config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#USQNJ6#4",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Node material #3",
  16. "playgroundId": "#LWGVT0#2",
  17. "referenceImage": "node-material3.png"
  18. },
  19. {
  20. "title": "Basis loader",
  21. "playgroundId": "#4RN0VF#0",
  22. "referenceImage": "basis.png"
  23. },
  24. {
  25. "title": "Unindexed mesh",
  26. "playgroundId": "#4IHSY2#0",
  27. "referenceImage": "unindexedmesh.png"
  28. },
  29. {
  30. "title": "LOD + Billboards + Instances",
  31. "playgroundId": "#UAIZCS#0",
  32. "referenceImage": "lodbillboardinstances.png"
  33. },
  34. {
  35. "title": "Nested BBG",
  36. "playgroundId": "#ZG0C8B#1",
  37. "renderCount": 10,
  38. "referenceImage": "nested_BBG.png"
  39. },
  40. {
  41. "title": "Weighted animations",
  42. "playgroundId": "#LL5BIQ#72",
  43. "renderCount": 50,
  44. "referenceImage": "weighted animations.png"
  45. },
  46. {
  47. "title": "Anisotropic",
  48. "playgroundId": "#MAXCNU#1",
  49. "referenceImage": "anisotropic.png"
  50. },
  51. {
  52. "title": "Clear Coat",
  53. "playgroundId": "#YACNQS#2",
  54. "referenceImage": "clearCoat.png"
  55. },
  56. {
  57. "title": "GUI Transform StackPanel",
  58. "playgroundId": "#BS60AB#0",
  59. "referenceImage": "TransformStackPanel.png"
  60. },
  61. {
  62. "title": "GUI StackPanel",
  63. "playgroundId": "#LLVZ90#0",
  64. "referenceImage": "StackPanel.png"
  65. },
  66. {
  67. "title": "Camera rig",
  68. "playgroundId": "#ATL1CS#9",
  69. "referenceImage": "cameraRig.png"
  70. },
  71. {
  72. "title": "XR camera container rotation",
  73. "playgroundId": "#JV98QW#5",
  74. "referenceImage": "xrCameraContainerRotation.png",
  75. "excludeFromAutomaticTesting": true
  76. },
  77. {
  78. "title": "Sliders",
  79. "playgroundId": "#HATGQZ#3",
  80. "referenceImage": "Sliders.png",
  81. "excludeFromAutomaticTesting": true
  82. },
  83. {
  84. "title": "Pointers",
  85. "playgroundId": "#1GLEJK#5",
  86. "referenceImage": "pointers.png",
  87. "excludeFromAutomaticTesting": true
  88. },
  89. {
  90. "title": "LineEdgesRenderer",
  91. "playgroundId": "#T90MQ4#1",
  92. "renderCount": 50,
  93. "referenceImage": "LineEdgesRenderer.png"
  94. },
  95. {
  96. "title": "Solid particle system",
  97. "playgroundId": "#WCDZS#92",
  98. "renderCount": 150,
  99. "referenceImage": "sps.png"
  100. },
  101. {
  102. "title": "Simulate pointer",
  103. "playgroundId": "#8MGKWK#78",
  104. "referenceImage": "simulatePointer.png"
  105. },
  106. {
  107. "title": "Color Grading",
  108. "playgroundId": "#8EDB5N#2",
  109. "referenceImage": "colorGrading.png"
  110. },
  111. {
  112. "title": "Ribbon morphing",
  113. "playgroundId": "#ACKC2#1",
  114. "renderCount": 50,
  115. "referenceImage": "ribbon morphing.png"
  116. },
  117. {
  118. "title": "Clip planes",
  119. "playgroundId": "#Y6W087#0",
  120. "referenceImage": "clipplanes.png"
  121. },
  122. {
  123. "title": "ShadowOnlyMaterial",
  124. "playgroundId": "#1KF7V1#18",
  125. "referenceImage": "shadowOnlyMaterial.png"
  126. },
  127. {
  128. "title": "Gizmos",
  129. "playgroundId": "#8GY6J8#48",
  130. "renderCount": 50,
  131. "referenceImage": "Gizmos.png"
  132. },
  133. {
  134. "title": "GUI3D SpherePanel",
  135. "playgroundId": "#HB4C01#9",
  136. "renderCount": 50,
  137. "referenceImage": "spherepanel.png"
  138. },
  139. {
  140. "title": "Particle Helper",
  141. "playgroundId": "#1VGT5D#2",
  142. "renderCount": 50,
  143. "referenceImage": "particle_helper.png"
  144. },
  145. {
  146. "title": "Chibi Rex",
  147. "playgroundId": "#QATUCH#11",
  148. "renderCount": 50,
  149. "referenceImage": "chibi_rex.png"
  150. },
  151. {
  152. "title": "Yeti",
