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|
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var BABYLON;
- (function (BABYLON) {
- var PointerEventTypes = (function () {
- function PointerEventTypes() {
- }
- Object.defineProperty(PointerEventTypes, "POINTERDOWN", {
- get: function () {
- return PointerEventTypes._POINTERDOWN;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PointerEventTypes, "POINTERUP", {
- get: function () {
- return PointerEventTypes._POINTERUP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PointerEventTypes, "POINTERMOVE", {
- get: function () {
- return PointerEventTypes._POINTERMOVE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PointerEventTypes, "POINTERWHEEL", {
- get: function () {
- return PointerEventTypes._POINTERWHEEL;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PointerEventTypes, "POINTERPICK", {
- get: function () {
- return PointerEventTypes._POINTERPICK;
- },
- enumerable: true,
- configurable: true
- });
- PointerEventTypes._POINTERDOWN = 0x01;
- PointerEventTypes._POINTERUP = 0x02;
- PointerEventTypes._POINTERMOVE = 0x04;
- PointerEventTypes._POINTERWHEEL = 0x08;
- PointerEventTypes._POINTERPICK = 0x10;
- return PointerEventTypes;
- }());
- BABYLON.PointerEventTypes = PointerEventTypes;
- var PointerInfoBase = (function () {
- function PointerInfoBase(type, event) {
- this.type = type;
- this.event = event;
- }
- return PointerInfoBase;
- }());
- BABYLON.PointerInfoBase = PointerInfoBase;
- /**
- * This class is used to store pointer related info for the onPrePointerObservable event.
- * Set the skipOnPointerObservable property to true if you want the engine to stop any process after this event is triggered, even not calling onPointerObservable
- */
- var PointerInfoPre = (function (_super) {
- __extends(PointerInfoPre, _super);
- function PointerInfoPre(type, event, localX, localY) {
- _super.call(this, type, event);
- this.skipOnPointerObservable = false;
- this.localPosition = new BABYLON.Vector2(localX, localY);
- }
- return PointerInfoPre;
- }(PointerInfoBase));
- BABYLON.PointerInfoPre = PointerInfoPre;
- /**
- * This type contains all the data related to a pointer event in Babylon.js.
- * The event member is an instance of PointerEvent for all types except PointerWheel and is of type MouseWheelEvent when type equals PointerWheel. The different event types can be found in the PointerEventTypes class.
- */
- var PointerInfo = (function (_super) {
- __extends(PointerInfo, _super);
- function PointerInfo(type, event, pickInfo) {
- _super.call(this, type, event);
- this.pickInfo = pickInfo;
- }
- return PointerInfo;
- }(PointerInfoBase));
- BABYLON.PointerInfo = PointerInfo;
- /**
- * Represents a scene to be rendered by the engine.
- * @see http://doc.babylonjs.com/page.php?p=21911
- */
- var Scene = (function () {
- /**
- * @constructor
- * @param {BABYLON.Engine} engine - the engine to be used to render this scene.
- */
- function Scene(engine) {
- // Members
- this.autoClear = true;
- this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- this.forceWireframe = false;
- this.forcePointsCloud = false;
- this.forceShowBoundingBoxes = false;
- this.animationsEnabled = true;
- this.constantlyUpdateMeshUnderPointer = false;
- this.hoverCursor = "pointer";
- // Events
- /**
- * An event triggered when the scene is disposed.
- * @type {BABYLON.Observable}
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * An event triggered before rendering the scene
- * @type {BABYLON.Observable}
- */
- this.onBeforeRenderObservable = new BABYLON.Observable();
- /**
- * An event triggered after rendering the scene
- * @type {BABYLON.Observable}
- */
- this.onAfterRenderObservable = new BABYLON.Observable();
- /**
- * An event triggered when the scene is ready
- * @type {BABYLON.Observable}
- */
- this.onReadyObservable = new BABYLON.Observable();
- /**
- * An event triggered before rendering a camera
- * @type {BABYLON.Observable}
- */
- this.onBeforeCameraRenderObservable = new BABYLON.Observable();
- /**
- * An event triggered after rendering a camera
- * @type {BABYLON.Observable}
- */
- this.onAfterCameraRenderObservable = new BABYLON.Observable();
- /**
- * An event triggered when a camera is created
- * @type {BABYLON.Observable}
- */
- this.onNewCameraAddedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a camera is removed
- * @type {BABYLON.Observable}
- */
- this.onCameraRemovedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a light is created
- * @type {BABYLON.Observable}
- */
- this.onNewLightAddedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a light is removed
- * @type {BABYLON.Observable}
- */
- this.onLightRemovedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a geometry is created
- * @type {BABYLON.Observable}
- */
- this.onNewGeometryAddedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a geometry is removed
- * @type {BABYLON.Observable}
- */
- this.onGeometryRemovedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a mesh is created
- * @type {BABYLON.Observable}
- */
- this.onNewMeshAddedObservable = new BABYLON.Observable();
- /**
- * An event triggered when a mesh is removed
- * @type {BABYLON.Observable}
- */
- this.onMeshRemovedObservable = new BABYLON.Observable();
- // Animations
- this.animations = [];
- /**
- * This observable event is triggered when any mouse event registered during Scene.attach() is called BEFORE the 3D engine to process anything (mesh/sprite picking for instance).
- * You have the possibility to skip the 3D Engine process and the call to onPointerObservable by setting PointerInfoBase.skipOnPointerObservable to true
- */
- this.onPrePointerObservable = new BABYLON.Observable();
- /**
- * Observable event triggered each time an input event is received from the rendering canvas
- */
- this.onPointerObservable = new BABYLON.Observable();
- this.cameraToUseForPointers = null; // Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
- this._startingPointerPosition = new BABYLON.Vector2(0, 0);
- this._startingPointerTime = 0;
- // Fog
- /**
- * is fog enabled on this scene.
- * @type {boolean}
- */
- this.fogEnabled = true;
- this.fogMode = Scene.FOGMODE_NONE;
- this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.fogDensity = 0.1;
- this.fogStart = 0;
- this.fogEnd = 1000.0;
- // Lights
- /**
- * is shadow enabled on this scene.
- * @type {boolean}
- */
- this.shadowsEnabled = true;
- /**
- * is light enabled on this scene.
- * @type {boolean}
- */
- this.lightsEnabled = true;
- /**
- * All of the lights added to this scene.
- * @see BABYLON.Light
- * @type {BABYLON.Light[]}
- */
- this.lights = new Array();
- // Cameras
- /**
- * All of the cameras added to this scene.
- * @see BABYLON.Camera
- * @type {BABYLON.Camera[]}
- */
- this.cameras = new Array();
- this.activeCameras = new Array();
- // Meshes
- /**
- * All of the (abstract) meshes added to this scene.
