babylon.geometry.ts 23 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. public _delayInfo; //ANY
  15. private _indexBuffer;
  16. public _boundingInfo: BoundingInfo;
  17. public _delayLoadingFunction: (any, Geometry) => void;
  18. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  19. this.id = id;
  20. this._engine = scene.getEngine();
  21. this._meshes = [];
  22. this._scene = scene;
  23. // vertexData
  24. if (vertexData) {
  25. this.setAllVerticesData(vertexData, updatable);
  26. }
  27. else {
  28. this._totalVertices = 0;
  29. this._indices = [];
  30. }
  31. // applyToMesh
  32. if (mesh) {
  33. this.applyToMesh(mesh);
  34. }
  35. }
  36. public getScene(): Scene {
  37. return this._scene;
  38. }
  39. public getEngine(): Engine {
  40. return this._engine;
  41. }
  42. public isReady(): boolean {
  43. return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
  44. }
  45. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  46. vertexData.applyToGeometry(this, updatable);
  47. }
  48. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  49. this._vertexBuffers = this._vertexBuffers || {};
  50. if (this._vertexBuffers[kind]) {
  51. this._vertexBuffers[kind].dispose();
  52. }
  53. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  54. if (kind === BABYLON.VertexBuffer.PositionKind) {
  55. stride = this._vertexBuffers[kind].getStrideSize();
  56. this._totalVertices = data.length / stride;
  57. var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  58. var meshes = this._meshes;
  59. var numOfMeshes = meshes.length;
  60. for (var index = 0; index < numOfMeshes; index++) {
  61. var mesh = meshes[index];
  62. mesh._resetPointsArrayCache();
  63. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  64. mesh._createGlobalSubMesh();
  65. mesh.computeWorldMatrix(true);
  66. }
  67. }
  68. }
  69. public updateVerticesDataDirectly(kind: string, data: Float32Array): void {
  70. var vertexBuffer = this.getVertexBuffer(kind);
  71. if (!vertexBuffer) {
  72. return;
  73. }
  74. vertexBuffer.updateDirectly(data);
  75. }
  76. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  77. var vertexBuffer = this.getVertexBuffer(kind);
  78. if (!vertexBuffer) {
  79. return;
  80. }
  81. vertexBuffer.update(data);
  82. if (kind === BABYLON.VertexBuffer.PositionKind) {
  83. var extend;
  84. if (updateExtends) {
  85. var stride = vertexBuffer.getStrideSize();
  86. this._totalVertices = data.length / stride;
  87. extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  88. }
  89. var meshes = this._meshes;
  90. var numOfMeshes = meshes.length;
  91. for (var index = 0; index < numOfMeshes; index++) {
  92. var mesh = meshes[index];
  93. mesh._resetPointsArrayCache();
  94. if (updateExtends) {
  95. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  96. }
  97. }
  98. }
  99. }
  100. public getTotalVertices(): number {
  101. if (!this.isReady()) {
  102. return 0;
  103. }
  104. return this._totalVertices;
  105. }
  106. public getVerticesData(kind: string): number[] {
  107. var vertexBuffer = this.getVertexBuffer(kind);
  108. if (!vertexBuffer) {
  109. return null;
  110. }
  111. return vertexBuffer.getData();
  112. }
  113. public getVertexBuffer(kind: string): VertexBuffer {
  114. if (!this.isReady()) {
  115. return null;
  116. }
  117. return this._vertexBuffers[kind];
  118. }
  119. public getVertexBuffers(): VertexBuffer[] {
  120. if (!this.isReady()) {
  121. return null;
  122. }
  123. return this._vertexBuffers;
  124. }
  125. public isVerticesDataPresent(kind: string): boolean {
  126. if (!this._vertexBuffers) {
  127. if (this._delayInfo) {
  128. return this._delayInfo.indexOf(kind) !== -1;
  129. }
  130. return false;
  131. }
  132. return this._vertexBuffers[kind] !== undefined;
  133. }
  134. public getVerticesDataKinds(): string[] {
  135. var result = [];
  136. if (!this._vertexBuffers && this._delayInfo) {
  137. for (var kind in this._delayInfo) {
  138. result.push(kind);
  139. }
  140. } else {
  141. for (kind in this._vertexBuffers) {
  142. result.push(kind);
  143. }
  144. }
  145. return result;
  146. }
  147. public setIndices(indices: number[]): void {
  148. if (this._indexBuffer) {
  149. this._engine._releaseBuffer(this._indexBuffer);
  150. }
  151. this._indices = indices;