  153. "playgroundId": "#QATUCH#3",
  154. "renderCount": 150,
  155. "referenceImage": "yeti.png"
  156. },
  157. {
  158. "title": "Sponza",
  159. "sceneFolder": "/Scenes/Sponza/",
  160. "sceneFilename": "Sponza.babylon",
  161. "referenceImage": "Sponza.png"
  162. },
  163. {
  164. "title": "Windows cafe",
  165. "sceneFolder": "/Scenes/WCafe/",
  166. "sceneFilename": "WCafe.babylon",
  167. "referenceImage": "WCafe.png"
  168. },
  169. {
  170. "title": "Espilit",
  171. "sceneFolder": "/Scenes/Espilit/",
  172. "sceneFilename": "espilit.babylon",
  173. "referenceImage": "Espilit.png"
  174. },
  175. {
  176. "title": "The car",
  177. "sceneFolder": "/Scenes/TheCar/",
  178. "sceneFilename": "TheCar.binary.babylon",
  179. "referenceImage": "TheCar.png"
  180. },
  181. {
  182. "title": "Viper",
  183. "sceneFolder": "/Scenes/Viper/",
  184. "sceneFilename": "Viper.babylon",
  185. "referenceImage": "Viper.png"
  186. },
  187. {
  188. "title": "Retail",
  189. "sceneFolder": "/Scenes/Retail/",
  190. "sceneFilename": "Retail.babylon",
  191. "referenceImage": "retail.png"
  192. },
  193. {
  194. "title": "Hill Valley",
  195. "sceneFolder": "/Scenes/hillvalley/",
  196. "sceneFilename": "HillValley.incremental.babylon",
  197. "referenceImage": "Hillvalley.png"
  198. },
  199. {
  200. "title": "Heart",
  201. "sceneFolder": "/Scenes/Heart/",
  202. "sceneFilename": "Heart.babylon",
  203. "referenceImage": "Heart.png"
  204. },
  205. {
  206. "title": "Mansion",
  207. "sceneFolder": "/Scenes/Mansion/",
  208. "sceneFilename": "Mansion.babylon",
  209. "referenceImage": "mansion.png",
  210. "excludeFromAutomaticTesting": true
  211. },
  212. {
  213. "title": "SpaceDeK",
  214. "sceneFolder": "/Scenes/SpaceDek/",
  215. "sceneFilename": "SpaceDek.babylon",
  216. "referenceImage": "SpaceDeK.png"
  217. },
  218. {
  219. "title": "Flat2009",
  220. "sceneFolder": "/Scenes/Flat2009/",
  221. "sceneFilename": "Flat2009.babylon",
  222. "referenceImage": "Flat2009.png"
  223. },
  224. {
  225. "title": "CSG",
  226. "scriptToRun": "/Demos/CSG/csg.js",
  227. "functionToCall": "CreateCSGTestScene",
  228. "referenceImage": "csg.png"
  229. },
  230. {
  231. "title": "Charting",
  232. "renderCount": 20,
  233. "scriptToRun": "/Demos/Charting/charting.js",
  234. "functionToCall": "CreateChartingTestScene",
  235. "referenceImage": "charting.png"
  236. },
  237. {
  238. "title": "Fog",
  239. "scriptToRun": "/Demos/Fog/fog.js",
  240. "functionToCall": "CreateFogScene",
  241. "referenceImage": "fog.png"
  242. },
  243. {
  244. "title": "Polygon",
  245. "scriptToRun": "/Demos/Polygon/polygon.js",
  246. "functionToCall": "CreatePolygonScene",
  247. "referenceImage": "polygon.png"
  248. },
  249. {
  250. "title": "Soft Shadows",
  251. "playgroundId": "#0YYQ3N#0",
  252. "referenceImage": "softShadows.png"
  253. },
  254. {
  255. "title": "Fresnel",
  256. "playgroundId": "#603JUZ#1",
  257. "referenceImage": "fresnel.png"
  258. },
  259. {
  260. "title": "Highlights",
  261. "scriptToRun": "/Demos/Highlights/highlights.js",
  262. "functionToCall": "CreateHighlightsScene",
  263. "referenceImage": "highlights.png",
  264. "rootPath": "/Demos/Highlights/",
  265. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  266. },
  267. {
  268. "title": "Lines",
  269. "scriptToRun": "/Demos/Lines/lines.js",
  270. "functionToCall": "CreateLinesTestScene",
  271. "referenceImage": "lines.png",
  272. "replace": "updateVerticesDataDirectly, updateVerticesData"
  273. },
  274. {
  275. "title": "Bones",
  276. "scriptToRun": "/Demos/Bones/bones.js",
  277. "functionToCall": "CreateBonesTestScene",
  278. "referenceImage": "bones.png",
  279. "replace": "Dude.babylon, dude.babylon"
  280. },
  281. {
