babylon.arcRotateCamera.ts 30 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCamera extends TargetCamera {
  4. @serialize()
  5. public alpha: number;
  6. @serialize()
  7. public beta: number;
  8. @serialize()
  9. public radius: number;
  10. @serializeAsVector3()
  11. public target: Vector3;
  12. @serialize()
  13. public inertialAlphaOffset = 0;
  14. @serialize()
  15. public inertialBetaOffset = 0;
  16. @serialize()
  17. public inertialRadiusOffset = 0;
  18. @serialize()
  19. public lowerAlphaLimit = null;
  20. @serialize()
  21. public upperAlphaLimit = null;
  22. @serialize()
  23. public lowerBetaLimit = 0.01;
  24. @serialize()
  25. public upperBetaLimit = Math.PI;
  26. @serialize()
  27. public lowerRadiusLimit = null;
  28. @serialize()
  29. public upperRadiusLimit = null;
  30. @serialize()
  31. public angularSensibilityX = 1000.0;
  32. @serialize()
  33. public angularSensibilityY = 1000.0;
  34. @serialize()
  35. public wheelPrecision = 3.0;
  36. @serialize()
  37. public pinchPrecision = 2.0;
  38. @serialize()
  39. public panningSensibility: number = 50.0;
  40. @serialize()
  41. public inertialPanningX: number = 0;
  42. @serialize()
  43. public inertialPanningY: number = 0;
  44. @serialize()
  45. public keysUp = [38];
  46. @serialize()
  47. public keysDown = [40];
  48. @serialize()
  49. public keysLeft = [37];
  50. @serialize()
  51. public keysRight = [39];
  52. @serialize()
  53. public zoomOnFactor = 1;
  54. public targetScreenOffset = Vector2.Zero();
  55. public pinchInwards = true;
  56. @serialize()
  57. public allowUpsideDown = true;
  58. private _keys = [];
  59. public _viewMatrix = new Matrix();
  60. private _attachedElement: HTMLElement;
  61. private _onContextMenu: (e: PointerEvent) => void;
  62. private _onPointerDown: (e: PointerEvent) => void;
  63. private _onPointerUp: (e: PointerEvent) => void;
  64. private _onPointerMove: (e: PointerEvent) => void;
  65. private _wheel: (e: MouseWheelEvent) => void;
  66. private _onMouseMove: (e: MouseEvent) => any;
  67. private _onKeyDown: (e: KeyboardEvent) => any;
  68. private _onKeyUp: (e: KeyboardEvent) => any;
  69. private _onLostFocus: (e: FocusEvent) => any;
  70. public _reset: () => void;
  71. private _onGestureStart: (e: PointerEvent) => void;
  72. private _onGesture: (e: MSGestureEvent) => void;
  73. private _MSGestureHandler: MSGesture;
  74. // Panning
  75. public panningAxis: Vector3 = new Vector3(1, 1, 0);
  76. private _localDirection: Vector3;
  77. private _transformedDirection: Vector3;
  78. private _isRightClick: boolean = false;
  79. private _isCtrlPushed: boolean = false;
  80. // Collisions
  81. public onCollide: (collidedMesh: AbstractMesh) => void;
  82. public checkCollisions = false;
  83. public collisionRadius = new Vector3(0.5, 0.5, 0.5);
  84. private _collider = new Collider();
  85. private _previousPosition = Vector3.Zero();
  86. private _collisionVelocity = Vector3.Zero();
  87. private _newPosition = Vector3.Zero();
  88. private _previousAlpha: number;
  89. private _previousBeta: number;
  90. private _previousRadius: number;
  91. //due to async collision inspection
  92. private _collisionTriggered: boolean;
  93. //deprecated angularSensibility support
  94. public get angularSensibility() {
  95. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  96. return Math.max(this.angularSensibilityX, this.angularSensibilityY);
  97. }
  98. //deprecated angularSensibility support
  99. public set angularSensibility(value) {
  100. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  101. this.angularSensibilityX = value;
  102. this.angularSensibilityY = value;
  103. }
  104. constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene) {
  105. super(name, Vector3.Zero(), scene);
  106. if (!target) {
  107. this.target = Vector3.Zero();
  108. } else {
  109. this.target = target;
  110. }
  111. this.alpha = alpha;
  112. this.beta = beta;
  113. this.radius = radius;
  114. this.getViewMatrix();
  115. }
  116. // Cache
  117. public _initCache(): void {
  118. super._initCache();
  119. this._cache.target = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  120. this._cache.alpha = undefined;
  121. this._cache.beta = undefined;
  122. this._cache.radius = undefined;
  123. this._cache.targetScreenOffset = Vector2.Zero();
  124. }
  125. public _updateCache(ignoreParentClass?: boolean): void {
  126. if (!ignoreParentClass) {
  127. super._updateCache();
  128. }
  129. this._cache.target.copyFrom(this._getTargetPosition());
