config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Color Grading",
  6. "playgroundId": "#8EDB5N#2",
  7. "referenceImage": "colorGrading.png"
  8. },
  9. {
  10. "title": "Ribbon morphing",
  11. "playgroundId": "#ACKC2#1",
  12. "renderCount": 50,
  13. "referenceImage": "ribbon morphing.png"
  14. },
  15. {
  16. "title": "Clip planes",
  17. "playgroundId": "#Y6W087#0",
  18. "referenceImage": "clipplanes.png"
  19. },
  20. {
  21. "title": "ShadowOnlyMaterial",
  22. "playgroundId": "#1KF7V1#18",
  23. "referenceImage": "shadowOnlyMaterial.png"
  24. },
  25. {
  26. "title": "Gizmos",
  27. "playgroundId": "#8GY6J8#48",
  28. "renderCount": 50,
  29. "referenceImage": "Gizmos.png"
  30. },
  31. {
  32. "title": "GUI3D SpherePanel",
  33. "playgroundId": "#HB4C01#9",
  34. "renderCount": 50,
  35. "referenceImage": "spherepanel.png"
  36. },
  37. {
  38. "title": "Particle Helper",
  39. "playgroundId": "#1VGT5D#2",
  40. "renderCount": 50,
  41. "referenceImage": "particle_helper.png"
  42. },
  43. {
  44. "title": "Chibi Rex",
  45. "playgroundId": "#QATUCH#4",
  46. "renderCount": 50,
  47. "referenceImage": "chibi_rex.png"
  48. },
  49. {
  50. "title": "Yeti",
  51. "playgroundId": "#QATUCH#3",
  52. "renderCount": 150,
  53. "referenceImage": "yeti.png"
  54. },
  55. {
  56. "title": "Sponza",
  57. "sceneFolder": "/Scenes/Sponza/",
  58. "sceneFilename": "Sponza.babylon",
  59. "referenceImage": "Sponza.png"
  60. },
  61. {
  62. "title": "Windows cafe",
  63. "sceneFolder": "/Scenes/WCafe/",
  64. "sceneFilename": "WCafe.babylon",
  65. "referenceImage": "WCafe.png"
  66. },
  67. {
  68. "title": "Espilit",
  69. "sceneFolder": "/Scenes/Espilit/",
  70. "sceneFilename": "espilit.babylon",
  71. "referenceImage": "Espilit.png"
  72. },
  73. {
  74. "title": "The car",
  75. "sceneFolder": "/Scenes/TheCar/",
  76. "sceneFilename": "TheCar.binary.babylon",
  77. "referenceImage": "TheCar.png"
  78. },
  79. {
  80. "title": "Viper",
  81. "sceneFolder": "/Scenes/Viper/",
  82. "sceneFilename": "Viper.babylon",
  83. "referenceImage": "Viper.png"
  84. },
  85. {
  86. "title": "Retail",
  87. "sceneFolder": "/Scenes/Retail/",
  88. "sceneFilename": "Retail.babylon",
  89. "referenceImage": "retail.png"
  90. },
  91. {
  92. "title": "Hill Valley",
  93. "sceneFolder": "/Scenes/hillvalley/",
  94. "sceneFilename": "HillValley.incremental.babylon",
  95. "referenceImage": "Hillvalley.png"
  96. },
  97. {
  98. "title": "Heart",
  99. "sceneFolder": "/Scenes/Heart/",
  100. "sceneFilename": "Heart.babylon",
  101. "referenceImage": "Heart.png"
  102. },
  103. {
  104. "title": "Mansion",
  105. "sceneFolder": "/Scenes/Mansion/",
  106. "sceneFilename": "Mansion.babylon",
  107. "referenceImage": "mansion.png",
  108. "excludeFromAutomaticTesting": true
  109. },
  110. {
  111. "title": "SpaceDeK",
  112. "sceneFolder": "/Scenes/SpaceDek/",
  113. "sceneFilename": "SpaceDek.babylon",
  114. "referenceImage": "SpaceDeK.png"
  115. },
  116. {
  117. "title": "Flat2009",
  118. "sceneFolder": "/Scenes/Flat2009/",
  119. "sceneFilename": "Flat2009.babylon",
  120. "referenceImage": "Flat2009.png"
  121. },
  122. {
  123. "title": "CSG",
  124. "scriptToRun": "/Demos/CSG/csg.js",
  125. "functionToCall": "CreateCSGTestScene",
  126. "referenceImage": "csg.png"
  127. },
  128. {
  129. "title": "Charting",
  130. "renderCount": 20,
  131. "scriptToRun": "/Demos/Charting/charting.js",