  282. "title": "LOD",
  283. "renderCount": 10,
  284. "scriptToRun": "/Demos/LOD/lod.js",
  285. "functionToCall": "CreateLODTestScene",
  286. "referenceImage": "lod.png"
  287. },
  288. {
  289. "title": "Lens",
  290. "scriptToRun": "/Demos/Lens/lensFlares.js",
  291. "functionToCall": "CreateLensFlaresTestScene",
  292. "referenceImage": "lens.png",
  293. "rootPath": "/Demos/Lens/",
  294. "replaceUrl": "lens4.png, lens5.png"
  295. },
  296. {
  297. "title": "Self shadowing",
  298. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  299. "functionToCall": "CreateShadowsTestScene",
  300. "referenceImage": "selfShadowing.png"
  301. },
  302. {
  303. "title": "Advanced shadows",
  304. "renderCount": 20,
  305. "playgroundId": "#SLV8LW#0",
  306. "referenceImage": "advancedShadows.png"
  307. },
  308. {
  309. "title": "point light shadows",
  310. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  311. "functionToCall": "CreatePointLightShadowScene",
  312. "referenceImage": "pointLightShadows.png",
  313. "replace": "/ground, /Ground"
  314. },
  315. {
  316. "title": "Displacement map",
  317. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  318. "functionToCall": "CreateDisplacementTestScene",
  319. "referenceImage": "displacementMap.png",
  320. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  321. },
  322. {
  323. "title": "Normals",
  324. "playgroundId": "#WXKLLJ#2",
  325. "referenceImage": "normals.png"
  326. },
  327. {
  328. "title": "Custom render target",
  329. "renderCount": 20,
  330. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  331. "functionToCall": "CreateCustomRenderTargetTestScene",
  332. "referenceImage": "customRTT.png"
  333. },
  334. {
  335. "title": "Draco Mesh Compression",
  336. "playgroundId": "#22MFU2#4",
  337. "referenceImage": "draco.png"
  338. },
  339. {
  340. "title": "GLTF Normals",
  341. "playgroundId": "#SMEAEB#0",
  342. "referenceImage": "gltfnormals.png"
  343. },
  344. {
  345. "title": "GLTF Animation Node",
  346. "playgroundId": "#DS8AA7#18",
  347. "replace": "__folder__, Animation_Node, __page__, 0",
  348. "referenceImage": "gltfAnimationNode.png"
  349. },
  350. {
  351. "title": "GLTF Animation Node Misc",
  352. "playgroundId": "#DS8AA7#18",
  353. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  354. "referenceImage": "gltfAnimationNodeMisc.png"
  355. },
  356. {
  357. "title": "GLTF Animation Skin (0)",
  358. "playgroundId": "#DS8AA7#18",
  359. "replace": "__folder__, Animation_Skin, __page__, 0",
  360. "referenceImage": "gltfAnimationSkin0.png"
  361. },
  362. {
  363. "title": "GLTF Animation Skin (1)",
  364. "playgroundId": "#DS8AA7#18",
  365. "replace": "__folder__, Animation_Skin, __page__, 1",
  366. "referenceImage": "gltfAnimationSkin1.png"
  367. },
  368. {
  369. "title": "GLTF Animation Skin Type",
  370. "playgroundId": "#DS8AA7#18",
  371. "replace": "__folder__, Animation_SkinType, __page__, 0",
  372. "referenceImage": "gltfAnimationSkinType.png"
  373. },
  374. {
  375. "title": "GLTF Buffer Interleaved",
  376. "playgroundId": "#DS8AA7#18",
  377. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  378. "referenceImage": "gltfBufferInterleaved.png"
  379. },
  380. {
  381. "title": "GLTF Material",
  382. "playgroundId": "#DS8AA7#18",
  383. "replace": "__folder__, Material, __page__, 0",
  384. "referenceImage": "gltfMaterial.png"
  385. },
  386. {
  387. "title": "GLTF Material Alpha Blend",
  388. "playgroundId": "#DS8AA7#18",
  389. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  390. "referenceImage": "gltfMaterialAlphaBlend.png"
  391. },
  392. {
  393. "title": "GLTF Material Alpha Mask",
  394. "playgroundId": "#DS8AA7#18",