  130. this._cache.alpha = this.alpha;
  131. this._cache.beta = this.beta;
  132. this._cache.radius = this.radius;
  133. this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset);
  134. }
  135. private _getTargetPosition(): Vector3 {
  136. if ((<any>this.target).getAbsolutePosition) {
  137. return (<any>this.target).getAbsolutePosition();
  138. }
  139. return this.target;
  140. }
  141. // Synchronized
  142. public _isSynchronizedViewMatrix(): boolean {
  143. if (!super._isSynchronizedViewMatrix())
  144. return false;
  145. return this._cache.target.equals(this.target)
  146. && this._cache.alpha === this.alpha
  147. && this._cache.beta === this.beta
  148. && this._cache.radius === this.radius
  149. && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  150. }
  151. // Methods
  152. public attachControl(element: HTMLElement, noPreventDefault?: boolean, useCtrlForPanning: boolean = true): void {
  153. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  154. var previousPinchDistance = 0;
  155. var pointers = new SmartCollection();
  156. if (this._attachedElement) {
  157. return;
  158. }
  159. this._attachedElement = element;
  160. var engine = this.getEngine();
  161. if (this._onPointerDown === undefined) {
  162. this._onPointerDown = evt => {
  163. // Manage panning with right click
  164. this._isRightClick = evt.button === 2;
  165. // manage pointers
  166. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  167. cacheSoloPointer = pointers.item(evt.pointerId);
  168. if (!noPreventDefault) {
  169. evt.preventDefault();
  170. }
  171. };
  172. this._onPointerUp = evt => {
  173. cacheSoloPointer = null;
  174. previousPinchDistance = 0;
  175. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  176. //but emptying completly pointers collection is required to fix a bug on iPhone :
  177. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  178. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  179. pointers.empty();
  180. if (!noPreventDefault) {
  181. evt.preventDefault();
  182. }
  183. };
  184. this._onContextMenu = evt => {
  185. evt.preventDefault();
  186. };
  187. this._onPointerMove = evt => {
  188. if (!noPreventDefault) {
  189. evt.preventDefault();
  190. }
  191. switch (pointers.count) {
  192. case 1: //normal camera rotation
  193. if (this.panningSensibility !== 0 && ((this._isCtrlPushed && useCtrlForPanning) || (!useCtrlForPanning && this._isRightClick))) {
  194. this.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  195. this.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  196. } else {
  197. var offsetX = evt.clientX - cacheSoloPointer.x;
  198. var offsetY = evt.clientY - cacheSoloPointer.y;
  199. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  200. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  201. }
  202. cacheSoloPointer.x = evt.clientX;
  203. cacheSoloPointer.y = evt.clientY;
  204. break;
  205. case 2: //pinch
  206. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  207. pointers.item(evt.pointerId).x = evt.clientX;
  208. pointers.item(evt.pointerId).y = evt.clientY;
  209. var direction = this.pinchInwards ? 1 : -1;
  210. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  211. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  212. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  213. if (previousPinchDistance === 0) {
  214. previousPinchDistance = pinchSquaredDistance;
  215. return;
  216. }
  217. if (pinchSquaredDistance !== previousPinchDistance) {
  218. this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * this.wheelPrecision * ((this.angularSensibilityX + this.angularSensibilityY) / 2) * direction);
  219. previousPinchDistance = pinchSquaredDistance;
  220. }
  221. break;
  222. default:
  223. if (pointers.item(evt.pointerId)) {
  224. pointers.item(evt.pointerId).x = evt.clientX;
  225. pointers.item(evt.pointerId).y = evt.clientY;
  226. }
  227. }
  228. };
  229. this._onMouseMove = evt => {
  230. if (!engine.isPointerLock) {
  231. return;
  232. }
  233. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  234. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  235. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  236. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  237. if (!noPreventDefault) {
  238. evt.preventDefault();
  239. }
  240. };
  241. this._wheel = event => {
  242. var delta = 0;
  243. if (event.wheelDelta) {
  244. delta = event.wheelDelta / (this.wheelPrecision * 40);
  245. } else if (event.detail) {
  246. delta = -event.detail / this.wheelPrecision;
