David Catuhe d435568c17 Moving previous releases %!s(int64=11) %!d(string=hai) anos
..
babylon.anaglyphCamera.js ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving %!s(int64=11) %!d(string=hai) anos
babylon.anaglyphCamera.ts ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving %!s(int64=11) %!d(string=hai) anos
babylon.arcRotateCamera.js d435568c17 Moving previous releases %!s(int64=11) %!d(string=hai) anos
babylon.arcRotateCamera.ts 39e67048b8 Changed the target screen offset to a Vector2. %!s(int64=11) %!d(string=hai) anos
babylon.camera.js c626aab4ed Fixing light exclusion mechanism %!s(int64=11) %!d(string=hai) anos
babylon.camera.ts abc9760177 Fixing loading bugs %!s(int64=11) %!d(string=hai) anos
babylon.deviceOrientationCamera.js a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.deviceOrientationCamera.ts a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.followCamera.js 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
babylon.followCamera.ts 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
babylon.freeCamera.js 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
babylon.freeCamera.ts 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
babylon.gamepadCamera.js 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.gamepadCamera.ts 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.oculusCamera.js b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system %!s(int64=11) %!d(string=hai) anos
babylon.oculusCamera.ts 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera %!s(int64=11) %!d(string=hai) anos
babylon.oculusGamepadCamera.js a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
babylon.oculusGamepadCamera.ts a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
babylon.targetCamera.js 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
babylon.targetCamera.ts 31d8f311ac refactored freeCamera and followCamera to subclass targetCamera %!s(int64=11) %!d(string=hai) anos
babylon.touchCamera.js d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos
babylon.touchCamera.ts d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos
babylon.virtualJoysticksCamera.js 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.virtualJoysticksCamera.ts 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.vrDeviceOrientationCamera.js 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera %!s(int64=11) %!d(string=hai) anos
babylon.vrDeviceOrientationCamera.ts 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera %!s(int64=11) %!d(string=hai) anos
babylon.webVRCamera.js 3e55ace201 Fixing post process issue %!s(int64=11) %!d(string=hai) anos
babylon.webVRCamera.ts 3e55ace201 Fixing post process issue %!s(int64=11) %!d(string=hai) anos