  395. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  396. "referenceImage": "gltfMaterialAlphaMask.png"
  397. },
  398. {
  399. "title": "GLTF Material Double Sided (Front)",
  400. "playgroundId": "#DS8AA7#18",
  401. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  402. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  403. },
  404. {
  405. "title": "GLTF Material Double Sided (Back)",
  406. "playgroundId": "#DS8AA7#18",
  407. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  408. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  409. },
  410. {
  411. "title": "GLTF Material Metallic Roughness (0)",
  412. "playgroundId": "#DS8AA7#18",
  413. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  414. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  415. },
  416. {
  417. "title": "GLTF Material Metallic Roughness (1)",
  418. "playgroundId": "#DS8AA7#18",
  419. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  420. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  421. },
  422. {
  423. "title": "GLTF Material Mixed",
  424. "playgroundId": "#DS8AA7#18",
  425. "replace": "__folder__, Material_Mixed, __page__, 0",
  426. "referenceImage": "gltfMaterialMixed.png"
  427. },
  428. {
  429. "title": "GLTF Material Specular Glossiness (0)",
  430. "playgroundId": "#DS8AA7#18",
  431. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  432. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  433. },
  434. {
  435. "title": "GLTF Material Specular Glossiness (1)",
  436. "playgroundId": "#DS8AA7#18",
  437. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  438. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  439. },
  440. {
  441. "title": "GLTF Mesh Primitive Attribute",
  442. "playgroundId": "#DS8AA7#18",
  443. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  444. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  445. },
  446. {
  447. "title": "GLTF Mesh Primitive Mode (0)",
  448. "playgroundId": "#DS8AA7#18",
  449. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  450. "referenceImage": "gltfMeshPrimitiveMode0.png"
  451. },
  452. {
  453. "title": "GLTF Mesh Primitive Mode (1)",
  454. "playgroundId": "#DS8AA7#18",
  455. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  456. "referenceImage": "gltfMeshPrimitiveMode1.png"
  457. },
  458. {
  459. "title": "GLTF Mesh Primitive Vertex Color",
  460. "playgroundId": "#DS8AA7#18",
  461. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  462. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  463. },
  464. {
  465. "title": "GLTF Mesh Primitives",
  466. "playgroundId": "#DS8AA7#18",
  467. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  468. "referenceImage": "gltfMeshPrimitives.png"
  469. },
  470. {
  471. "title": "GLTF Mesh Primitives UV (0)",
  472. "playgroundId": "#DS8AA7#18",
  473. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  474. "referenceImage": "gltfMeshPrimitivesUV0.png"
  475. },
  476. {
  477. "title": "GLTF Mesh Primitives UV (1)",
  478. "playgroundId": "#DS8AA7#18",
  479. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  480. "referenceImage": "gltfMeshPrimitivesUV1.png"
  481. },
  482. {
  483. "title": "GLTF Node Attribute (0)",
  484. "playgroundId": "#DS8AA7#18",
  485. "replace": "__folder__, Node_Attribute, __page__, 0",
  486. "referenceImage": "gltfNodeAttribute0.png"
  487. },
  488. {
  489. "title": "GLTF Node Attribute (1)",
  490. "playgroundId": "#DS8AA7#18",
  491. "replace": "__folder__, Node_Attribute, __page__, 1",
  492. "referenceImage": "gltfNodeAttribute1.png"
  493. },
  494. {
  495. "title": "GLTF Node NegativeScale (0)",
  496. "playgroundId": "#DS8AA7#18",
  497. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  498. "referenceImage": "gltfNodeNegativeScale0.png"