  152. if (this._meshes.length !== 0 && this._indices) {
  153. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  154. }
  155. var meshes = this._meshes;
  156. var numOfMeshes = meshes.length;
  157. for (var index = 0; index < numOfMeshes; index++) {
  158. meshes[index]._createGlobalSubMesh();
  159. }
  160. }
  161. public getTotalIndices(): number {
  162. if (!this.isReady()) {
  163. return 0;
  164. }
  165. return this._indices.length;
  166. }
  167. public getIndices(): number[] {
  168. if (!this.isReady()) {
  169. return null;
  170. }
  171. return this._indices;
  172. }
  173. public getIndexBuffer(): any {
  174. if (!this.isReady()) {
  175. return null;
  176. }
  177. return this._indexBuffer;
  178. }
  179. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  180. var meshes = this._meshes;
  181. var index = meshes.indexOf(mesh);
  182. if (index === -1) {
  183. return;
  184. }
  185. for (var kind in this._vertexBuffers) {
  186. this._vertexBuffers[kind].dispose();
  187. }
  188. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  189. this._indexBuffer = null;
  190. }
  191. meshes.splice(index, 1);
  192. mesh._geometry = null;
  193. if (meshes.length == 0 && shouldDispose) {
  194. this.dispose();
  195. }
  196. }
  197. public applyToMesh(mesh: Mesh): void {
  198. if (mesh._geometry === this) {
  199. return;
  200. }
  201. var previousGeometry = mesh._geometry;
  202. if (previousGeometry) {
  203. previousGeometry.releaseForMesh(mesh);
  204. }
  205. var meshes = this._meshes;
  206. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  207. mesh._geometry = this;
  208. this._scene.pushGeometry(this);
  209. meshes.push(mesh);
  210. if (this.isReady()) {
  211. this._applyToMesh(mesh);
  212. }
  213. else {
  214. mesh._boundingInfo = this._boundingInfo;
  215. }
  216. }
  217. private _applyToMesh(mesh: Mesh): void {
  218. var numOfMeshes = this._meshes.length;
  219. // vertexBuffers
  220. for (var kind in this._vertexBuffers) {
  221. if (numOfMeshes === 1) {
  222. this._vertexBuffers[kind].create();
  223. }
  224. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  225. if (kind === BABYLON.VertexBuffer.PositionKind) {
  226. mesh._resetPointsArrayCache();
  227. var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  228. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  229. mesh._createGlobalSubMesh();
  230. }
  231. }
  232. // indexBuffer
  233. if (numOfMeshes === 1 && this._indices) {
  234. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  235. }
  236. if (this._indexBuffer) {
  237. this._indexBuffer.references = numOfMeshes;
  238. }
  239. }
  240. public load(scene: Scene, onLoaded?: () => void): void {
  241. if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
  242. return;
  243. }
  244. if (this.isReady()) {
  245. if (onLoaded) {
  246. onLoaded();
  247. }
  248. return;
  249. }
  250. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
  251. scene._addPendingData(this);
  252. BABYLON.Tools.LoadFile(this.delayLoadingFile, data => {
  253. this._delayLoadingFunction(JSON.parse(data), this);
  254. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
  255. this._delayInfo = [];
  256. scene._removePendingData(this);
  257. var meshes = this._meshes;
  258. var numOfMeshes = meshes.length;
  259. for (var index = 0; index < numOfMeshes; index++) {
  260. this._applyToMesh(meshes[index]);
  261. }
  262. if (onLoaded) {
  263. onLoaded();
  264. }
  265. }, () => { }, scene.database);
  266. }
  267. public dispose(): void {
  268. var meshes = this._meshes;
  269. var numOfMeshes = meshes.length;
  270. for (var index = 0; index < numOfMeshes; index++) {
  271. this.releaseForMesh(meshes[index]);
  272. }
  273. this._meshes = [];
  274. for (var kind in this._vertexBuffers) {
  275. this._vertexBuffers[kind].dispose();
  276. }
  277. this._vertexBuffers = [];
  278. this._totalVertices = 0;
  279. if (this._indexBuffer) {
  280. this._engine._releaseBuffer(this._indexBuffer);
  281. }
  282. this._indexBuffer = null;
  283. this._indices = [];
  284. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  285. this.delayLoadingFile = null;
  286. this._delayLoadingFunction = null;
  287. this._delayInfo = [];
  288. this._boundingInfo = null; // todo: .dispose()
  289. var geometries = this._scene.getGeometries();
