index-local.html 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>BabylonJS - Sandbox</title>
  5. <link href="index.css" rel="stylesheet" />
  6. <script src="../dist/preview%20release/cannon.js"></script>
  7. <script src="../dist/preview%20release/Oimo.js"></script>
  8. <script src="../Tools/DevLoader/BabylonLoader.js"></script>
  9. </head>
  10. <body>
  11. <canvas id="renderCanvas"></canvas>
  12. <div id="logo">
  13. </div>
  14. <div id="footer" class="footer">
  15. <div class="footerLeft">
  16. </div>
  17. <div class="footerRight">
  18. <a href="#" id="btnFullscreen" class="hidden"><img src="./Assets/Icon_Fullscreen.svg" alt="Switch the scene to full screen" title="Switch the scene to full screen" /></a>
  19. <a href="#" id="btnInspector" class="hidden"><img src="./Assets/Icon_EditModel.svg" alt="Display inspector" title="Display inspector" /></i></a>
  20. <a href="#">
  21. <div class="custom-upload" title="Open your scene from your hard drive (.babylon, .gltf, .glb, .obj)">
  22. <input type="file" id="files" multiple />
  23. </div>
  24. </a>
  25. </div>
  26. </div>
  27. <div id="errorZone"></div>
  28. <script>
  29. BABYLONDEVTOOLS.Loader
  30. .require('index.js')
  31. .load(function () {
  32. BABYLON.DracoCompression.Configuration.decoder = {
  33. wasmUrl: "../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  34. wasmBinaryUrl: "../dist/preview%20release/draco_decoder_gltf.wasm",
  35. fallbackUrl: "../dist/preview%20release/draco_decoder_gltf.js"
  36. };
  37. });
  38. </script>
  39. </body>
  40. </html>