  499. },
  500. {
  501. "title": "GLTF Node NegativeScale (1)",
  502. "playgroundId": "#DS8AA7#18",
  503. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  504. "referenceImage": "gltfNodeNegativeScale1.png"
  505. },
  506. {
  507. "title": "GLTF Texture Sampler (0)",
  508. "playgroundId": "#DS8AA7#18",
  509. "replace": "__folder__, Texture_Sampler, __page__, 0",
  510. "referenceImage": "gltfTextureSampler0.png"
  511. },
  512. {
  513. "title": "GLTF Texture Sampler (1)",
  514. "playgroundId": "#DS8AA7#18",
  515. "replace": "__folder__, Texture_Sampler, __page__, 1",
  516. "referenceImage": "gltfTextureSampler1.png"
  517. },
  518. {
  519. "title": "GLTF Serializer with Negative World Matrix",
  520. "playgroundId": "#KX53VK#27",
  521. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  522. },
  523. {
  524. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  525. "playgroundId": "#KX53VK#30",
  526. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  527. },
  528. {
  529. "title": "GLTF Buggy with Draco Mesh Compression",
  530. "playgroundId": "#JNW207#1",
  531. "referenceImage": "gltfBuggyDraco.png"
  532. },
  533. {
  534. "title": "GLTF BoomBox with Unlit Material",
  535. "playgroundId": "#GYM97C#2",
  536. "referenceImage": "gltfUnlit.png"
  537. },
  538. {
  539. "title": "GLTF Extension KHR_texture_transform",
  540. "playgroundId": "#RNT7K4#2",
  541. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  542. },
  543. {
  544. "title": "Asset Containers",
  545. "playgroundId": "#P3U079#19",
  546. "referenceImage": "assetContainer.png"
  547. },
  548. {
  549. "title": "Enable disable post process",
  550. "playgroundId": "#1VI6WV#19",
  551. "renderCount": 50,
  552. "referenceImage": "enableDisablePostProcess.png"
  553. },
  554. {
  555. "title": "Sharpen",
  556. "playgroundId": "#NAW8EA#1",
  557. "renderCount": 20,
  558. "referenceImage": "sharpen.png"
  559. },
  560. {
  561. "title": "Depth of field",
  562. "playgroundId": "#IDSQK2#53",
  563. "renderCount": 20,
  564. "referenceImage": "depthOfField.png"
  565. },
  566. {
  567. "title": "Chromatic aberration",
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  569. "renderCount": 20,
  570. "referenceImage": "chromaticAberration.png"
  571. },
  572. {
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  575. "renderCount": 20,
  576. "referenceImage": "defaultPipeline.png"
  577. },
  578. {
  579. "title": "Kernel Blur",
  580. "playgroundId": "#Y0WKT0#0",
  581. "referenceImage": "KernelBlur.png"
  582. },
  583. {
  584. "title": "GLTF Mesh Primitive Attribute Test",
  585. "playgroundId": "#G1FXQ4#0",
  586. "referenceImage": "gltfMeshPrimAttribTest.png"
  587. },
  588. {
  589. "title": "PBR glossy",
  590. "playgroundId": "#DFQKIR#0",
  591. "referenceImage": "pbrglossy.png"
  592. },
  593. {
  594. "title": "PBR rough",
  595. "playgroundId": "#PI9IE8#4",
  596. "referenceImage": "pbrrough.png"
  597. },
  598. {
  599. "title": "Particles",
  600. "renderCount": 100,
  601. "playgroundId": "#G3ZYFU#2",
  602. "referenceImage": "particles.png"
  603. },
  604. {
  605. "title": "Reflection probes",
  606. "renderCount": 20,
  607. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  608. "functionToCall": "CreateReflectionProbeTestScene ",
  609. "referenceImage": "refprobe.png"
  610. },
  611. {
  612. "title": "PBRMetallicRoughnessMaterial",
  613. "playgroundId": "#2FDQT5#13",
  614. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  615. },
  616. {
  617. "title": "PBRSpecularGlossinessMaterial",
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  619. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  620. },
  621. {
  622. "title": "PBR",
