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- var BABYLON;
- (function (BABYLON) {
- var Sound = (function () {
- function Sound(url, engine, readyToPlayCallback, distanceMax, autoplay, loop) {
- var _this = this;
- this.distanceMax = 10;
- this.autoplay = false;
- this.loop = false;
- this._position = BABYLON.Vector3.Zero();
- this._orientation = BABYLON.Vector3.Zero();
- this._isLoaded = false;
- this._isReadyToPlay = false;
- this._audioEngine = engine.getAudioEngine();
- this._readyToPlayCallback = readyToPlayCallback;
- if (distanceMax)
- this.distanceMax = distanceMax;
- if (autoplay)
- this.autoplay = autoplay;
- if (loop)
- this.loop = loop;
- if (this._audioEngine.canUseWebAudio) {
- BABYLON.Tools.LoadFile(url, function (data) {
- _this._soundLoaded(data);
- }, null, null, true);
- }
- }
- Sound.prototype.setPosition = function (newPosition) {
- this._position = newPosition;
- if (this._isReadyToPlay) {
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- }
- };
- Sound.prototype.setOrientiation = function (newOrientation) {
- this._orientation = newOrientation;
- if (this._isReadyToPlay) {
- this._soundPanner.setOrientation(this._orientation.x, this._orientation.y, this._orientation.z);
- }
- };
- Sound.prototype.play = function () {
- if (this._isReadyToPlay) {
- this._soundSource = this._audioEngine.audioContext.createBufferSource();
- this._soundSource.buffer = this._audioBuffer;
- this._soundPanner = this._audioEngine.audioContext.createPanner();
- this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
- this._soundPanner.connect(this._audioEngine.masterGain);
- this._soundSource.connect(this._soundPanner);
- this._soundSource.loop = this.loop;
- this._soundSource.start(0);
- }
- };
- Sound.prototype.stop = function () {
- };
- Sound.prototype.pause = function () {
- };
- Sound.prototype.attachToMesh = function (meshToConnectTo) {
- var _this = this;
- meshToConnectTo.registerAfterWorldMatrixUpdate(function (connectedMesh) {
- return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh);
- });
- };
- Sound.prototype._onRegisterAfterWorldMatrixUpdate = function (connectedMesh) {
- this.setPosition(connectedMesh.position);
- };
- Sound.prototype._soundLoaded = function (audioData) {
- var _this = this;
- this._isLoaded = true;
- this._audioEngine.audioContext.decodeAudioData(audioData, function (buffer) {
- _this._audioBuffer = buffer;
- _this._isReadyToPlay = true;
- if (_this.autoplay) {
- _this.play();
- }
- if (_this._readyToPlayCallback) {
- _this._readyToPlayCallback();
- }
- }, function (error) {
- BABYLON.Tools.Error("Error while decoding audio data: " + error.err);
- });
- };
- return Sound;
- })();
- BABYLON.Sound = Sound;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sound.js.map
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