- * @see BABYLON.AbstractMesh
- * @type {BABYLON.AbstractMesh[]}
- */
- this.meshes = new Array();
- // Geometries
- this._geometries = new Array();
- this.materials = new Array();
- this.multiMaterials = new Array();
- this.defaultMaterial = new BABYLON.StandardMaterial("default material", this);
- // Textures
- this.texturesEnabled = true;
- this.textures = new Array();
- // Particles
- this.particlesEnabled = true;
- this.particleSystems = new Array();
- // Sprites
- this.spritesEnabled = true;
- this.spriteManagers = new Array();
- // Layers
- this.layers = new Array();
- // Skeletons
- this.skeletonsEnabled = true;
- this.skeletons = new Array();
- // Lens flares
- this.lensFlaresEnabled = true;
- this.lensFlareSystems = new Array();
- // Collisions
- this.collisionsEnabled = true;
- this.gravity = new BABYLON.Vector3(0, -9.807, 0);
- // Postprocesses
- this.postProcessesEnabled = true;
- // Customs render targets
- this.renderTargetsEnabled = true;
- this.dumpNextRenderTargets = false;
- this.customRenderTargets = new Array();
- // Imported meshes
- this.importedMeshesFiles = new Array();
- // Probes
- this.probesEnabled = true;
- this.reflectionProbes = new Array();
- this._actionManagers = new Array();
- this._meshesForIntersections = new BABYLON.SmartArray(256);
- // Procedural textures
- this.proceduralTexturesEnabled = true;
- this._proceduralTextures = new Array();
- this.soundTracks = new Array();
- this._audioEnabled = true;
- this._headphone = false;
- // Performance counters
- this._totalMeshesCounter = new BABYLON.PerfCounter();
- this._totalLightsCounter = new BABYLON.PerfCounter();
- this._totalMaterialsCounter = new BABYLON.PerfCounter();
- this._totalTexturesCounter = new BABYLON.PerfCounter();
- this._totalVertices = new BABYLON.PerfCounter();
- this._activeIndices = new BABYLON.PerfCounter();
- this._activeParticles = new BABYLON.PerfCounter();
- this._lastFrameDuration = new BABYLON.PerfCounter();
- this._evaluateActiveMeshesDuration = new BABYLON.PerfCounter();
- this._renderTargetsDuration = new BABYLON.PerfCounter();
- this._particlesDuration = new BABYLON.PerfCounter();
- this._renderDuration = new BABYLON.PerfCounter();
- this._spritesDuration = new BABYLON.PerfCounter();
- this._activeBones = new BABYLON.PerfCounter();
- this._renderId = 0;
- this._executeWhenReadyTimeoutId = -1;
- this._intermediateRendering = false;
- this._toBeDisposed = new BABYLON.SmartArray(256);
- this._pendingData = []; //ANY
- this._activeMeshes = new BABYLON.SmartArray(256);
- this._processedMaterials = new BABYLON.SmartArray(256);
- this._renderTargets = new BABYLON.SmartArray(256);
- this._activeParticleSystems = new BABYLON.SmartArray(256);
- this._activeSkeletons = new BABYLON.SmartArray(32);
- this._softwareSkinnedMeshes = new BABYLON.SmartArray(32);
- this._activeAnimatables = new Array();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._edgesRenderers = new BABYLON.SmartArray(16);
- this._uniqueIdCounter = 0;
- this._engine = engine;
- engine.scenes.push(this);
- this._renderingManager = new BABYLON.RenderingManager(this);
- this.postProcessManager = new BABYLON.PostProcessManager(this);
- this.postProcessRenderPipelineManager = new BABYLON.PostProcessRenderPipelineManager();
- this._boundingBoxRenderer = new BABYLON.BoundingBoxRenderer(this);
- if (BABYLON.OutlineRenderer) {
- this._outlineRenderer = new BABYLON.OutlineRenderer(this);
- }
- this.attachControl();
- if (BABYLON.SoundTrack) {
- this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true });
- }
- //simplification queue
- if (BABYLON.SimplificationQueue) {
- this.simplificationQueue = new BABYLON.SimplificationQueue();
- }
- //collision coordinator initialization. For now legacy per default.
- this.workerCollisions = false; //(!!Worker && (!!BABYLON.CollisionWorker || BABYLON.WorkerIncluded));
- }
- Object.defineProperty(Scene, "FOGMODE_NONE", {
- get: function () {
- return Scene._FOGMODE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP", {
- get: function () {
- return Scene._FOGMODE_EXP;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_EXP2", {
- get: function () {
- return Scene._FOGMODE_EXP2;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene, "FOGMODE_LINEAR", {
- get: function () {
- return Scene._FOGMODE_LINEAR;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "onDispose", {
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "beforeRender", {
- set: function (callback) {
- if (this._onBeforeRenderObserver) {
- this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
- }
- this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "afterRender", {
- set: function (callback) {
- if (this._onAfterRenderObserver) {
- this.onAfterRenderObservable.remove(this._onAfterRenderObserver);
- }
- this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "beforeCameraRender", {
- set: function (callback) {
- if (this._onBeforeCameraRenderObserver) {
- this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);
- }
- this._onBeforeCameraRenderObserver = this.onBeforeCameraRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "afterCameraRender", {
- set: function (callback) {
- if (this._onAfterCameraRenderObserver) {
- this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);
- }
- this._onAfterCameraRenderObserver = this.onAfterCameraRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "unTranslatedPointer", {
- get: function () {
- return new BABYLON.Vector2(this._unTranslatedPointerX, this._unTranslatedPointerY);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "debugLayer", {
- // Properties
- get: function () {
- if (!this._debugLayer) {
- this._debugLayer = new BABYLON.DebugLayer(this);
- }
- return this._debugLayer;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "workerCollisions", {
- get: function () {
- return this._workerCollisions;
- },
- set: function (enabled) {
- enabled = (enabled && !!Worker);
- this._workerCollisions = enabled;
- if (this.collisionCoordinator) {
- this.collisionCoordinator.destroy();
- }
- this.collisionCoordinator = enabled ? new BABYLON.CollisionCoordinatorWorker() : new BABYLON.CollisionCoordinatorLegacy();
- this.collisionCoordinator.init(this);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "SelectionOctree", {
- get: function () {
- return this._selectionOctree;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "meshUnderPointer", {
- /**
- * The mesh that is currently under the pointer.
- * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none.