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  624. "referenceImage": "pbr.png"
  625. },
  626. {
  627. "title": "PBR refraction",
  628. "playgroundId": "#LCA0Q4#25",
  629. "referenceImage": "pbr_refraction.png"
  630. },
  631. {
  632. "title": "Texture cache",
  633. "playgroundId": "#20OAV9#237",
  634. "referenceImage": "texture cache.png"
  635. },
  636. {
  637. "title": "MultiSample render targets",
  638. "renderCount": 20,
  639. "playgroundId": "#12MKMN#0",
  640. "referenceImage": "MultiSample render targets.png"
  641. },
  642. {
  643. "title": "Default rendering pipeline",
  644. "playgroundId": "#5XB8YT#2",
  645. "referenceImage": "DefaultRenderingPipeline.png"
  646. },
  647. {
  648. "title": "Billboard",
  649. "playgroundId": "#UJEIL#13",
  650. "referenceImage": "Billboard.png"
  651. },
  652. {
  653. "title": "setParent",
  654. "playgroundId": "#JD49CT#2",
  655. "referenceImage": "setParent.png"
  656. },
  657. {
  658. "title": "GUI",
  659. "renderCount": 2,
  660. "scriptToRun": "/Demos/GUI/gui.js",
  661. "functionToCall": "createScene",
  662. "referenceImage": "GUI.png"
  663. },
  664. {
  665. "title": "Up Vector",
  666. "playgroundId": "#2FNBTG#27",
  667. "referenceImage": "upVector.png"
  668. },
  669. {
  670. "title": "Procedural textures",
  671. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  672. "functionToCall": "CreateProceduralTextureTestScene",
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  674. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  675. "excludeFromAutomaticTesting": true
  676. },
  677. {
  678. "title": "Instances",
  679. "renderCount": 50,
  680. "scriptToRun": "/Demos/Instances/instances.js",
  681. "functionToCall": "CreateInstancesTestScene",
  682. "referenceImage": "instances.png",
  683. "replace": "ground., Ground.",
  684. "excludeFromAutomaticTesting": true
  685. },
  686. {
  687. "title": "Instanced Bones",
  688. "playgroundId": "#2YLJ1L#2",
  689. "referenceImage": "instancedBones.png"
  690. },
  691. {
  692. "title": "Light Projection Texture",
  693. "playgroundId": "#CQNGRK#0",
  694. "referenceImage": "LightProjectionTexture.png"
  695. },
  696. {
  697. "title": "GlowLayer",
  698. "playgroundId": "#LRFB2D#1",
  699. "referenceImage": "GlowLayer.png"
  700. },
  701. {
  702. "title": "Local cubemaps",
  703. "playgroundId": "#RNASML#4",
  704. "referenceImage": "local cubemaps.png"
  705. },
  706. {
  707. "title": "TGA",
  708. "playgroundId": "#ZI77S7#0",
  709. "referenceImage": "tga.png"
  710. },
  711. {
  712. "title": "DDS",
  713. "playgroundId": "#ZI77S7#3",
  714. "referenceImage": "dds.png"
  715. },
  716. {
  717. "title": "DDS2D",
  718. "playgroundId": "#I2MSBE#0",
  719. "referenceImage": "dds2d.png"
  720. },
  721. {
  722. "title": "LightFalloff",
  723. "playgroundId": "#20OAV9#201",
  724. "referenceImage": "lightFalloff.png"
  725. },
  726. {
  727. "title": "MeshSimplification",
  728. "playgroundId": "#1ED15P#35",
  729. "referenceImage": "meshSimplification.png"
  730. },
  731. {
  732. "title": "SSAO2",
  733. "playgroundId": "#XT1HAS#1",
  734. "referenceImage": "ssao2.png",
  735. "renderCount": 200,
  736. "excludeFromAutomaticTesting": true
  737. },
  738. {
  739. "title": "DepthRenderer",
  740. "playgroundId": "#3HPMAA#0",
  741. "renderCount": 50,
  742. "referenceImage": "depthRenderer.png"
  743. },
  744. {
  745. "title": "Edges",
  746. "playgroundId": "#TYAHX#114",
  747. "referenceImage": "edges.png"
  748. },
  749. {
  750. "title": "Outline",
  751. "playgroundId": "#10WJ5S#6",
  752. "referenceImage": "outline.png"
  753. },
  754. {
  755. "title": "Visibility",
  756. "playgroundId": "#PXC9CF#2",
  757. "referenceImage": "visibility.png"
  758. }
  759. ]
  760. }