  132. "functionToCall": "CreateChartingTestScene",
  133. "referenceImage": "charting.png"
  134. },
  135. {
  136. "title": "Fog",
  137. "scriptToRun": "/Demos/Fog/fog.js",
  138. "functionToCall": "CreateFogScene",
  139. "referenceImage": "fog.png"
  140. },
  141. {
  142. "title": "Polygon",
  143. "scriptToRun": "/Demos/Polygon/polygon.js",
  144. "functionToCall": "CreatePolygonScene",
  145. "referenceImage": "polygon.png"
  146. },
  147. {
  148. "title": "Soft Shadows",
  149. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  150. "functionToCall": "CreateSoftShadowsTestScene",
  151. "referenceImage": "softShadows.png"
  152. },
  153. {
  154. "title": "Fresnel",
  155. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  156. "functionToCall": "CreateFresnelTestScene",
  157. "referenceImage": "fresnel.png"
  158. },
  159. {
  160. "title": "Highlights",
  161. "scriptToRun": "/Demos/Highlights/highlights.js",
  162. "functionToCall": "CreateHighlightsScene",
  163. "referenceImage": "highlights.png",
  164. "rootPath": "/Demos/Highlights/",
  165. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  166. },
  167. {
  168. "title": "Lines",
  169. "scriptToRun": "/Demos/Lines/lines.js",
  170. "functionToCall": "CreateLinesTestScene",
  171. "referenceImage": "lines.png",
  172. "replace": "updateVerticesDataDirectly, updateVerticesData"
  173. },
  174. {
  175. "title": "Bones",
  176. "scriptToRun": "/Demos/Bones/bones.js",
  177. "functionToCall": "CreateBonesTestScene",
  178. "referenceImage": "bones.png",
  179. "replace": "Dude.babylon, dude.babylon"
  180. },
  181. {
  182. "title": "LOD",
  183. "renderCount": 10,
  184. "scriptToRun": "/Demos/LOD/lod.js",
  185. "functionToCall": "CreateLODTestScene",
  186. "referenceImage": "lod.png"
  187. },
  188. {
  189. "title": "Lens",
  190. "scriptToRun": "/Demos/Lens/lensFlares.js",
  191. "functionToCall": "CreateLensFlaresTestScene",
  192. "referenceImage": "lens.png",
  193. "rootPath": "/Demos/Lens/",
  194. "replaceUrl": "lens4.png, lens5.png"
  195. },
  196. {
  197. "title": "Self shadowing",
  198. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  199. "functionToCall": "CreateShadowsTestScene",
  200. "referenceImage": "selfShadowing.png"
  201. },
  202. {
  203. "title": "Advanced shadows",
  204. "renderCount": 2,
  205. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  206. "functionToCall": "CreateAdvancedShadowsTestScene",
  207. "referenceImage": "advancedShadows.png",
  208. "replace": "/ground, /Ground"
  209. },
  210. {
  211. "title": "point light shadows",
  212. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  213. "functionToCall": "CreatePointLightShadowScene",
  214. "referenceImage": "pointLightShadows.png",
  215. "replace": "/ground, /Ground"
  216. },
  217. {
  218. "title": "Displacement map",
  219. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  220. "functionToCall": "CreateDisplacementTestScene",
  221. "referenceImage": "displacementMap.png",
  222. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  223. },
  224. {
  225. "title": "Normals",
  226. "playgroundId": "#WXKLLJ#2",
  227. "referenceImage": "normals.png"
  228. },
  229. {
  230. "title": "Custom render target",
  231. "renderCount": 20,
  232. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  233. "functionToCall": "CreateCustomRenderTargetTestScene",
  234. "referenceImage": "customRTT.png"
  235. },