- */
- get: function () {
- return this._pointerOverMesh;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerX", {
- /**
- * Current on-screen X position of the pointer
- * @return {number} X position of the pointer
- */
- get: function () {
- return this._pointerX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Scene.prototype, "pointerY", {
- /**
- * Current on-screen Y position of the pointer
- * @return {number} Y position of the pointer
- */
- get: function () {
- return this._pointerY;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getCachedMaterial = function () {
- return this._cachedMaterial;
- };
- Scene.prototype.getBoundingBoxRenderer = function () {
- return this._boundingBoxRenderer;
- };
- Scene.prototype.getOutlineRenderer = function () {
- return this._outlineRenderer;
- };
- Scene.prototype.getEngine = function () {
- return this._engine;
- };
- Scene.prototype.getTotalVertices = function () {
- return this._totalVertices.current;
- };
- Object.defineProperty(Scene.prototype, "totalVerticesPerfCounter", {
- get: function () {
- return this._totalVertices;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getActiveIndices = function () {
- return this._activeIndices.current;
- };
- Object.defineProperty(Scene.prototype, "totalActiveIndicesPerfCounter", {
- get: function () {
- return this._activeIndices;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getActiveParticles = function () {
- return this._activeParticles.current;
- };
- Object.defineProperty(Scene.prototype, "activeParticlesPerfCounter", {
- get: function () {
- return this._activeParticles;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getActiveBones = function () {
- return this._activeBones.current;
- };
- Object.defineProperty(Scene.prototype, "activeBonesPerfCounter", {
- get: function () {
- return this._activeBones;
- },
- enumerable: true,
- configurable: true
- });
- // Stats
- Scene.prototype.getLastFrameDuration = function () {
- return this._lastFrameDuration.current;
- };
- Object.defineProperty(Scene.prototype, "lastFramePerfCounter", {
- get: function () {
- return this._lastFrameDuration;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getEvaluateActiveMeshesDuration = function () {
- return this._evaluateActiveMeshesDuration.current;
- };
- Object.defineProperty(Scene.prototype, "evaluateActiveMeshesDurationPerfCounter", {
- get: function () {
- return this._evaluateActiveMeshesDuration;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- Scene.prototype.getRenderTargetsDuration = function () {
- return this._renderTargetsDuration.current;
- };
- Scene.prototype.getRenderDuration = function () {
- return this._renderDuration.current;
- };
- Object.defineProperty(Scene.prototype, "renderDurationPerfCounter", {
- get: function () {
- return this._renderDuration;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getParticlesDuration = function () {
- return this._particlesDuration.current;
- };
- Object.defineProperty(Scene.prototype, "particlesDurationPerfCounter", {
- get: function () {
- return this._particlesDuration;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getSpritesDuration = function () {
- return this._spritesDuration.current;
- };
- Object.defineProperty(Scene.prototype, "spriteDuractionPerfCounter", {
- get: function () {
- return this._spritesDuration;
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.getAnimationRatio = function () {
- return this._animationRatio;
- };
- Scene.prototype.getRenderId = function () {
- return this._renderId;
- };
- Scene.prototype.incrementRenderId = function () {
- this._renderId++;
- };
- Scene.prototype._updatePointerPosition = function (evt) {
- var canvasRect = this._engine.getRenderingCanvasClientRect();
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- this._unTranslatedPointerX = this._pointerX;
- this._unTranslatedPointerY = this._pointerY;
- if (this.cameraToUseForPointers) {
- this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
- this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
- }
- };
- // Pointers handling
- /**
- * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
- * @param attachUp defines if you want to attach events to pointerup
- * @param attachDown defines if you want to attach events to pointerdown
- * @param attachMove defines if you want to attach events to pointermove
- */
- Scene.prototype.attachControl = function (attachUp, attachDown, attachMove) {
- var _this = this;
- if (attachUp === void 0) { attachUp = true; }
- if (attachDown === void 0) { attachDown = true; }
- if (attachMove === void 0) { attachMove = true; }
- var spritePredicate = function (sprite) {
- return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
- };
- this._onPointerMove = function (evt) {
- _this._updatePointerPosition(evt);
- // PreObservable support
- if (_this.onPrePointerObservable.hasObservers()) {
- var type = evt.type === "mousewheel" || evt.type === "DOMMouseScroll" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- var pi = new PointerInfoPre(type, evt, _this._unTranslatedPointerX, _this._unTranslatedPointerY);
- _this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (!_this.cameraToUseForPointers && !_this.activeCamera) {
- return;
- }
- var canvas = _this._engine.getRenderingCanvas();
- if (!_this.pointerMovePredicate) {
- _this.pointerMovePredicate = function (mesh) { return mesh.isPickable && mesh.isVisible && mesh.isReady() && (_this.constantlyUpdateMeshUnderPointer || mesh.actionManager !== null && mesh.actionManager !== undefined); };
- }
- // Meshes
- var pickResult = _this.pick(_this._unTranslatedPointerX, _this._unTranslatedPointerY, _this.pointerMovePredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- _this.setPointerOverSprite(null);
- _this.setPointerOverMesh(pickResult.pickedMesh);
- if (_this._pointerOverMesh.actionManager && _this._pointerOverMesh.actionManager.hasPointerTriggers) {
- canvas.style.cursor = _this.hoverCursor;
- }
- else {
- canvas.style.cursor = "";
- }
- }
- else {
- _this.setPointerOverMesh(null);
- // Sprites
- pickResult = _this.pickSprite(_this._unTranslatedPointerX, _this._unTranslatedPointerY, spritePredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- canvas.style.cursor = _this.hoverCursor;
- _this.setPointerOverSprite(pickResult.pickedSprite);
- }
- else {
- _this.setPointerOverSprite(null);
- // Restore pointer
- canvas.style.cursor = "";
- }
- }
- if (_this.onPointerMove) {
- _this.onPointerMove(evt, pickResult);
- }
- if (_this.onPointerObservable.hasObservers()) {
- var type = evt.type === "mousewheel" || evt.type === "DOMMouseScroll" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- var pi = new PointerInfo(type, evt, pickResult);
- _this.onPointerObservable.notifyObservers(pi, type);
- }
- };
- this._onPointerDown = function (evt) {
- _this._updatePointerPosition(evt);
- // PreObservable support
- if (_this.onPrePointerObservable.hasObservers()) {
- var type = PointerEventTypes.POINTERDOWN;
- var pi = new PointerInfoPre(type, evt, _this._unTranslatedPointerX, _this._unTranslatedPointerY);
- _this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (!_this.cameraToUseForPointers && !_this.activeCamera) {
- return;
- }
- _this._startingPointerPosition.x = _this._pointerX;
- _this._startingPointerPosition.y = _this._pointerY;
- _this._startingPointerTime = new Date().getTime();
- if (!_this.pointerDownPredicate) {
- _this.pointerDownPredicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && (!mesh.actionManager || mesh.actionManager.hasPointerTriggers);
- };
- }
- // Meshes
- _this._pickedDownMesh = null;
- var pickResult = _this.pick(_this._unTranslatedPointerX, _this._unTranslatedPointerY, _this.pointerDownPredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (pickResult.pickedMesh.actionManager) {
- _this._pickedDownMesh = pickResult.pickedMesh;
- if (pickResult.pickedMesh.actionManager.hasPickTriggers) {
- switch (evt.button) {
- case 0:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickDownTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- if (pickResult.pickedMesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnLongPressTrigger)) {
- var that = _this;
- window.setTimeout(function () {
- var pickResult = that.pick(that._unTranslatedPointerX, that._unTranslatedPointerY, function (mesh) { return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnLongPressTrigger); }, false, that.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (pickResult.pickedMesh.actionManager) {