  290. index = geometries.indexOf(this);
  291. if (index > -1) {
  292. geometries.splice(index, 1);
  293. }
  294. }
  295. public copy(id: string): Geometry {
  296. var vertexData = new BABYLON.VertexData();
  297. vertexData.indices = [];
  298. var indices = this.getIndices();
  299. for (var index = 0; index < indices.length; index++) {
  300. vertexData.indices.push(indices[index]);
  301. }
  302. var updatable = false;
  303. var stopChecking = false;
  304. for (var kind in this._vertexBuffers) {
  305. vertexData.set(this.getVerticesData(kind), kind);
  306. if (!stopChecking) {
  307. updatable = this.getVertexBuffer(kind).isUpdatable();
  308. stopChecking = !updatable;
  309. }
  310. }
  311. var geometry = new BABYLON.Geometry(id, this._scene, vertexData, updatable, null);
  312. geometry.delayLoadState = this.delayLoadState;
  313. geometry.delayLoadingFile = this.delayLoadingFile;
  314. geometry._delayLoadingFunction = this._delayLoadingFunction;
  315. for (kind in this._delayInfo) {
  316. geometry._delayInfo = geometry._delayInfo || [];
  317. geometry._delayInfo.push(kind);
  318. }
  319. // Bounding info
  320. var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
  321. geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  322. return geometry;
  323. }
  324. // Statics
  325. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  326. var geometry = mesh._geometry;
  327. if (!geometry) {
  328. return null;
  329. }
  330. return geometry.copy(id);
  331. }
  332. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  333. // be aware Math.random() could cause collisions
  334. public static RandomId(): string {
  335. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  336. var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
  337. return v.toString(16);
  338. });
  339. }
  340. }
  341. /////// Primitives //////////////////////////////////////////////
  342. export module Geometry.Primitives {
  343. /// Abstract class
  344. export class _Primitive extends Geometry {
  345. // Private
  346. private _beingRegenerated: boolean;
  347. private _canBeRegenerated: boolean;
  348. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  349. this._beingRegenerated = true;
  350. this._canBeRegenerated = canBeRegenerated;
  351. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  352. this._beingRegenerated = false;
  353. }
  354. public canBeRegenerated(): boolean {
  355. return this._canBeRegenerated;
  356. }
  357. public regenerate(): void {
  358. if (!this._canBeRegenerated) {
  359. return;
  360. }
  361. this._beingRegenerated = true;
  362. this.setAllVerticesData(this._regenerateVertexData(), false);
  363. this._beingRegenerated = false;
  364. }
  365. public asNewGeometry(id: string): Geometry {
  366. return super.copy(id);
  367. }
  368. // overrides
  369. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  370. if (!this._beingRegenerated) {
  371. return;
  372. }
  373. super.setAllVerticesData(vertexData, false);
  374. }
  375. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  376. if (!this._beingRegenerated) {
  377. return;
  378. }
  379. super.setVerticesData(kind, data, false);
  380. }
  381. // to override
  382. // protected
  383. public _regenerateVertexData(): VertexData {
  384. throw new Error("Abstract method");
  385. }
  386. public copy(id: string): Geometry {
  387. throw new Error("Must be overriden in sub-classes.");
  388. }
  389. }
  390. export class Box extends _Primitive {
  391. // Members
  392. public size: number;
  393. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  394. this.size = size;
  395. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  396. }
  397. public _regenerateVertexData(): VertexData {
  398. return VertexData.CreateBox(this.size);
  399. }
  400. public copy(id: string): Geometry {
  401. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  402. }
  403. }
  404. export class Sphere extends _Primitive {
  405. // Members
  406. public segments: number;
  407. public diameter: number;
  408. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  409. this.segments = segments;
  410. this.diameter = diameter;
  411. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  412. }
  413. public _regenerateVertexData(): VertexData {
  414. return VertexData.CreateSphere(this.segments, this.diameter);
