soundCollection[i].isPaused) {
- this.mainSoundTrack.soundCollection[i].play();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- if (this.soundTracks[i].soundCollection[j].isPaused) {
- this.soundTracks[i].soundCollection[j].play();
- }
- }
- }
- }
- public get headphone(): boolean {
- return this._headphone;
- }
- public set headphone(value: boolean) {
- this._headphone = value;
- if (AudioEngine) {
- if (this._headphone) {
- this._switchAudioModeForHeadphones();
- }
- else {
- this._switchAudioModeForNormalSpeakers();
- }
- }
- }
- private _switchAudioModeForHeadphones() {
- this.mainSoundTrack.switchPanningModelToHRTF();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToHRTF();
- }
- }
- private _switchAudioModeForNormalSpeakers() {
- this.mainSoundTrack.switchPanningModelToEqualPower();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToEqualPower();
- }
- }
- public enableDepthRenderer(): DepthRenderer {
- if (this._depthRenderer) {
- return this._depthRenderer;
- }
- this._depthRenderer = new DepthRenderer(this);
- return this._depthRenderer;
- }
- public disableDepthRenderer(): void {
- if (!this._depthRenderer) {
- return;
- }
- this._depthRenderer.dispose();
- this._depthRenderer = null;
- }
- public freezeMaterials(): void {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].freeze();
- }
- }
- public unfreezeMaterials(): void {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].unfreeze();
- }
- }
- public dispose(): void {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- this._boundingBoxRenderer.dispose();
- if (this._depthRenderer) {
- this._depthRenderer.dispose();
- }
- // Debug layer
- this.debugLayer.hide();
- // Events
- if (this.onDisposeObservable) {
- this.onDisposeObservable.notifyObservers(this);
- }
- this.onBeforeRenderObservable.clear();
- this.onAfterRenderObservable.clear();
- this.detachControl();
- // Release sounds & sounds tracks
- if (AudioEngine) {
- this.disposeSounds();
- }
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- // Release lights
- while (this.lights.length) {
- this.lights[0].dispose();
- }
- // Release meshes
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- // Release cameras
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- // Release materials
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- // Release particles
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- // Release sprites
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- // Release layers
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- // Release textures
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- if (index > -1) {
- this._engine.scenes.splice(index, 1);
- }
- this._engine.wipeCaches();
- }
- // Release sounds & sounds tracks
- public disposeSounds() {
- this.mainSoundTrack.dispose();
- for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
- this.soundTracks[scIndex].dispose();
- }
- }
- // Octrees
- public getWorldExtends(): { min: Vector3; max: Vector3 } {
- var min = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- Tools.CheckExtends(minBox, min, max);
- Tools.CheckExtends(maxBox, min, max);
- }
- return {
- min: min,
- max: max
- };
- }
- public createOrUpdateSelectionOctree(maxCapacity = 64, maxDepth = 2): Octree<AbstractMesh> {
- if (!this._selectionOctree) {
- this._selectionOctree = new Octree<AbstractMesh>(Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
- }
- var worldExtends = this.getWorldExtends();
- // Update octree
- this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);
- return this._selectionOctree;
- }
- // Picking
- public createPickingRay(x: number, y: number, world: Matrix, camera: Camera, cameraViewSpace = false): Ray {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : Matrix.Identity(), cameraViewSpace ? Matrix.Identity() : camera.getViewMatrix(), camera.getProjectionMatrix());
- // return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- }
- public createPickingRayInCameraSpace(x: number, y: number, camera: Camera): Ray {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- var identity = Matrix.Identity();
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return Ray.CreateNew(x, y, viewport.width, viewport.height, identity, identity, camera.getProjectionMatrix());
- }
- private _internalPick(rayFunction: (world: Matrix) => Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): PickingInfo {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new PickingInfo();
- }
- private _internalPickSprites(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- var pickingInfo = null;
- camera = camera || this.activeCamera;
- if (this.spriteManagers.length > 0) {
- for (var spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- var spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- var result = spriteManager.intersects(ray, camera, predicate, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- }
- return pickingInfo || new PickingInfo();
- }
- public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPick(world => this.createPickingRay(x, y, world, camera), predicate, fastCheck);
- }
- public pickSprite(x: number, y: number, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPickSprites(this.createPickingRayInCameraSpace(x, y, camera), predicate, fastCheck, camera);
- }
- public pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean) {
- return this._internalPick(world => {
- if (!this._pickWithRayInverseMatrix) {
- this._pickWithRayInverseMatrix = Matrix.Identity();
- }
- world.invertToRef(this._pickWithRayInverseMatrix);
- return Ray.Transform(ray, this._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- }
- public setPointerOverMesh(mesh: AbstractMesh): void {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- }
- public getPointerOverMesh(): AbstractMesh {
- return this._pointerOverMesh;
- }
- public setPointerOverSprite(sprite: Sprite): void {
- if (this._pointerOverSprite === sprite) {
- return;
- }
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- this._pointerOverSprite = sprite;
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- }
- public getPointerOverSprite(): Sprite {
- return this._pointerOverSprite;
- }
- // Physics
- public getPhysicsEngine(): PhysicsEngine {
- return this._physicsEngine;
- }
- /**
- * Enables physics to the current scene
- * @param {BABYLON.Vector3} [gravity] - the scene's gravity for the physics engine
- * @param {BABYLON.IPhysicsEnginePlugin} [plugin] - The physics engine to be used. defaults to OimoJS.