  247. }
  248. if (delta)
  249. this.inertialRadiusOffset += delta;
  250. if (event.preventDefault) {
  251. if (!noPreventDefault) {
  252. event.preventDefault();
  253. }
  254. }
  255. };
  256. this._onKeyDown = evt => {
  257. this._isCtrlPushed = evt.ctrlKey;
  258. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  259. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  260. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  261. this.keysRight.indexOf(evt.keyCode) !== -1) {
  262. var index = this._keys.indexOf(evt.keyCode);
  263. if (index === -1) {
  264. this._keys.push(evt.keyCode);
  265. }
  266. if (evt.preventDefault) {
  267. if (!noPreventDefault) {
  268. evt.preventDefault();
  269. }
  270. }
  271. }
  272. };
  273. this._onKeyUp = evt => {
  274. this._isCtrlPushed = evt.ctrlKey;
  275. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  276. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  277. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  278. this.keysRight.indexOf(evt.keyCode) !== -1) {
  279. var index = this._keys.indexOf(evt.keyCode);
  280. if (index >= 0) {
  281. this._keys.splice(index, 1);
  282. }
  283. if (evt.preventDefault) {
  284. if (!noPreventDefault) {
  285. evt.preventDefault();
  286. }
  287. }
  288. }
  289. };
  290. this._onLostFocus = () => {
  291. this._keys = [];
  292. pointers.empty();
  293. previousPinchDistance = 0;
  294. cacheSoloPointer = null;
  295. };
  296. this._onGestureStart = e => {
  297. if (window.MSGesture === undefined) {
  298. return;
  299. }
  300. if (!this._MSGestureHandler) {
  301. this._MSGestureHandler = new MSGesture();
  302. this._MSGestureHandler.target = element;
  303. }
  304. this._MSGestureHandler.addPointer(e.pointerId);
  305. };
  306. this._onGesture = e => {
  307. this.radius *= e.scale;
  308. if (e.preventDefault) {
  309. if (!noPreventDefault) {
  310. e.stopPropagation();
  311. e.preventDefault();
  312. }
  313. }
  314. };
  315. this._reset = () => {
  316. this._keys = [];
  317. this.inertialAlphaOffset = 0;
  318. this.inertialBetaOffset = 0;
  319. this.inertialRadiusOffset = 0;
  320. pointers.empty();
  321. previousPinchDistance = 0;
  322. cacheSoloPointer = null;
  323. };
  324. }
  325. if (!useCtrlForPanning) {
  326. element.addEventListener("contextmenu", this._onContextMenu, false);
  327. }
  328. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  329. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  330. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  331. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  332. element.addEventListener("mousemove", this._onMouseMove, false);
  333. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  334. element.addEventListener("MSGestureChange", this._onGesture, false);
  335. element.addEventListener('mousewheel', this._wheel, false);
  336. element.addEventListener('DOMMouseScroll', this._wheel, false);
  337. Tools.RegisterTopRootEvents([
  338. { name: "keydown", handler: this._onKeyDown },
  339. { name: "keyup", handler: this._onKeyUp },
  340. { name: "blur", handler: this._onLostFocus }
  341. ]);
  342. }
  343. public detachControl(element: HTMLElement): void {
  344. if (this._attachedElement !== element) {
  345. return;
  346. }
  347. element.removeEventListener("contextmenu", this._onContextMenu);
  348. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  349. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  350. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  351. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  352. element.removeEventListener("mousemove", this._onMouseMove);
  353. element.removeEventListener("MSPointerDown", this._onGestureStart);
  354. element.removeEventListener("MSGestureChange", this._onGesture);
  355. element.removeEventListener('mousewheel', this._wheel);
  356. element.removeEventListener('DOMMouseScroll', this._wheel);
  357. Tools.UnregisterTopRootEvents([
  358. { name: "keydown", handler: this._onKeyDown },
  359. { name: "keyup", handler: this._onKeyUp },
  360. { name: "blur", handler: this._onLostFocus }
  361. ]);
  362. this._MSGestureHandler = null;
  363. this._attachedElement = null;
  364. if (this._reset) {
  365. this._reset();
  366. }
  367. }
  368. public _checkInputs(): void {
  369. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  370. if (this._collisionTriggered) {
  371. return;
  372. }
  373. // Keyboard
  374. for (var index = 0; index < this._keys.length; index++) {
