Sin descripción

David Catuhe 1615fe8f27 Merge pull request #3545 from BabylonJS/master hace 8 años
.vscode 4480b79c5e Remove call to getWorldMatrix for determinant hace 8 años
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters hace 8 años
Playground 09be535947 Fix #3542 hace 8 años
Tools 996872628f Fix #3544 hace 8 años
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes hace 8 años
assets 6dc5916ba1 Moving redirects to the right directory hace 8 años
dist 09be535947 Fix #3542 hace 8 años
gui b215e22829 Nightly hace 8 años
inspector d4d72a7822 Inspector (temp) compilation solution hace 8 años
loaders 54d67e3f86 Merge pull request #3494 from TrevorDev/sceneAssetContainer hace 8 años
localDev 030600725f Trying to fix chrome 63 bug hace 8 años
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin hace 8 años
postProcessLibrary 257de4f0e2 Fix type definition hace 8 años
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore hace 8 años
sandbox a7da9325fc Change sandbox to play only the first glTF animation hace 8 años
serializers dc36f7b486 Nightly hace 8 años
src 1615fe8f27 Merge pull request #3545 from BabylonJS/master hace 8 años
tests a81874a674 Merge branch 'master' into BrowserStack hace 8 años
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS hace 10 años
.gitignore 079139befb Missing files hace 8 años
.gitmodules eb1b2745f6 DAE Exporter hace 12 años
.travis.yml 9bc9f0d3d4 Run on Trusty hace 8 años
bower.json 34ad342456 Update bower.json to latest version hace 9 años
contributing.md c8c6d6876a Update contributing.md hace 9 años
favicon.ico 13ede5cad9 Browser stack readyness hace 8 años
license.md 4f44f2ce56 Moved license to a separate file hace 8 años
package.json cb5e7e2805 npm update hace 8 años
readme.md abe612ff44 Corrects the information in the comments. hace 8 años
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 hace 8 años
what's new.md 3411e64178 First mega merge hace 8 años

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.