- if (that._startingPointerTime !== 0 && ((new Date().getTime() - that._startingPointerTime) > BABYLON.ActionManager.LongPressDelay) && (Math.abs(that._startingPointerPosition.x - that._pointerX) < BABYLON.ActionManager.DragMovementThreshold && Math.abs(that._startingPointerPosition.y - that._pointerY) < BABYLON.ActionManager.DragMovementThreshold)) {
- that._startingPointerTime = 0;
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLongPressTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- }, BABYLON.ActionManager.LongPressDelay);
- }
- }
- }
- if (_this.onPointerDown) {
- _this.onPointerDown(evt, pickResult);
- }
- if (_this.onPointerObservable.hasObservers()) {
- var type = PointerEventTypes.POINTERDOWN;
- var pi = new PointerInfo(type, evt, pickResult);
- _this.onPointerObservable.notifyObservers(pi, type);
- }
- // Sprites
- _this._pickedDownSprite = null;
- if (_this.spriteManagers.length > 0) {
- pickResult = _this.pickSprite(_this._unTranslatedPointerX, _this._unTranslatedPointerY, spritePredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- _this._pickedDownSprite = pickResult.pickedSprite;
- switch (evt.button) {
- case 0:
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- break;
- case 1:
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- break;
- case 2:
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- break;
- }
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPickDownTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- }
- }
- }
- };
- this._onPointerUp = function (evt) {
- _this._updatePointerPosition(evt);
- // PreObservable support
- if (_this.onPrePointerObservable.hasObservers()) {
- var type = PointerEventTypes.POINTERUP;
- var pi = new PointerInfoPre(type, evt, _this._unTranslatedPointerX, _this._unTranslatedPointerY);
- _this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (!_this.cameraToUseForPointers && !_this.activeCamera) {
- return;
- }
- if (!_this.pointerUpPredicate) {
- _this.pointerUpPredicate = function (mesh) {
- return mesh.isPickable && mesh.isVisible && mesh.isReady() && (!mesh.actionManager || (mesh.actionManager.hasPickTriggers || mesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnLongPressTrigger)));
- };
- }
- // Meshes
- var pickResult = _this.pick(_this._unTranslatedPointerX, _this._unTranslatedPointerY, _this.pointerUpPredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (_this._pickedDownMesh != null && pickResult.pickedMesh == _this._pickedDownMesh) {
- if (_this.onPointerPick) {
- _this.onPointerPick(evt, pickResult);
- }
- if (_this.onPointerObservable.hasObservers()) {
- var type = PointerEventTypes.POINTERPICK;
- var pi = new PointerInfo(type, evt, pickResult);
- _this.onPointerObservable.notifyObservers(pi, type);
- }
- }
- if (pickResult.pickedMesh.actionManager) {
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickUpTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- if (Math.abs(_this._startingPointerPosition.x - _this._pointerX) < BABYLON.ActionManager.DragMovementThreshold && Math.abs(_this._startingPointerPosition.y - _this._pointerY) < BABYLON.ActionManager.DragMovementThreshold) {
- pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- if (_this._pickedDownMesh && _this._pickedDownMesh !== pickResult.pickedMesh) {
- _this._pickedDownMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickOutTrigger, BABYLON.ActionEvent.CreateNew(_this._pickedDownMesh, evt));
- }
- if (_this.onPointerUp) {
- _this.onPointerUp(evt, pickResult);
- }
- if (_this.onPointerObservable.hasObservers()) {
- var type = PointerEventTypes.POINTERUP;
- var pi = new PointerInfo(type, evt, pickResult);
- _this.onPointerObservable.notifyObservers(pi, type);
- }
- _this._startingPointerTime = 0;
- // Sprites
- if (_this.spriteManagers.length > 0) {
- pickResult = _this.pickSprite(_this._unTranslatedPointerX, _this._unTranslatedPointerY, spritePredicate, false, _this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPickUpTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- if (Math.abs(_this._startingPointerPosition.x - _this._pointerX) < BABYLON.ActionManager.DragMovementThreshold && Math.abs(_this._startingPointerPosition.y - _this._pointerY) < BABYLON.ActionManager.DragMovementThreshold) {
- pickResult.pickedSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, _this, evt));
- }
- }
- }
- if (_this._pickedDownSprite && _this._pickedDownSprite !== pickResult.pickedSprite) {
- _this._pickedDownSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPickOutTrigger, BABYLON.ActionEvent.CreateNewFromSprite(_this._pickedDownSprite, _this, evt));
- }
- }
- };
- this._onKeyDown = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- this._onKeyUp = function (evt) {
- if (_this.actionManager) {
- _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
- }
- };
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- var canvas = this._engine.getRenderingCanvas();
- if (attachMove) {
- canvas.addEventListener(eventPrefix + "move", this._onPointerMove, false);
- // Wheel
- canvas.addEventListener('mousewheel', this._onPointerMove, false);
- canvas.addEventListener('DOMMouseScroll', this._onPointerMove, false);
- }
- if (attachDown) {
- canvas.addEventListener(eventPrefix + "down", this._onPointerDown, false);
- }
- if (attachUp) {
- canvas.addEventListener(eventPrefix + "up", this._onPointerUp, false);
- }
- canvas.tabIndex = 1;
- canvas.addEventListener("keydown", this._onKeyDown, false);
- canvas.addEventListener("keyup", this._onKeyUp, false);
- };
- Scene.prototype.detachControl = function () {
- var eventPrefix = BABYLON.Tools.GetPointerPrefix();
- var canvas = this._engine.getRenderingCanvas();
- canvas.removeEventListener(eventPrefix + "move", this._onPointerMove);
- canvas.removeEventListener(eventPrefix + "down", this._onPointerDown);
- canvas.removeEventListener(eventPrefix + "up", this._onPointerUp);
- // Wheel
- canvas.removeEventListener('mousewheel', this._onPointerMove);
- canvas.removeEventListener('DOMMouseScroll', this._onPointerMove);
- canvas.removeEventListener("keydown", this._onKeyDown);
- canvas.removeEventListener("keyup", this._onKeyUp);
- };
- // Ready
- Scene.prototype.isReady = function () {
- if (this._pendingData.length > 0) {
- return false;
- }
- var index;
- for (index = 0; index < this._geometries.length; index++) {
- var geometry = this._geometries[index];
- if (geometry.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- }
- for (index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (!mesh.isReady()) {
- return false;
- }
- var mat = mesh.material;
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- Scene.prototype.resetCachedMaterial = function () {
- this._cachedMaterial = null;
- };
- Scene.prototype.registerBeforeRender = function (func) {
- this.onBeforeRenderObservable.add(func);
- };
- Scene.prototype.unregisterBeforeRender = function (func) {
- this.onBeforeRenderObservable.removeCallback(func);
- };
- Scene.prototype.registerAfterRender = function (func) {
- this.onAfterRenderObservable.add(func);
- };
- Scene.prototype.unregisterAfterRender = function (func) {
- this.onAfterRenderObservable.removeCallback(func);
- };
- Scene.prototype._addPendingData = function (data) {
- this._pendingData.push(data);
- };
- Scene.prototype._removePendingData = function (data) {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- };
- Scene.prototype.getWaitingItemsCount = function () {
- return this._pendingData.length;
- };
- /**
- * Registers a function to be executed when the scene is ready.
- * @param {Function} func - the function to be executed.
- */
- Scene.prototype.executeWhenReady = function (func) {
- var _this = this;
- this.onReadyObservable.add(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- Scene.prototype._checkIsReady = function () {
- var _this = this;
- if (this.isReady()) {
- this.onReadyObservable.notifyObservers(this);
- this.onReadyObservable.clear();
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- _this._checkIsReady();
- }, 150);
- };
- // Animations
- /**
- * Will start the animation sequence of a given target
- * @param target - the target
- * @param {number} from - from which frame should animation start
- * @param {number} to - till which frame should animation run.
- * @param {boolean} [loop] - should the animation loop
- * @param {number} [speedRatio] - the speed in which to run the animation
- * @param {Function} [onAnimationEnd] function to be executed when the animation ended.
- * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params.