  236. {
  237. "title": "GLTF Normals",
  238. "scriptToRun": "/Demos/GLTFNormals/index.js",
  239. "functionToCall": "createScene",
  240. "referenceImage": "gltfnormals.png"
  241. },
  242. {
  243. "title": "GLTF Buffer Interleaved",
  244. "scriptToRun": "/Demos/GLTFTests/index.js",
  245. "functionToCall": "createBufferInterleavedScene",
  246. "referenceImage": "gltfBufferInterleaved.png"
  247. },
  248. {
  249. "title": "GLTF Material",
  250. "scriptToRun": "/Demos/GLTFTests/index.js",
  251. "functionToCall": "createMaterialScene",
  252. "referenceImage": "gltfMaterial.png"
  253. },
  254. {
  255. "title": "GLTF Material Alpha Blend",
  256. "scriptToRun": "/Demos/GLTFTests/index.js",
  257. "functionToCall": "createMaterialAlphaBlendScene",
  258. "referenceImage": "gltfMaterialAlphaBlend.png"
  259. },
  260. {
  261. "title": "GLTF Material Alpha Mask",
  262. "scriptToRun": "/Demos/GLTFTests/index.js",
  263. "functionToCall": "createMaterialAlphaMaskScene",
  264. "referenceImage": "gltfMaterialAlphaMask.png"
  265. },
  266. {
  267. "title": "GLTF Material Double Sided",
  268. "scriptToRun": "/Demos/GLTFTests/index.js",
  269. "functionToCall": "createMaterialDoubleSidedScene",
  270. "referenceImage": "gltfMaterialDoubleSided.png"
  271. },
  272. {
  273. "title": "GLTF Material Double Sided (Back)",
  274. "scriptToRun": "/Demos/GLTFTests/index.js",
  275. "functionToCall": "createMaterialDoubleSidedBackScene",
  276. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  277. },
  278. {
  279. "title": "GLTF Material Mixed",
  280. "scriptToRun": "/Demos/GLTFTests/index.js",
  281. "functionToCall": "createMaterialMixedScene",
  282. "referenceImage": "gltfMaterialMixed.png"
  283. },
  284. {
  285. "title": "GLTF Mesh Primitives",
  286. "scriptToRun": "/Demos/GLTFTests/index.js",
  287. "functionToCall": "createMeshPrimitivesScene",
  288. "referenceImage": "gltfMeshPrimitives.png"
  289. },
  290. {
  291. "title": "GLTF Mesh Primitive Mode",
  292. "scriptToRun": "/Demos/GLTFTests/index.js",
  293. "functionToCall": "createMeshPrimitiveModeScene",
  294. "referenceImage": "gltfMeshPrimitiveMode.png"
  295. },
  296. {
  297. "title": "GLTF Mesh Primitive Vertex Color",
  298. "scriptToRun": "/Demos/GLTFTests/index.js",
  299. "functionToCall": "createPrimitiveVertexColorScene",
  300. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  301. },
  302. {
  303. "title": "GLTF Mesh Primitives UV",
  304. "scriptToRun": "/Demos/GLTFTests/index.js",
  305. "functionToCall": "createMeshPrimitivesUVScene",
  306. "referenceImage": "gltfMeshPrimitivesUV.png"
  307. },
  308. {
  309. "title": "GLTF Primitive Attribute",
  310. "scriptToRun": "/Demos/GLTFTests/index.js",
  311. "functionToCall": "createPrimitiveAttributeScene",
  312. "referenceImage": "gltfPrimitiveAttribute.png"
  313. },
  314. {
  315. "title": "GLTF Metallic Roughness",
  316. "scriptToRun": "/Demos/GLTFTests/index.js",
  317. "functionToCall": "createMaterialMetallicRoughnessScene",
  318. "referenceImage": "gltfMaterialMetallicRoughness.png"
  319. },
  320. {
  321. "title": "GLTF Specular Glossiness",
  322. "scriptToRun": "/Demos/GLTFTests/index.js",
  323. "functionToCall": "createMaterialSpecularGlossinessScene",
  324. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  325. },
  326. {
  327. "title": "GLTF Serializer Texture Transform",
  328. "playgroundId": "#S5SWJB#32",