  375. var keyCode = this._keys[index];
  376. if (this.keysLeft.indexOf(keyCode) !== -1) {
  377. this.inertialAlphaOffset -= 0.01;
  378. } else if (this.keysUp.indexOf(keyCode) !== -1) {
  379. this.inertialBetaOffset -= 0.01;
  380. } else if (this.keysRight.indexOf(keyCode) !== -1) {
  381. this.inertialAlphaOffset += 0.01;
  382. } else if (this.keysDown.indexOf(keyCode) !== -1) {
  383. this.inertialBetaOffset += 0.01;
  384. }
  385. }
  386. // Inertia
  387. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) {
  388. this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
  389. this.beta += this.inertialBetaOffset;
  390. this.radius -= this.inertialRadiusOffset;
  391. this.inertialAlphaOffset *= this.inertia;
  392. this.inertialBetaOffset *= this.inertia;
  393. this.inertialRadiusOffset *= this.inertia;
  394. if (Math.abs(this.inertialAlphaOffset) < Epsilon)
  395. this.inertialAlphaOffset = 0;
  396. if (Math.abs(this.inertialBetaOffset) < Epsilon)
  397. this.inertialBetaOffset = 0;
  398. if (Math.abs(this.inertialRadiusOffset) < Epsilon)
  399. this.inertialRadiusOffset = 0;
  400. }
  401. // Panning inertia
  402. if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
  403. if (!this._localDirection) {
  404. this._localDirection = Vector3.Zero();
  405. this._transformedDirection = Vector3.Zero();
  406. }
  407. this.inertialPanningX *= this.inertia;
  408. this.inertialPanningY *= this.inertia;
  409. if (Math.abs(this.inertialPanningX) < Epsilon)
  410. this.inertialPanningX = 0;
  411. if (Math.abs(this.inertialPanningY) < Epsilon)
  412. this.inertialPanningY = 0;
  413. this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY);
  414. this._localDirection.multiplyInPlace(this.panningAxis);
  415. this._viewMatrix.invertToRef(this._cameraTransformMatrix);
  416. Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
  417. //Eliminate y if map panning is enabled (panningAxis == 1,0,1)
  418. if (!this.panningAxis.y) {
  419. this._transformedDirection.y = 0;
  420. }
  421. this.target.addInPlace(this._transformedDirection);
  422. }
  423. // Limits
  424. this._checkLimits();
  425. super._checkInputs();
  426. }
  427. private _checkLimits() {
  428. if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
  429. if (this.allowUpsideDown && this.beta > Math.PI) {
  430. this.beta = this.beta - (2 * Math.PI);
  431. }
  432. } else {
  433. if (this.beta < this.lowerBetaLimit) {
  434. this.beta = this.lowerBetaLimit;
  435. }
  436. }
  437. if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
  438. if (this.allowUpsideDown && this.beta < -Math.PI) {
  439. this.beta = this.beta + (2 * Math.PI);
  440. }
  441. } else {
  442. if (this.beta > this.upperBetaLimit) {
  443. this.beta = this.upperBetaLimit;
  444. }
  445. }
  446. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  447. this.alpha = this.lowerAlphaLimit;
  448. }
  449. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  450. this.alpha = this.upperAlphaLimit;
  451. }
  452. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  453. this.radius = this.lowerRadiusLimit;
  454. }
  455. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  456. this.radius = this.upperRadiusLimit;
  457. }
  458. }
  459. public rebuildAnglesAndRadius() {
  460. var radiusv3 = this.position.subtract(this._getTargetPosition());
  461. this.radius = radiusv3.length();
  462. // Alpha
  463. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  464. if (radiusv3.z < 0) {
  465. this.alpha = 2 * Math.PI - this.alpha;
  466. }
  467. // Beta
  468. this.beta = Math.acos(radiusv3.y / this.radius);
  469. this._checkLimits();
  470. }
  471. public setPosition(position: Vector3): void {
  472. if (this.position.equals(position)) {
  473. return;
  474. }
  475. this.position = position;
  476. this.rebuildAnglesAndRadius();
  477. }
  478. public setTarget(target: Vector3): void {
  479. if (this._getTargetPosition().equals(target)) {
  480. return;
  481. }
  482. this.target = target;
  483. this.rebuildAnglesAndRadius();
  484. }
  485. public _getViewMatrix(): Matrix {
  486. // Compute
  487. var cosa = Math.cos(this.alpha);
  488. var sina = Math.sin(this.alpha);
  489. var cosb = Math.cos(this.beta);
  490. var sinb = Math.sin(this.beta);
  491. if (sinb === 0) {
  492. sinb = 0.0001;
  493. }
  494. var target = this._getTargetPosition();
  495. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  496. if (this.getScene().collisionsEnabled && this.checkCollisions) {
  497. this._collider.radius = this.collisionRadius;
