sebastien 1ce7c89efb Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 gadi atpakaļ
..
ShadersInclude dc54948b92 Remove comments 8 gadi atpakaļ
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
background.fragment.fx 6c5a4c8e85 Fix shader compile error due to missing variable. 8 gadi atpakaļ
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 gadi atpakaļ
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 9 gadi atpakaļ
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
circleOfConfusion.fragment.fx d75da978de when using uniform near/far use float2 for the params 8 gadi atpakaļ
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 gadi atpakaļ
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 gadi atpakaļ
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 9 gadi atpakaļ
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
default.fragment.fx d2a8f39e25 Add Automatic Premultiply Alpha 8 gadi atpakaļ
default.vertex.fx c0655418a2 Fixed #2993 8 gadi atpakaļ
depth.fragment.fx 2fa6ade48e Nightly 9 gadi atpakaļ
depth.vertex.fx 2fa6ade48e Nightly 9 gadi atpakaļ
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfFieldMerge.fragment.fx d42237ed9b use mix to blend, avoid division by 0 8 gadi atpakaļ
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
fxaa.fragment.fx 4ea05d3bd1 better fxaa 9 gadi atpakaļ
fxaa.vertex.fx 4ea05d3bd1 better fxaa 9 gadi atpakaļ
geometry.fragment.fx efab4a21d3 Nightly 9 gadi atpakaļ
geometry.vertex.fx efab4a21d3 Nightly 9 gadi atpakaļ
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 gadi atpakaļ
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 gadi atpakaļ
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 gadi atpakaļ
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
gpuRenderParticles.fragment.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
gpuRenderParticles.vertex.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
gpuUpdateParticles.vertex.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 gadi atpakaļ
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 9 gadi atpakaļ
kernelBlur.fragment.fx d75da978de when using uniform near/far use float2 for the params 8 gadi atpakaļ
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 gadi atpakaļ
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 gadi atpakaļ
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 9 gadi atpakaļ
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 9 gadi atpakaļ
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 gadi atpakaļ
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
pbr.fragment.fx e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat 8 gadi atpakaļ
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 gadi atpakaļ
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 gadi atpakaļ
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
shadowMap.fragment.fx 070a83291c Improve Shadows 9 gadi atpakaļ
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 9 gadi atpakaļ
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
sprites.vertex.fx e1a73794cf Moved to range fog 9 gadi atpakaļ
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 gadi atpakaļ
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 gadi atpakaļ
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 9 gadi atpakaļ
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 gadi atpakaļ
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 gadi atpakaļ
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 9 gadi atpakaļ