- * @return {BABYLON.Animatable} the animatable object created for this animation
- * @see BABYLON.Animatable
- * @see http://doc.babylonjs.com/page.php?p=22081
- */
- Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd, animatable) {
- if (speedRatio === void 0) { speedRatio = 1.0; }
- this.stopAnimation(target);
- if (!animatable) {
- animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
- }
- // Local animations
- if (target.animations) {
- animatable.appendAnimations(target, target.animations);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
- }
- }
- animatable.reset();
- return animatable;
- };
- Scene.prototype.beginDirectAnimation = function (target, animations, from, to, loop, speedRatio, onAnimationEnd) {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- var animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
- return animatable;
- };
- Scene.prototype.getAnimatableByTarget = function (target) {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- return this._activeAnimatables[index];
- }
- }
- return null;
- };
- Object.defineProperty(Scene.prototype, "Animatables", {
- get: function () {
- return this._activeAnimatables;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Will stop the animation of the given target
- * @param target - the target
- * @see beginAnimation
- */
- Scene.prototype.stopAnimation = function (target) {
- var animatable = this.getAnimatableByTarget(target);
- if (animatable) {
- animatable.stop();
- }
- };
- Scene.prototype._animate = function () {
- if (!this.animationsEnabled || this._activeAnimatables.length === 0) {
- return;
- }
- if (!this._animationStartDate) {
- if (this._pendingData.length > 0) {
- return;
- }
- this._animationStartDate = BABYLON.Tools.Now;
- }
- // Getting time
- var now = BABYLON.Tools.Now;
- var delay = now - this._animationStartDate;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- this._activeAnimatables[index]._animate(delay);
- }
- };
- // Matrix
- Scene.prototype.getViewMatrix = function () {
- return this._viewMatrix;
- };
- Scene.prototype.getProjectionMatrix = function () {
- return this._projectionMatrix;
- };
- Scene.prototype.getTransformMatrix = function () {
- return this._transformMatrix;
- };
- Scene.prototype.setTransformMatrix = function (view, projection) {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- // Update frustum
- if (!this._frustumPlanes) {
- this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix);
- }
- else {
- BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- };
- // Methods
- Scene.prototype.addMesh = function (newMesh) {
- newMesh.uniqueId = this._uniqueIdCounter++;
- var position = this.meshes.push(newMesh);
- //notify the collision coordinator
- this.collisionCoordinator.onMeshAdded(newMesh);
- this.onNewMeshAddedObservable.notifyObservers(newMesh);
- };
- Scene.prototype.removeMesh = function (toRemove) {
- var index = this.meshes.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.meshes.splice(index, 1);
- }
- //notify the collision coordinator
- this.collisionCoordinator.onMeshRemoved(toRemove);
- this.onMeshRemovedObservable.notifyObservers(toRemove);
- return index;
- };
- Scene.prototype.removeSkeleton = function (toRemove) {
- var index = this.skeletons.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.skeletons.splice(index, 1);
- }
- return index;
- };
- Scene.prototype.removeLight = function (toRemove) {
- var index = this.lights.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.lights.splice(index, 1);
- }
- this.onLightRemovedObservable.notifyObservers(toRemove);
- return index;
- };
- Scene.prototype.removeCamera = function (toRemove) {
- var index = this.cameras.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.cameras.splice(index, 1);
- }
- // Remove from activeCameras
- var index2 = this.activeCameras.indexOf(toRemove);
- if (index2 !== -1) {
- // Remove from the scene if mesh found
- this.activeCameras.splice(index2, 1);
- }
- // Reset the activeCamera
- if (this.activeCamera === toRemove) {
- if (this.cameras.length > 0) {
- this.activeCamera = this.cameras[0];
- }
- else {
- this.activeCamera = null;
- }
- }
- this.onCameraRemovedObservable.notifyObservers(toRemove);
- return index;
- };
- Scene.prototype.addLight = function (newLight) {
- newLight.uniqueId = this._uniqueIdCounter++;
- var position = this.lights.push(newLight);
- this.onNewLightAddedObservable.notifyObservers(newLight);
- };
- Scene.prototype.addCamera = function (newCamera) {
- newCamera.uniqueId = this._uniqueIdCounter++;
- var position = this.cameras.push(newCamera);
- this.onNewCameraAddedObservable.notifyObservers(newCamera);
- };
- /**
- * Switch active camera
- * @param {Camera} newCamera - new active camera
- * @param {boolean} attachControl - call attachControl for the new active camera (default: true)
- */
- Scene.prototype.swithActiveCamera = function (newCamera, attachControl) {
- if (attachControl === void 0) { attachControl = true; }
- var canvas = this._engine.getRenderingCanvas();
- this.activeCamera.detachControl(canvas);
- this.activeCamera = newCamera;
- if (attachControl) {
- newCamera.attachControl(canvas);
- }
- };
- /**
- * sets the active camera of the scene using its ID
- * @param {string} id - the camera's ID
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByID = function (id) {
- var camera = this.getCameraByID(id);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * sets the active camera of the scene using its name
- * @param {string} name - the camera's name
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- Scene.prototype.setActiveCameraByName = function (name) {
- var camera = this.getCameraByName(name);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- };
- /**
- * get a material using its id
- * @param {string} the material's ID
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByID = function (id) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- };
- /**
- * get a material using its name
- * @param {string} the material's name
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- Scene.prototype.getMaterialByName = function (name) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- };
- Scene.prototype.getLensFlareSystemByName = function (name) {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].name === name) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- };
- Scene.prototype.getLensFlareSystemByID = function (id) {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].id === id) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByID = function (id) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- return null;
- };
- Scene.prototype.getCameraByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].uniqueId === uniqueId) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a camera using its name
- * @param {string} the camera's name
- * @return {BABYLON.Camera|null} the camera or null if none found.
- */
- Scene.prototype.getCameraByName = function (name) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- };
- /**
- * get a bone using its id
- * @param {string} the bone's id
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- Scene.prototype.getBoneByID = function (id) {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].id === id) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- };
- /**
- * get a bone using its id
- * @param {string} the bone's name
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- Scene.prototype.getBoneByName = function (name) {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].name === name) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- };
- /**
- * get a light node using its name
- * @param {string} the light's name
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByName = function (name) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].name === name) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its ID
- * @param {string} the light's id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByID = function (id) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a light node using its scene-generated unique ID
- * @param {number} the light's unique id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- Scene.prototype.getLightByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].uniqueId === uniqueId) {
- return this.lights[index];
- }
- }
- return null;
- };
- /**
- * get a particle system by id
- * @param id {number} the particle system id
- * @return {BABYLON.ParticleSystem|null} the corresponding system or null if none found.
- */
- Scene.prototype.getParticleSystemByID = function (id) {
- for (var index = 0; index < this.particleSystems.length; index++) {
- if (this.particleSystems[index].id === id) {
- return this.particleSystems[index];
- }
- }
- return null;
- };
- /**
- * get a geometry using its ID
- * @param {string} the geometry's id
- * @return {BABYLON.Geometry|null} the geometry or null if none found.
- */
- Scene.prototype.getGeometryByID = function (id) {
- for (var index = 0; index < this._geometries.length; index++) {
- if (this._geometries[index].id === id) {
- return this._geometries[index];
- }
- }
- return null;
- };
- /**
- * add a new geometry to this scene.
- * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene.
- * @param {boolean} [force] - force addition, even if a geometry with this ID already exists
- * @return {boolean} was the geometry added or not
- */
- Scene.prototype.pushGeometry = function (geometry, force) {
- if (!force && this.getGeometryByID(geometry.id)) {
- return false;
- }
- this._geometries.push(geometry);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryAdded(geometry);
- this.onNewGeometryAddedObservable.notifyObservers(geometry);
- return true;
- };
- /**
- * Removes an existing geometry
- * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene.
- * @return {boolean} was the geometry removed or not
- */
- Scene.prototype.removeGeometry = function (geometry) {
- var index = this._geometries.indexOf(geometry);
- if (index > -1) {
- this._geometries.splice(index, 1);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryDeleted(geometry);
- this.onGeometryRemovedObservable.notifyObservers(geometry);
- return true;
- }
- return false;
- };
- Scene.prototype.getGeometries = function () {
- return this._geometries;
- };
- /**
- * Get the first added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByID = function (id) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- Scene.prototype.getMeshesByID = function (id) {
- return this.meshes.filter(function (m) {
- return m.id === id;
- });
- };
- /**
- * Get a mesh with its auto-generated unique id
- * @param {number} uniqueId - the unique id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getMeshByUniqueID = function (uniqueId) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].uniqueId === uniqueId) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- Scene.prototype.getLastMeshByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- /**
- * Get a the last added node (Mesh, Camera, Light) found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.Node|null} the node found or null if not found at all.