  498. this._newPosition.subtractToRef(this.position, this._collisionVelocity);
  499. this._collisionTriggered = true;
  500. this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  501. } else {
  502. this.position.copyFrom(this._newPosition);
  503. var up = this.upVector;
  504. if (this.allowUpsideDown && this.beta < 0) {
  505. up = up.clone();
  506. up = up.negate();
  507. }
  508. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  509. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  510. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  511. }
  512. return this._viewMatrix;
  513. }
  514. private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {
  515. if (this.getScene().workerCollisions && this.checkCollisions) {
  516. newPosition.multiplyInPlace(this._collider.radius);
  517. }
  518. if (!collidedMesh) {
  519. this._previousPosition.copyFrom(this.position);
  520. } else {
  521. this.setPosition(newPosition);
  522. if (this.onCollide) {
  523. this.onCollide(collidedMesh);
  524. }
  525. }
  526. // Recompute because of constraints
  527. var cosa = Math.cos(this.alpha);
  528. var sina = Math.sin(this.alpha);
  529. var cosb = Math.cos(this.beta);
  530. var sinb = Math.sin(this.beta);
  531. if (sinb === 0) {
  532. sinb = 0.0001;
  533. }
  534. var target = this._getTargetPosition();
  535. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  536. this.position.copyFrom(this._newPosition);
  537. var up = this.upVector;
  538. if (this.allowUpsideDown && this.beta < 0) {
  539. up = up.clone();
  540. up = up.negate();
  541. }
  542. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  543. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  544. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  545. this._collisionTriggered = false;
  546. }
  547. public zoomOn(meshes?: AbstractMesh[], doNotUpdateMaxZ = false): void {
  548. meshes = meshes || this.getScene().meshes;
  549. var minMaxVector = Mesh.MinMax(meshes);
  550. var distance = Vector3.Distance(minMaxVector.min, minMaxVector.max);
  551. this.radius = distance * this.zoomOnFactor;
  552. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance }, doNotUpdateMaxZ);
  553. }
  554. public focusOn(meshesOrMinMaxVectorAndDistance, doNotUpdateMaxZ = false): void {
  555. var meshesOrMinMaxVector;
  556. var distance;
  557. if (meshesOrMinMaxVectorAndDistance.min === undefined) { // meshes
  558. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  559. meshesOrMinMaxVector = Mesh.MinMax(meshesOrMinMaxVector);
  560. distance = Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  561. }
  562. else { //minMaxVector and distance
  563. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  564. distance = meshesOrMinMaxVectorAndDistance.distance;
  565. }
  566. this.target = Mesh.Center(meshesOrMinMaxVector);
  567. if (!doNotUpdateMaxZ) {
  568. this.maxZ = distance * 2;
  569. }
  570. }
  571. /**
  572. * @override
  573. * Override Camera.createRigCamera
  574. */
  575. public createRigCamera(name: string, cameraIndex: number): Camera {
  576. switch (this.cameraRigMode) {
  577. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  578. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  579. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  580. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  581. case Camera.RIG_MODE_VR:
  582. var alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? 1 : -1);
  583. return new ArcRotateCamera(name, this.alpha + alphaShift, this.beta, this.radius, this.target, this.getScene());
  584. }
  585. return null;
  586. }
  587. /**
  588. * @override
  589. * Override Camera._updateRigCameras
  590. */
  591. public _updateRigCameras() {
  592. switch (this.cameraRigMode) {
  593. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  594. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  595. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  596. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  597. case Camera.RIG_MODE_VR:
  598. var camLeft = <ArcRotateCamera>this._rigCameras[0];
  599. var camRight = <ArcRotateCamera>this._rigCameras[1];
  600. camLeft.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
  601. camRight.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
  602. camLeft.beta = camRight.beta = this.beta;
  603. camLeft.radius = camRight.radius = this.radius;
  604. break;
  605. }
  606. super._updateRigCameras();
  607. }
  608. public getTypeName(): string {
  609. return "ArcRotateCamera";
  610. }
  611. }
  612. }