sebastien 1ce7c89efb Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 سال پیش
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ShadersInclude dc54948b92 Remove comments 8 سال پیش
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
background.fragment.fx 6c5a4c8e85 Fix shader compile error due to missing variable. 8 سال پیش
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 سال پیش
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 سال پیش
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
circleOfConfusion.fragment.fx d75da978de when using uniform near/far use float2 for the params 8 سال پیش
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 سال پیش
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 سال پیش
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 سال پیش
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
default.fragment.fx d2a8f39e25 Add Automatic Premultiply Alpha 8 سال پیش
default.vertex.fx c0655418a2 Fixed #2993 8 سال پیش
depth.fragment.fx 2fa6ade48e Nightly 8 سال پیش
depth.vertex.fx 2fa6ade48e Nightly 8 سال پیش
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
depthOfFieldMerge.fragment.fx d42237ed9b use mix to blend, avoid division by 0 8 سال پیش
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 سال پیش
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 سال پیش
geometry.fragment.fx efab4a21d3 Nightly 8 سال پیش
geometry.vertex.fx efab4a21d3 Nightly 8 سال پیش
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 سال پیش
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 سال پیش
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 سال پیش
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 سال پیش
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 سال پیش
gpuRenderParticles.fragment.fx dcb6eca321 Associated with #2033 8 سال پیش
gpuRenderParticles.vertex.fx dcb6eca321 Associated with #2033 8 سال پیش
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 سال پیش
gpuUpdateParticles.vertex.fx dcb6eca321 Associated with #2033 8 سال پیش
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 سال پیش
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 8 سال پیش
kernelBlur.fragment.fx d75da978de when using uniform near/far use float2 for the params 8 سال پیش
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 سال پیش
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 سال پیش
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 سال پیش
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 سال پیش
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
line.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
line.vertex.fx bb50b674d3 Automatic shader precision management 10 سال پیش
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 سال پیش
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 سال پیش
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 سال پیش
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
pbr.fragment.fx e76375739f Fix PBR Opacity, Linear Opacity Fresnel, and issue #3237 Mesh.lookat 8 سال پیش
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 سال پیش
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 سال پیش
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 سال پیش
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
shadowMap.fragment.fx 070a83291c Improve Shadows 8 سال پیش
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 8 سال پیش
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
sprites.vertex.fx e1a73794cf Moved to range fog 9 سال پیش
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 سال پیش
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 سال پیش
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 سال پیش
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 سال پیش
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 سال پیش
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 سال پیش
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 سال پیش