- */
- Scene.prototype.getLastEntryByID = function (id) {
- var index;
- for (index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (index = this.cameras.length - 1; index >= 0; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (index = this.lights.length - 1; index >= 0; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- Scene.prototype.getNodeByID = function (id) {
- var mesh = this.getMeshByID(id);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByID(id);
- if (light) {
- return light;
- }
- var camera = this.getCameraByID(id);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByID(id);
- return bone;
- };
- Scene.prototype.getNodeByName = function (name) {
- var mesh = this.getMeshByName(name);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByName(name);
- if (light) {
- return light;
- }
- var camera = this.getCameraByName(name);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByName(name);
- return bone;
- };
- Scene.prototype.getMeshByName = function (name) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- };
- Scene.prototype.getSoundByName = function (name) {
- var index;
- if (BABYLON.AudioEngine) {
- for (index = 0; index < this.mainSoundTrack.soundCollection.length; index++) {
- if (this.mainSoundTrack.soundCollection[index].name === name) {
- return this.mainSoundTrack.soundCollection[index];
- }
- }
- for (var sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) {
- for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) {
- if (this.soundTracks[sdIndex].soundCollection[index].name === name) {
- return this.soundTracks[sdIndex].soundCollection[index];
- }
- }
- }
- }
- return null;
- };
- Scene.prototype.getLastSkeletonByID = function (id) {
- for (var index = this.skeletons.length - 1; index >= 0; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonById = function (id) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.getSkeletonByName = function (name) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- Scene.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- Scene.prototype._evaluateSubMesh = function (subMesh, mesh) {
- if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (mesh.showSubMeshesBoundingBox) {
- this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
- }
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concatWithNoDuplicate(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeIndices.addCount(subMesh.indexCount, false);
- this._renderingManager.dispatch(subMesh);
- }
- }
- };
- Scene.prototype._isInIntermediateRendering = function () {
- return this._intermediateRendering;
- };
- Scene.prototype._evaluateActiveMeshes = function () {
- this.activeCamera._activeMeshes.reset();
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- this._softwareSkinnedMeshes.reset();
- this._boundingBoxRenderer.reset();
- this._edgesRenderers.reset();
- // Meshes
- var meshes;
- var len;
- if (this._selectionOctree) {
- var selection = this._selectionOctree.select(this._frustumPlanes);
- meshes = selection.data;
- len = selection.length;
- }
- else {
- len = this.meshes.length;
- meshes = this.meshes;
- }
- for (var meshIndex = 0; meshIndex < len; meshIndex++) {
- var mesh = meshes[meshIndex];
- if (mesh.isBlocked) {
- continue;
- }
- this._totalVertices.addCount(mesh.getTotalVertices(), false);
- if (!mesh.isReady() || !mesh.isEnabled()) {
- continue;
- }
- mesh.computeWorldMatrix();
- // Intersections
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger])) {
- this._meshesForIntersections.pushNoDuplicate(mesh);
- }
- // Switch to current LOD
- var meshLOD = mesh.getLOD(this.activeCamera);
- if (!meshLOD) {
- continue;
- }
- mesh._preActivate();
- if (mesh.alwaysSelectAsActiveMesh || mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- this.activeCamera._activeMeshes.push(mesh);
- mesh._activate(this._renderId);
- this._activeMesh(mesh, meshLOD);
- }
- }
- // Particle systems
- this._particlesDuration.beginMonitoring();
- var beforeParticlesDate = BABYLON.Tools.Now;
- if (this.particlesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.isStarted()) {
- continue;
- }
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
- }
- this._particlesDuration.endMonitoring(false);
- };
- Scene.prototype._activeMesh = function (sourceMesh, mesh) {
- if (mesh.skeleton && this.skeletonsEnabled) {
- if (this._activeSkeletons.pushNoDuplicate(mesh.skeleton)) {
- mesh.skeleton.prepare();
- }
- if (!mesh.computeBonesUsingShaders) {
- this._softwareSkinnedMeshes.pushNoDuplicate(mesh);
- }
- }
- if (sourceMesh.showBoundingBox || this.forceShowBoundingBoxes) {
- this._boundingBoxRenderer.renderList.push(sourceMesh.getBoundingInfo().boundingBox);
- }
- if (sourceMesh._edgesRenderer) {
- this._edgesRenderers.push(sourceMesh._edgesRenderer);
- }
- if (mesh && mesh.subMeshes) {
- // Submeshes Octrees
- var len;
- var subMeshes;
- if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
- var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
- len = intersections.length;
- subMeshes = intersections.data;
- }
- else {
- subMeshes = mesh.subMeshes;
- len = subMeshes.length;
- }
- for (var subIndex = 0; subIndex < len; subIndex++) {
- var subMesh = subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- };
- Scene.prototype.updateTransformMatrix = function (force) {
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
- };
- Scene.prototype._renderForCamera = function (camera) {
- var engine = this._engine;
- var startTime = BABYLON.Tools.Now;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- BABYLON.Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.resetCachedMaterial();
- this._renderId++;
- this.updateTransformMatrix();
- this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera);
- // Meshes
- this._evaluateActiveMeshesDuration.beginMonitoring();
- BABYLON.Tools.StartPerformanceCounter("Active meshes evaluation");
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration.endMonitoring(false);
- BABYLON.Tools.EndPerformanceCounter("Active meshes evaluation");
- // Software skinning
- for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) {
- var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex];
- mesh.applySkeleton(mesh.skeleton);
- }
- // Render targets
- this._renderTargetsDuration.beginMonitoring();
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- if (this.renderTargetsEnabled && this._renderTargets.length > 0) {
- this._intermediateRendering = true;
- BABYLON.Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- var hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
- renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
- this._intermediateRendering = false;
- this._renderId++;
- engine.restoreDefaultFramebuffer(); // Restore back buffer
- }
- this._renderTargetsDuration.endMonitoring(false);
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- this._renderDuration.beginMonitoring();
- // Backgrounds
- var layerIndex;
- var layer;
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- BABYLON.Tools.StartPerformanceCounter("Main render");
- this._renderingManager.render(null, null, true, true);
- BABYLON.Tools.EndPerformanceCounter("Main render");
- // Bounding boxes
- this._boundingBoxRenderer.render();
- // Edges
- for (var edgesRendererIndex = 0; edgesRendererIndex < this._edgesRenderers.length; edgesRendererIndex++) {
- this._edgesRenderers.data[edgesRendererIndex].render();
- }
- // Lens flares
- if (this.lensFlaresEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- var lensFlareSystem = this.lensFlareSystems[lensFlareSystemIndex];
- if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {
- lensFlareSystem.render();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration.endMonitoring(false);
- // Finalize frame
- this.postProcessManager._finalizeFrame(camera.isIntermediate);
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera);
- BABYLON.Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
- };
- Scene.prototype._processSubCameras = function (camera) {
- if (camera.cameraRigMode === BABYLON.Camera.RIG_MODE_NONE) {
- this._renderForCamera(camera);
- return;
- }
- // rig cameras
- for (var index = 0; index < camera._rigCameras.length; index++) {
- this._renderForCamera(camera._rigCameras[index]);
- }
- this.activeCamera = camera;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Update camera
- this.activeCamera._updateFromScene();
- };
- Scene.prototype._checkIntersections = function () {
- for (var index = 0; index < this._meshesForIntersections.length; index++) {
- var sourceMesh = this._meshesForIntersections.data[index];
- for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
- var action = sourceMesh.actionManager.actions[actionIndex];
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- var parameters = action.getTriggerParameter();
- var otherMesh = parameters instanceof BABYLON.AbstractMesh ? parameters : parameters.mesh;
- var areIntersecting = otherMesh.intersectsMesh(sourceMesh, parameters.usePreciseIntersection);
- var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (areIntersecting && currentIntersectionInProgress === -1) {
- if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- else if (action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- }
- else if (!areIntersecting && currentIntersectionInProgress > -1) {
- //They intersected, and now they don't.
- //is this trigger an exit trigger? execute an event.
- if (action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- }
- //if this is an exit trigger, or no exit trigger exists, remove the id from the intersection in progress array.