  329. "referenceImage": "glTFSerializerTextureTransform.png"
  330. },
  331. {
  332. "title": "GLTF Texture Sampler",
  333. "scriptToRun": "/Demos/GLTFTests/index.js",
  334. "functionToCall": "createTextureSamplerScene",
  335. "referenceImage": "gltfTextureSampler.png"
  336. },
  337. {
  338. "title": "GLTF Buggy with Draco Mesh Compression",
  339. "playgroundId": "#JNW207#1",
  340. "referenceImage": "gltfBuggyDraco.png"
  341. },
  342. {
  343. "title": "GLTF BoomBox with Unlit Material",
  344. "playgroundId": "#GYM97C#2",
  345. "referenceImage": "gltfUnlit.png"
  346. },
  347. {
  348. "title": "GLTF Extension KHR_texture_transform",
  349. "playgroundId": "#RNT7K4#2",
  350. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  351. },
  352. {
  353. "title": "Asset Containers",
  354. "playgroundId": "#P3U079#19",
  355. "referenceImage": "assetContainer.png"
  356. },
  357. {
  358. "title": "Enable disable post process",
  359. "playgroundId": "#1VI6WV#19",
  360. "renderCount": 50,
  361. "referenceImage": "enableDisablePostProcess.png"
  362. },
  363. {
  364. "title": "Sharpen",
  365. "playgroundId": "#NAW8EA#1",
  366. "renderCount": 20,
  367. "referenceImage": "sharpen.png"
  368. },
  369. {
  370. "title": "Depth of field",
  371. "playgroundId": "#IDSQK2#53",
  372. "renderCount": 20,
  373. "referenceImage": "depthOfField.png"
  374. },
  375. {
  376. "title": "Chromatic aberration",
  377. "playgroundId": "#NAW8EA#0",
  378. "renderCount": 20,
  379. "referenceImage": "chromaticAberration.png"
  380. },
  381. {
  382. "title": "Default pipeline",
  383. "playgroundId": "#NAW8EA#6",
  384. "renderCount": 20,
  385. "referenceImage": "defaultPipeline.png"
  386. },
  387. {
  388. "title": "Kernel Blur",
  389. "playgroundId": "#Y0WKT0#0",
  390. "referenceImage": "KernelBlur.png"
  391. },
  392. {
  393. "title": "GLTF Mesh Primitive Attribute Test",
  394. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  395. "functionToCall": "createScene",
  396. "referenceImage": "gltfMeshPrimAttribTest.png"
  397. },
  398. {
  399. "title": "PBR glossy",
  400. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  401. "scriptToRun": "/Demos/PBRGlossy/index.js",
  402. "functionToCall": "CreatePBRGlossyScene",
  403. "referenceImage": "pbrglossy.png"
  404. },
  405. {
  406. "title": "PBR rough",
  407. "scriptToRun": "/Demos/PBRRough/index.js",
  408. "functionToCall": "CreatePBRRoughScene",
  409. "referenceImage": "pbrrough.png"
  410. },
  411. {
  412. "title": "Particles",
  413. "renderCount": 100,
  414. "scriptToRun": "/Demos/Particles/particles.js",
  415. "functionToCall": "CreateParticlesTestScene",
  416. "referenceImage": "particles.png"
  417. },
  418. {
  419. "title": "Reflection probes",
  420. "renderCount": 20,
  421. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  422. "functionToCall": "CreateReflectionProbeTestScene ",
  423. "referenceImage": "refprobe.png"
  424. },
  425. {
  426. "title": "PBRMetallicRoughnessMaterial",
  427. "playgroundId": "#2FDQT5#13",
  428. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  429. },
  430. {
  431. "title": "PBRSpecularGlossinessMaterial",
  432. "playgroundId": "#Z1VL3V#4",
  433. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  434. },
  435. {
  436. "title": "PBR",
  437. "playgroundId": "#LCA0Q4#0",
  438. "referenceImage": "pbr.png"
  439. },
  440. {
  441. "title": "Texture cache",
  442. "playgroundId": "#20OAV9#237",
