Julien MOREAU-MATHIS 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer пре 7 година
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ShadersInclude 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset пре 7 година
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
background.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
background.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset пре 7 година
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland пре 8 година
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 7 година
blur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha пре 7 година
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc пре 7 година
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh пре 8 година
color.vertex.fx 8ebcf81484 first try пре 7 година
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader пре 8 година
convolution.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat пре 7 година
default.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset пре 7 година
depth.fragment.fx 2fa6ade48e Nightly пре 8 година
depth.vertex.fx 2fa6ade48e Nightly пре 8 година
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader пре 7 година
displayPass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom пре 7 година
filter.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly пре 7 година
fxaa.vertex.fx 4ea05d3bd1 better fxaa пре 8 година
geometry.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer пре 7 година
geometry.vertex.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer пре 7 година
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step пре 9 година
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 пре 7 година
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step пре 9 година
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode пре 7 година
gpuRenderParticles.vertex.fx 560108bf19 Fix particle shader пре 7 година
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 пре 8 година
gpuUpdateParticles.vertex.fx b4003d170a Fix GPU particles issue with empty directions пре 7 година
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing пре 7 година
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess пре 8 година
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 7 година
kernelBlur.fragment.fx ea1f921e00 tabs/spaces пре 7 година
kernelBlur.vertex.fx ecf42d1521 Added kernel blur пре 8 година
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest пре 10 година
layer.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
motionBlur.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer пре 7 година
noise.fragment.fx 6dcd6110dd #fix 5008 пре 7 година
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
particles.fragment.fx e9e48a68b0 improved color ramp support for particles пре 7 година
particles.vertex.fx 560108bf19 Fix particle shader пре 7 година
pass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
pbr.fragment.fx 2cfaa12433 Add AO control over analytical lights пре 7 година
pbr.vertex.fx 48012582ad Tab To Spaces пре 7 година
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 9 година
procedural.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
refraction.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
shadowMap.fragment.fx 0d3accaea7 Fix Indent пре 7 година
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 пре 7 година
sharpen.fragment.fx d36265b9ae color slider for sharpness effect пре 8 година
sprites.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
sprites.vertex.fx e1a73794cf Moved to range fog пре 9 година
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline пре 8 година
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking пре 7 година
ssaoCombine.fragment.fx 041e117fd6 Nightly пре 7 година
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline пре 8 година
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
tonemap.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 пре 9 година
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS пре 9 година
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes пре 8 година