MaterialHelper.PushAttributesForInstances (MarkusBillharz)VRExperienceHelper.exitVROnDoubleTap (Deltakosh)Scene.getTextureByUniqueID (aWeirdo)VideoDome (RaananW)vertexSource and fragmentSource parameters to ShaderMaterial (Deltakosh)ShadowGenerator (Deltakosh)SSAORenderingPipeline and SSAO2RenderingPipeline (Deltakosh)Tools.CreateScreenshotAsync and Tools.CreateScreenshotUsingRenderTargetAsync (mehmetoguzderin)Color3.toHSV(), Color3.toHSVToRef() and Color3.HSVtoRGBToRef() (Deltakosh)ShadowGenerator.onAfterShadowMapRenderObservable and ShadowGenerator.onAfterShadowMapMeshRenderObservable (Deltakosh)PhotoDome (Deltakosh)TransformNode.instantiateHierarchy() which try to instantiate (or clone) a node and its entire hiearchy (Deltakosh)BILLBOARDMODE_USE_POSITION flag to billboards allowing use of camera positioning instead of orientation for mesh rotation (delaneyj)ShaderMaterial.setColor4Array (JonathanTron)ShaderMaterial.setArray4 (JonathanTron)scene.environmentIntensity to control the IBL strength overall in a scene (Sebavan)WaterMaterial (julien-moreau)size of screenshot methods (Dok11)ISoundOptions.skipCodecCheck to make Sound more flexible with URLs (nbduke)Scene.audioListenerPositionProvider property, to enable setting custom position of audio listener (Foxhoundn)Ray.intersectsAxis to translate screen to axis coordinates without checking collisions (horusscope)disableMobilePrompt option to InputText for OculusQuest(and other android base VR devices) (shinyoshiaki)Button.delegatePickingToChildren to let buttons delegate hit testing to embedded controls (Deltakosh)Container.maxLayoutCycle and Container.logLayoutCycleErrors to get more control over layout cycles (Deltakosh)StackPanel.ignoreLayoutWarnings to disable console warnings when controls with percentage size are added to a StackPanel (Deltakosh)AnimationGroup serialization (Drigax)goToFrame when going back in time now correctly triggers future events when reached (zakhenry)bu and bv being returned is actually bv and bw. (bghgary)CubeTexture to keep custom filesList when serializing/parsing (julien-moreau)StandardRenderingPipeline to properly dispose post-processes from attached cameras (julien-moreau)VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. (julien-moreau)Tools.ExtractMinAndMaxIndexed and Tools.ExtractMinAndMax are now ambiant functions (available on BABYLON.extractMinAndMaxIndexed and BABYLON.extractMinAndMax) (Deltakosh)Tools.QueueNewFrame was removed in favor of Engine.QueueNewFrame (Deltakosh)