- if (!sourceMesh.actionManager.hasSpecificTrigger(BABYLON.ActionManager.OnIntersectionExitTrigger) || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.splice(currentIntersectionInProgress, 1);
- }
- }
- }
- }
- }
- };
- Scene.prototype.render = function () {
- this._lastFrameDuration.beginMonitoring();
- this._particlesDuration.fetchNewFrame();
- this._spritesDuration.fetchNewFrame();
- this._activeParticles.fetchNewFrame();
- this._renderDuration.fetchNewFrame();
- this._renderTargetsDuration.fetchNewFrame();
- this._evaluateActiveMeshesDuration.fetchNewFrame();
- this._totalVertices.fetchNewFrame();
- this._activeIndices.fetchNewFrame();
- this._activeBones.fetchNewFrame();
- this.getEngine().drawCallsPerfCounter.fetchNewFrame();
- this._meshesForIntersections.reset();
- this.resetCachedMaterial();
- BABYLON.Tools.StartPerformanceCounter("Scene rendering");
- // Actions
- if (this.actionManager) {
- this.actionManager.processTrigger(BABYLON.ActionManager.OnEveryFrameTrigger, null);
- }
- //Simplification Queue
- if (this.simplificationQueue && !this.simplificationQueue.running) {
- this.simplificationQueue.executeNext();
- }
- // Animations
- var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime));
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- BABYLON.Tools.StartPerformanceCounter("Physics");
- this._physicsEngine._step(deltaTime / 1000.0);
- BABYLON.Tools.EndPerformanceCounter("Physics");
- }
- // Before render
- this.onBeforeRenderObservable.notifyObservers(this);
- // Customs render targets
- this._renderTargetsDuration.beginMonitoring();
- var beforeRenderTargetDate = BABYLON.Tools.Now;
- var engine = this.getEngine();
- var currentActiveCamera = this.activeCamera;
- if (this.renderTargetsEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- var renderTarget = this.customRenderTargets[customIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- this.activeCamera = renderTarget.activeCamera || this.activeCamera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.updateTransformMatrix();
- renderTarget.render(currentActiveCamera !== this.activeCamera, this.dumpNextRenderTargets);
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- this._renderId++;
- }
- if (this.customRenderTargets.length > 0) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration.endMonitoring();
- this.activeCamera = currentActiveCamera;
- // Procedural textures
- if (this.proceduralTexturesEnabled) {
- BABYLON.Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
- var proceduralTexture = this._proceduralTextures[proceduralIndex];
- if (proceduralTexture._shouldRender()) {
- proceduralTexture.render();
- }
- }
- BABYLON.Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true);
- // Shadows
- if (this.shadowsEnabled) {
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- }
- // Depth renderer
- if (this._depthRenderer) {
- this._renderTargets.push(this._depthRenderer.getDepthMap());
- }
- // RenderPipeline
- this.postProcessRenderPipelineManager.update();
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- var currentRenderId = this._renderId;
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- this._renderId = currentRenderId;
- if (cameraIndex > 0) {
- this._engine.clear(0, false, true);
- }
- this._processSubCameras(this.activeCameras[cameraIndex]);
- }
- }
- else {
- if (!this.activeCamera) {
- throw new Error("No camera defined");
- }
- this._processSubCameras(this.activeCamera);
- }
- // Intersection checks
- this._checkIntersections();
- // Update the audio listener attached to the camera
- if (BABYLON.AudioEngine) {
- this._updateAudioParameters();
- }
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- this.onAfterRenderObservable.notifyObservers(this);
- // Cleaning
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- if (this.dumpNextRenderTargets) {
- this.dumpNextRenderTargets = false;
- }
- BABYLON.Tools.EndPerformanceCounter("Scene rendering");
- this._lastFrameDuration.endMonitoring();
- this._totalMeshesCounter.addCount(this.meshes.length, true);
- this._totalLightsCounter.addCount(this.lights.length, true);
- this._totalMaterialsCounter.addCount(this.materials.length, true);
- this._totalTexturesCounter.addCount(this.textures.length, true);
- this._activeBones.addCount(0, true);
- this._activeIndices.addCount(0, true);
- this._activeParticles.addCount(0, true);
- };
- Scene.prototype._updateAudioParameters = function () {
- if (!this.audioEnabled || (this.mainSoundTrack.soundCollection.length === 0 && this.soundTracks.length === 1)) {
- return;
- }
- var listeningCamera;
- var audioEngine = BABYLON.Engine.audioEngine;
- if (this.activeCameras.length > 0) {
- listeningCamera = this.activeCameras[0];
- }
- else {
- listeningCamera = this.activeCamera;
- }
- if (listeningCamera && audioEngine.canUseWebAudio) {
- audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
- var mat = BABYLON.Matrix.Invert(listeningCamera.getViewMatrix());
- var cameraDirection = BABYLON.Vector3.TransformNormal(new BABYLON.Vector3(0, 0, -1), mat);
- cameraDirection.normalize();
- audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- var sound = this.mainSoundTrack.soundCollection[i];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- sound = this.soundTracks[i].soundCollection[j];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "audioEnabled", {
- // Audio
- get: function () {
- return this._audioEnabled;
- },
- set: function (value) {
- this._audioEnabled = value;
- if (BABYLON.AudioEngine) {
- if (this._audioEnabled) {
- this._enableAudio();
- }
- else {
- this._disableAudio();
- }
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._disableAudio = function () {
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- this.mainSoundTrack.soundCollection[i].pause();
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- this.soundTracks[i].soundCollection[j].pause();
- }
- }
- };
- Scene.prototype._enableAudio = function () {
- var i;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- if (this.mainSoundTrack.soundCollection[i].isPaused) {
- this.mainSoundTrack.soundCollection[i].play();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- if (this.soundTracks[i].soundCollection[j].isPaused) {
- this.soundTracks[i].soundCollection[j].play();
- }
- }
- }
- };
- Object.defineProperty(Scene.prototype, "headphone", {
- get: function () {
- return this._headphone;
- },
- set: function (value) {
- this._headphone = value;
- if (BABYLON.AudioEngine) {
- if (this._headphone) {
- this._switchAudioModeForHeadphones();
- }
- else {
- this._switchAudioModeForNormalSpeakers();
- }
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype._switchAudioModeForHeadphones = function () {
- this.mainSoundTrack.switchPanningModelToHRTF();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToHRTF();
- }
- };
- Scene.prototype._switchAudioModeForNormalSpeakers = function () {
- this.mainSoundTrack.switchPanningModelToEqualPower();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToEqualPower();
- }
- };
- Scene.prototype.enableDepthRenderer = function () {
- if (this._depthRenderer) {
- return this._depthRenderer;
- }
- this._depthRenderer = new BABYLON.DepthRenderer(this);
- return this._depthRenderer;
- };
- Scene.prototype.disableDepthRenderer = function () {
- if (!this._depthRenderer) {
- return;
- }
- this._depthRenderer.dispose();
- this._depthRenderer = null;
- };
- Scene.prototype.freezeMaterials = function () {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].freeze();
- }
- };
- Scene.prototype.unfreezeMaterials = function () {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].unfreeze();
- }
- };
- Scene.prototype.dispose = function () {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- this._boundingBoxRenderer.dispose();
- if (this._depthRenderer) {
- this._depthRenderer.dispose();
- }
- // Debug layer
- if (this._debugLayer) {
- this._debugLayer.hide();
- }
- // Events
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this.onBeforeRenderObservable.clear();
- this.onAfterRenderObservable.clear();
- this.detachControl();
- // Release sounds & sounds tracks
- if (BABYLON.AudioEngine) {
- this.disposeSounds();
- }
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- // Release lights
- while (this.lights.length) {
- this.lights[0].dispose();
- }
- // Release meshes
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- // Release cameras