- * @return {boolean} was the physics engine initialized
- */
- public enablePhysics(gravity?: Vector3, plugin?: IPhysicsEnginePlugin): boolean {
- if (this._physicsEngine) {
- return true;
- }
- try {
- this._physicsEngine = new PhysicsEngine(gravity, plugin);
- return true;
- } catch (e) {
- Tools.Error(e.message);
- return false;
- }
- }
- public disablePhysicsEngine(): void {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- }
- public isPhysicsEnabled(): boolean {
- return this._physicsEngine !== undefined;
- }
- /**
- *
- * Sets the gravity of the physics engine (and NOT of the scene)
- * @param {BABYLON.Vector3} [gravity] - the new gravity to be used
- */
- public setGravity(gravity: Vector3): void {
- Tools.Warn("Deprecated, please use 'scene.getPhysicsEngine().setGravity()'")
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.setGravity(gravity);
- }
- /**
- * Legacy support, using the new API
- * @Deprecated
- */
- public createCompoundImpostor(parts: any, options: PhysicsImpostorParameters): any {
- Tools.Warn("Scene.createCompoundImpostor is deprecated. Please use PhysicsImpostor parent/child")
- if (parts.parts) { // Old API
- options = parts;
- parts = parts.parts;
- }
- var mainMesh: AbstractMesh = parts[0].mesh;
- mainMesh.physicsImpostor = new PhysicsImpostor(mainMesh, parts[0].impostor, options, this)
- for (var index = 1; index < parts.length; index++) {
- var mesh: AbstractMesh = parts[index].mesh;
- if (mesh.parent !== mainMesh) {
- mesh.position = mesh.position.subtract(mainMesh.position);
- mesh.parent = mainMesh;
- }
- mesh.physicsImpostor = new PhysicsImpostor(mesh, parts[index].impostor, options, this)
- }
- mainMesh.physicsImpostor.forceUpdate();
- }
- public deleteCompoundImpostor(compound: any): void {
- var mesh: AbstractMesh = compound.parts[0].mesh;
- mesh.physicsImpostor.dispose(/*true*/);
- mesh.physicsImpostor = null;
- }
- // Misc.
- public createDefaultCameraOrLight() {
- // Light
- if (this.lights.length === 0) {
- new HemisphericLight("default light", Vector3.Up(), this);
- }
- // Camera
- if (!this.activeCamera) {
- var camera = new FreeCamera("default camera", Vector3.Zero(), this);
- // Compute position
- var worldExtends = this.getWorldExtends();
- var worldCenter = worldExtends.min.add(worldExtends.max.subtract(worldExtends.min).scale(0.5));
- camera.position = new Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z));
- camera.setTarget(worldCenter);
- this.activeCamera = camera;
- }
- }
- // Tags
- private _getByTags(list: any[], tagsQuery: string, forEach?: (item: any) => void): any[] {
- if (tagsQuery === undefined) {
- // returns the complete list (could be done with BABYLON.Tags.MatchesQuery but no need to have a for-loop here)
- return list;
- }
- var listByTags = [];
- forEach = forEach || ((item: any) => { return; });
- for (var i in list) {
- var item = list[i];
- if (Tags.MatchesQuery(item, tagsQuery)) {
- listByTags.push(item);
- forEach(item);
- }
- }
- return listByTags;
- }
- public getMeshesByTags(tagsQuery: string, forEach?: (mesh: AbstractMesh) => void): Mesh[] {
- return this._getByTags(this.meshes, tagsQuery, forEach);
- }
- public getCamerasByTags(tagsQuery: string, forEach?: (camera: Camera) => void): Camera[] {
- return this._getByTags(this.cameras, tagsQuery, forEach);
- }
- public getLightsByTags(tagsQuery: string, forEach?: (light: Light) => void): Light[] {
- return this._getByTags(this.lights, tagsQuery, forEach);
- }
- public getMaterialByTags(tagsQuery: string, forEach?: (material: Material) => void): Material[] {
- return this._getByTags(this.materials, tagsQuery, forEach).concat(this._getByTags(this.multiMaterials, tagsQuery, forEach));
- }
- }
- }
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