  415. }
  416. public copy(id: string): Geometry {
  417. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null);
  418. }
  419. }
  420. export class Cylinder extends _Primitive {
  421. // Members
  422. public height: number;
  423. public diameterTop: number;
  424. public diameterBottom: number;
  425. public tessellation: number;
  426. public subdivisions: number;
  427. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh) {
  428. this.height = height;
  429. this.diameterTop = diameterTop;
  430. this.diameterBottom = diameterBottom;
  431. this.tessellation = tessellation;
  432. this.subdivisions = subdivisions;
  433. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  434. }
  435. public _regenerateVertexData(): VertexData {
  436. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions);
  437. }
  438. public copy(id: string): Geometry {
  439. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null);
  440. }
  441. }
  442. export class Torus extends _Primitive {
  443. // Members
  444. public diameter: number;
  445. public thickness: number;
  446. public tessellation: number;
  447. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  448. this.diameter = diameter;
  449. this.thickness = thickness;
  450. this.tessellation = tessellation;
  451. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  452. }
  453. public _regenerateVertexData(): VertexData {
  454. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  455. }
  456. public copy(id: string): Geometry {
  457. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  458. }
  459. }
  460. export class Ground extends _Primitive {
  461. // Members
  462. public width: number;
  463. public height: number;
  464. public subdivisions: number;
  465. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  466. this.width = width;
  467. this.height = height;
  468. this.subdivisions = subdivisions;
  469. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  470. }
  471. public _regenerateVertexData(): VertexData {
  472. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  473. }
  474. public copy(id: string): Geometry {
  475. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  476. }
  477. }
  478. export class TiledGround extends _Primitive {
  479. // Members
  480. public xmin: number;
  481. public zmin: number;
  482. public xmax: number;
  483. public zmax: number;
  484. public subdivisions: { w: number; h: number; };
  485. public precision: { w: number; h: number; };
  486. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  487. this.xmin = xmin;
  488. this.zmin = zmin;
  489. this.xmax = xmax;
  490. this.zmax = zmax;
  491. this.subdivisions = subdivisions;
  492. this.precision = precision;
  493. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  494. }
  495. public _regenerateVertexData(): VertexData {
  496. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  497. }
  498. public copy(id: string): Geometry {
  499. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  500. }
  501. }
  502. export class Plane extends _Primitive {
  503. // Members
  504. public size: number;
  505. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  506. this.size = size;
  507. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  508. }
  509. public _regenerateVertexData(): VertexData {
  510. return VertexData.CreatePlane(this.size);
  511. }
  512. public copy(id: string): Geometry {
  513. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  514. }
  515. }
  516. export class TorusKnot extends _Primitive {
  517. // Members
  518. public radius: number;
  519. public tube: number;
  520. public radialSegments: number;
  521. public tubularSegments: number;
  522. public p: number;
  523. public q: number;
  524. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  525. this.radius = radius;
  526. this.tube = tube;
  527. this.radialSegments = radialSegments;
  528. this.tubularSegments = tubularSegments;
  529. this.p = p;
  530. this.q = q;
  531. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  532. }
  533. public _regenerateVertexData(): VertexData {
  534. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  535. }
  536. public copy(id: string): Geometry {
  537. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  538. }
  539. }
  540. }
  541. }