David Catuhe ee2d4398c0 Seriously... 8 lat temu
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ShadersInclude 0d3accaea7 Fix Indent 8 lat temu
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
background.fragment.fx 9419445156 remove now unneeded color parameter, fix @ignore 8 lat temu
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 lat temu
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 lat temu
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
chromaticAberration.fragment.fx 2db1f5235c add centerPosition to control center of radial intensity, if direction is set to 0 the direction away from the center will be used 8 lat temu
circleOfConfusion.fragment.fx 5588564a88 add depth map into circle of confusion 8 lat temu
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 lat temu
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 lat temu
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 lat temu
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
default.fragment.fx 7d255fad13 set negative color values to 0 to avoid underflow when msaa is applied in default pipeline 8 lat temu
default.vertex.fx 936e74c33d add Customaizable VErtex 8 lat temu
depth.fragment.fx 2fa6ade48e Nightly 8 lat temu
depth.vertex.fx 2fa6ade48e Nightly 8 lat temu
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
depthOfFieldMerge.fragment.fx 4b64801911 set dof blur using outputs instead of inputs 8 lat temu
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 lat temu
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 lat temu
geometry.fragment.fx efab4a21d3 Nightly 8 lat temu
geometry.vertex.fx efab4a21d3 Nightly 8 lat temu
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 lat temu
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 lat temu
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 8 lat temu
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 lat temu
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 lat temu
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 lat temu
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 8 lat temu
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 lat temu
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill 8 lat temu
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 lat temu
imageProcessing.fragment.fx 8a171da3b4 move grain out of applyImageProcessing, set IMAGEPROCESSING when grain is enabled 8 lat temu
kernelBlur.fragment.fx 5588564a88 add depth map into circle of confusion 8 lat temu
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 lat temu
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 lat temu
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
line.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
line.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 lat temu
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 lat temu
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 lat temu
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
pbr.fragment.fx ee2d4398c0 Seriously... 8 lat temu
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 lat temu
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 lat temu
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 lat temu
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 lat temu
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 lat temu
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 lat temu
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
sprites.vertex.fx e1a73794cf Moved to range fog 9 lat temu
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 lat temu
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 lat temu
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 lat temu
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 lat temu
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 lat temu
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 lat temu
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 lat temu