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- // Release materials
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- // Release particles
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- // Release sprites
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- // Release layers
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- // Release textures
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- if (index > -1) {
- this._engine.scenes.splice(index, 1);
- }
- this._engine.wipeCaches();
- };
- // Release sounds & sounds tracks
- Scene.prototype.disposeSounds = function () {
- this.mainSoundTrack.dispose();
- for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
- this.soundTracks[scIndex].dispose();
- }
- };
- // Octrees
- Scene.prototype.getWorldExtends = function () {
- var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- BABYLON.Tools.CheckExtends(minBox, min, max);
- BABYLON.Tools.CheckExtends(maxBox, min, max);
- }
- return {
- min: min,
- max: max
- };
- };
- Scene.prototype.createOrUpdateSelectionOctree = function (maxCapacity, maxDepth) {
- if (maxCapacity === void 0) { maxCapacity = 64; }
- if (maxDepth === void 0) { maxDepth = 2; }
- if (!this._selectionOctree) {
- this._selectionOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
- }
- var worldExtends = this.getWorldExtends();
- // Update octree
- this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);
- return this._selectionOctree;
- };
- // Picking
- Scene.prototype.createPickingRay = function (x, y, world, camera, cameraViewSpace) {
- if (cameraViewSpace === void 0) { cameraViewSpace = false; }
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), cameraViewSpace ? BABYLON.Matrix.Identity() : camera.getViewMatrix(), camera.getProjectionMatrix());
- // return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- };
- Scene.prototype.createPickingRayInCameraSpace = function (x, y, camera) {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- var identity = BABYLON.Matrix.Identity();
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, identity, identity, camera.getProjectionMatrix());
- };
- Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- }
- else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new BABYLON.PickingInfo();
- };
- Scene.prototype._internalPickSprites = function (ray, predicate, fastCheck, camera) {
- var pickingInfo = null;
- camera = camera || this.activeCamera;
- if (this.spriteManagers.length > 0) {
- for (var spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- var spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- var result = spriteManager.intersects(ray, camera, predicate, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- }
- return pickingInfo || new BABYLON.PickingInfo();
- };
- Scene.prototype.pick = function (x, y, predicate, fastCheck, camera) {
- var _this = this;
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPick(function (world) { return _this.createPickingRay(x, y, world, camera); }, predicate, fastCheck);
- };
- Scene.prototype.pickSprite = function (x, y, predicate, fastCheck, camera) {
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- return this._internalPickSprites(this.createPickingRayInCameraSpace(x, y, camera), predicate, fastCheck, camera);
- };
- Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) {
- var _this = this;
- return this._internalPick(function (world) {
- if (!_this._pickWithRayInverseMatrix) {
- _this._pickWithRayInverseMatrix = BABYLON.Matrix.Identity();
- }
- world.invertToRef(_this._pickWithRayInverseMatrix);
- return BABYLON.Ray.Transform(ray, _this._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- };
- Scene.prototype.setPointerOverMesh = function (mesh) {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
- }
- };
- Scene.prototype.getPointerOverMesh = function () {
- return this._pointerOverMesh;
- };
- Scene.prototype.setPointerOverSprite = function (sprite) {
- if (this._pointerOverSprite === sprite) {
- return;
- }
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- this._pointerOverSprite = sprite;
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- };
- Scene.prototype.getPointerOverSprite = function () {
- return this._pointerOverSprite;
- };
- // Physics
- Scene.prototype.getPhysicsEngine = function () {
- return this._physicsEngine;
- };
- /**
- * Enables physics to the current scene
- * @param {BABYLON.Vector3} [gravity] - the scene's gravity for the physics engine
- * @param {BABYLON.IPhysicsEnginePlugin} [plugin] - The physics engine to be used. defaults to OimoJS.
- * @return {boolean} was the physics engine initialized
- */
- Scene.prototype.enablePhysics = function (gravity, plugin) {
- if (this._physicsEngine) {
- return true;
- }
- try {
- this._physicsEngine = new BABYLON.PhysicsEngine(gravity, plugin);
- return true;
- }
- catch (e) {
- BABYLON.Tools.Error(e.message);
- return false;
- }
- };
- Scene.prototype.disablePhysicsEngine = function () {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- };
- Scene.prototype.isPhysicsEnabled = function () {
- return this._physicsEngine !== undefined;
- };
- /**
- *
- * Sets the gravity of the physics engine (and NOT of the scene)
- * @param {BABYLON.Vector3} [gravity] - the new gravity to be used
- */
- Scene.prototype.setGravity = function (gravity) {
- BABYLON.Tools.Warn("Deprecated, please use 'scene.getPhysicsEngine().setGravity()'");
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.setGravity(gravity);
- };
- /**
- * Legacy support, using the new API
- * @Deprecated
- */
- Scene.prototype.createCompoundImpostor = function (parts, options) {
- BABYLON.Tools.Warn("Scene.createCompoundImpostor is deprecated. Please use PhysicsImpostor parent/child");
- if (parts.parts) {
- options = parts;
- parts = parts.parts;
- }
- var mainMesh = parts[0].mesh;
- mainMesh.physicsImpostor = new BABYLON.PhysicsImpostor(mainMesh, parts[0].impostor, options, this);
- for (var index = 1; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- if (mesh.parent !== mainMesh) {
- mesh.position = mesh.position.subtract(mainMesh.position);
- mesh.parent = mainMesh;
- }
- mesh.physicsImpostor = new BABYLON.PhysicsImpostor(mesh, parts[index].impostor, options, this);
- }
- mainMesh.physicsImpostor.forceUpdate();
- };
- Scene.prototype.deleteCompoundImpostor = function (compound) {
- var mesh = compound.parts[0].mesh;
- mesh.physicsImpostor.dispose();
- mesh.physicsImpostor = null;
- };
- // Misc.
- Scene.prototype.createDefaultCameraOrLight = function () {
- // Light
- if (this.lights.length === 0) {
- new BABYLON.HemisphericLight("default light", BABYLON.Vector3.Up(), this);
- }
- // Camera
- if (!this.activeCamera) {
- var camera = new BABYLON.FreeCamera("default camera", BABYLON.Vector3.Zero(), this);
- // Compute position
- var worldExtends = this.getWorldExtends();
- var worldCenter = worldExtends.min.add(worldExtends.max.subtract(worldExtends.min).scale(0.5));
- camera.position = new BABYLON.Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z));
- camera.setTarget(worldCenter);
- this.activeCamera = camera;
- }
- };
- // Tags
- Scene.prototype._getByTags = function (list, tagsQuery, forEach) {
- if (tagsQuery === undefined) {
- // returns the complete list (could be done with BABYLON.Tags.MatchesQuery but no need to have a for-loop here)
- return list;
- }
- var listByTags = [];
- forEach = forEach || (function (item) { return; });
- for (var i in list) {
- var item = list[i];
- if (BABYLON.Tags.MatchesQuery(item, tagsQuery)) {
- listByTags.push(item);
- forEach(item);
- }
- }
- return listByTags;
- };
- Scene.prototype.getMeshesByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.meshes, tagsQuery, forEach);
- };
- Scene.prototype.getCamerasByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.cameras, tagsQuery, forEach);
- };
- Scene.prototype.getLightsByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.lights, tagsQuery, forEach);
- };
- Scene.prototype.getMaterialByTags = function (tagsQuery, forEach) {
- return this._getByTags(this.materials, tagsQuery, forEach).concat(this._getByTags(this.multiMaterials, tagsQuery, forEach));
- };
- // Statics
- Scene._FOGMODE_NONE = 0;
- Scene._FOGMODE_EXP = 1;
- Scene._FOGMODE_EXP2 = 2;
- Scene._FOGMODE_LINEAR = 3;
- Scene.MinDeltaTime = 1.0;
- Scene.MaxDeltaTime = 1000.0;
- return Scene;
- }());
- BABYLON.Scene = Scene;
- })(BABYLON || (BABYLON = {}));
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