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- <!DOCTYPE html>
- <html>
- <head>
- <title>BabylonJS - Sandbox</title>
- <link href="index.css" rel="stylesheet" />
- <script src="../dist/preview%20release/cannon.js"></script>
- <script src="../dist/preview%20release/Oimo.js"></script>
- <script src="../Tools/DevLoader/BabylonLoader.js"></script>
- </head>
- <body>
- <canvas id="renderCanvas"></canvas>
- <div id="logo">
- </div>
- <div id="footer" class="footer">
- <div class="footerLeft">
- </div>
- <div class="footerRight">
- <a href="#" id="btnFullscreen" class="hidden"><img src="./Assets/Icon_Fullscreen.svg" alt="Switch the scene to full screen" title="Switch the scene to full screen" /></a>
- <a href="#" id="btnInspector" class="hidden"><img src="./Assets/Icon_EditModel.svg" alt="Display inspector" title="Display inspector" /></i></a>
- <a href="#">
- <div class="custom-upload" title="Open your scene from your hard drive (.babylon, .gltf, .glb, .obj)">
- <input type="file" id="files" multiple />
- </div>
- </a>
- </div>
- </div>
- <div id="errorZone"></div>
- <script>
- BABYLONDEVTOOLS.Loader
- .require('index.js')
- .load(function () {
- BABYLON.DracoCompression.Configuration.decoder = {
- wasmUrl: "../dist/preview%20release/draco_wasm_wrapper_gltf.js",
- wasmBinaryUrl: "../dist/preview%20release/draco_decoder_gltf.wasm",
- fallbackUrl: "../dist/preview%20release/draco_decoder_gltf.js"
- };
- });
- </script>
- </body>
- </html>
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