  443. "referenceImage": "texture cache.png"
  444. },
  445. {
  446. "title": "MultiSample render targets",
  447. "renderCount": 20,
  448. "playgroundId": "#12MKMN#0",
  449. "referenceImage": "MultiSample render targets.png"
  450. },
  451. {
  452. "title": "Default rendering pipeline",
  453. "playgroundId": "#5XB8YT#2",
  454. "referenceImage": "DefaultRenderingPipeline.png"
  455. },
  456. {
  457. "title": "Billboard",
  458. "playgroundId": "#UJEIL#13",
  459. "referenceImage": "Billboard.png"
  460. },
  461. {
  462. "title": "setParent",
  463. "playgroundId": "#JD49CT#2",
  464. "referenceImage": "setParent.png"
  465. },
  466. {
  467. "title": "GUI",
  468. "renderCount": 2,
  469. "scriptToRun": "/Demos/GUI/gui.js",
  470. "functionToCall": "createScene",
  471. "referenceImage": "GUI.png"
  472. },
  473. {
  474. "title": "Up Vector",
  475. "playgroundId": "#2FNBTG#27",
  476. "referenceImage": "upVector.png"
  477. },
  478. {
  479. "title": "Procedural textures",
  480. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  481. "functionToCall": "CreateProceduralTextureTestScene",
  482. "referenceImage": "procedural.png",
  483. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  484. "excludeFromAutomaticTesting": true
  485. },
  486. {
  487. "title": "Instances",
  488. "renderCount": 50,
  489. "scriptToRun": "/Demos/Instances/instances.js",
  490. "functionToCall": "CreateInstancesTestScene",
  491. "referenceImage": "instances.png",
  492. "replace": "ground., Ground.",
  493. "excludeFromAutomaticTesting": true
  494. },
  495. {
  496. "title": "Instanced Bones",
  497. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  498. "functionToCall": "CreateBones2TestScene",
  499. "referenceImage": "instancedBones.png",
  500. "replace": "Dude.babylon, dude.babylon"
  501. },
  502. {
  503. "title": "Light Projection Texture",
  504. "playgroundId": "#CQNGRK#0",
  505. "referenceImage": "LightProjectionTexture.png"
  506. },
  507. {
  508. "title": "GlowLayer",
  509. "playgroundId": "#LRFB2D#1",
  510. "referenceImage": "GlowLayer.png"
  511. },
  512. {
  513. "title": "Local cubemaps",
  514. "playgroundId": "#RNASML#4",
  515. "referenceImage": "local cubemaps.png"
  516. },
  517. {
  518. "title": "TGA",
  519. "playgroundId": "#ZI77S7#0",
  520. "referenceImage": "tga.png"
  521. },
  522. {
  523. "title": "DDS",
  524. "playgroundId": "#ZI77S7#3",
  525. "referenceImage": "dds.png"
  526. },
  527. {
  528. "title": "DDS2D",
  529. "playgroundId": "#I2MSBE#0",
  530. "referenceImage": "dds2d.png"
  531. },
  532. {
  533. "title": "LightFalloff",
  534. "playgroundId": "#20OAV9#201",
  535. "referenceImage": "lightFalloff.png"
  536. },
  537. {
  538. "title": "MeshSimplification",
  539. "playgroundId": "#1ED15P#35",
  540. "referenceImage": "meshSimplification.png"
  541. },
  542. {
  543. "title": "SSAO2",
  544. "playgroundId": "#XT1HAS#1",
  545. "referenceImage": "ssao2.png",
  546. "renderCount": 200,
  547. "excludeFromAutomaticTesting": true
  548. },
  549. {
  550. "title": "DepthRenderer",
  551. "playgroundId": "#3HPMAA#0",
  552. "renderCount": 50,
  553. "referenceImage": "depthRenderer.png"
  554. },
  555. {
  556. "title": "Edges",
  557. "playgroundId": "#TYAHX#114",
  558. "referenceImage": "edges.png"
  559. },
  560. {
  561. "title": "Outline",
  562. "playgroundId": "#10WJ5S#6",
  563. "referenceImage": "outline.png"
  564. }
  565. ]
  566. }