config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Node material #0",
  11. "playgroundId": "#M5VQE9#13",
  12. "referenceImage": "node-material0.png",
  13. "renderCount": 200
  14. },
  15. {
  16. "title": "Node material #1",
  17. "playgroundId": "#QJ71C6#0",
  18. "referenceImage": "node-material1.png",
  19. "renderCount": 20
  20. },
  21. {
  22. "title": "Node material #2",
  23. "playgroundId": "#WYM31D#4",
  24. "referenceImage": "node-material2.png"
  25. },
  26. {
  27. "title": "Node material #3",
  28. "playgroundId": "#LWGVT0#2",
  29. "referenceImage": "node-material3.png"
  30. },
  31. {
  32. "title": "Node material #4",
  33. "playgroundId": "#ZYGRII#1",
  34. "referenceImage": "node-material4.png"
  35. },
  36. {
  37. "title": "Node material #5",
  38. "playgroundId": "#V8VH7B#0",
  39. "referenceImage": "node-material5.png"
  40. },
  41. {
  42. "title": "Node material #6",
  43. "playgroundId": "#2XY3Z4#0",
  44. "referenceImage": "node-material6.png"
  45. },
  46. {
  47. "title": "Basis loader",
  48. "playgroundId": "#4RN0VF#0",
  49. "referenceImage": "basis.png"
  50. },
  51. {
  52. "title": "Unindexed mesh",
  53. "playgroundId": "#4IHSY2#0",
  54. "referenceImage": "unindexedmesh.png"
  55. },
  56. {
  57. "title": "LOD + Billboards + Instances",
  58. "playgroundId": "#UAIZCS#0",
  59. "referenceImage": "lodbillboardinstances.png"
  60. },
  61. {
  62. "title": "Nested BBG",
  63. "playgroundId": "#ZG0C8B#1",
  64. "renderCount": 10,
  65. "referenceImage": "nested_BBG.png"
  66. },
  67. {
  68. "title": "Weighted animations",
  69. "playgroundId": "#LL5BIQ#72",
  70. "renderCount": 50,
  71. "referenceImage": "weighted animations.png"
  72. },
  73. {
  74. "title": "Anisotropic",
  75. "playgroundId": "#MAXCNU#1",
  76. "referenceImage": "anisotropic.png"
  77. },
  78. {
  79. "title": "Clear Coat",
  80. "playgroundId": "#YACNQS#2",
  81. "referenceImage": "clearCoat.png"
  82. },
  83. {
  84. "title": "GUI Transform StackPanel",
  85. "playgroundId": "#BS60AB#0",
  86. "referenceImage": "TransformStackPanel.png"
  87. },
  88. {
  89. "title": "GUI StackPanel",
  90. "playgroundId": "#LLVZ90#0",
  91. "referenceImage": "StackPanel.png"
  92. },
  93. {
  94. "title": "Camera rig",
  95. "playgroundId": "#ATL1CS#11",
  96. "referenceImage": "cameraRig.png"
  97. },
  98. {
  99. "title": "Sliders",
  100. "playgroundId": "#HATGQZ#3",
  101. "referenceImage": "Sliders.png",
  102. "excludeFromAutomaticTesting": true
  103. },
  104. {
  105. "title": "Pointers",
  106. "playgroundId": "#1GLEJK#5",
  107. "referenceImage": "pointers.png",
  108. "excludeFromAutomaticTesting": true
  109. },
  110. {
  111. "title": "LineEdgesRenderer",
  112. "playgroundId": "#T90MQ4#1",
  113. "renderCount": 50,
  114. "referenceImage": "LineEdgesRenderer.png"
  115. },
  116. {
  117. "title": "Solid particle system",
  118. "playgroundId": "#WCDZS#92",
  119. "renderCount": 150,
  120. "referenceImage": "sps.png"
  121. },
  122. {
  123. "title": "Simulate pointer",
  124. "playgroundId": "#8MGKWK#78",
  125. "referenceImage": "simulatePointer.png"
  126. },
  127. {
  128. "title": "Color Grading",
  129. "playgroundId": "#8EDB5N#2",
  130. "referenceImage": "colorGrading.png"
  131. },
  132. {
  133. "title": "Ribbon morphing",
  134. "playgroundId": "#ACKC2#1",
  135. "renderCount": 50,
  136. "referenceImage": "ribbon morphing.png"
  137. },
  138. {
  139. "title": "Clip planes",
  140. "playgroundId": "#Y6W087#0",
  141. "referenceImage": "clipplanes.png"
  142. },
  143. {
  144. "title": "ShadowOnlyMaterial",
  145. "playgroundId": "#1KF7V1#18",
  146. "referenceImage": "shadowOnlyMaterial.png"
  147. },
  148. {
  149. "title": "Gizmos",
  150. "playgroundId": "#8GY6J8#48",
  151. "renderCount": 50,
  152. "referenceImage": "Gizmos.png"
  153. },
  154. {
  155. "title": "GUI3D SpherePanel",
  156. "playgroundId": "#HB4C01#9",
  157. "renderCount": 50,
  158. "referenceImage": "spherepanel.png"
  159. },
  160. {
  161. "title": "Particle Helper",
  162. "playgroundId": "#1VGT5D#2",
  163. "renderCount": 50,
  164. "referenceImage": "particle_helper.png"
  165. },
  166. {
  167. "title": "Chibi Rex",
  168. "playgroundId": "#QATUCH#11",
  169. "renderCount": 50,
  170. "referenceImage": "chibi_rex.png"
  171. },
  172. {
  173. "title": "Yeti",
  174. "playgroundId": "#QATUCH#3",
  175. "renderCount": 150,
  176. "referenceImage": "yeti.png"
  177. },
  178. {
  179. "title": "Sponza",
  180. "sceneFolder": "/Scenes/Sponza/",
  181. "sceneFilename": "Sponza.babylon",
  182. "referenceImage": "Sponza.png"
  183. },
  184. {
  185. "title": "Windows cafe",
  186. "sceneFolder": "/Scenes/WCafe/",
  187. "sceneFilename": "WCafe.babylon",
  188. "referenceImage": "WCafe.png"
  189. },
  190. {
  191. "title": "Espilit",
  192. "sceneFolder": "/Scenes/Espilit/",
  193. "sceneFilename": "espilit.babylon",
  194. "referenceImage": "Espilit.png"
  195. },
  196. {
  197. "title": "The car",
  198. "sceneFolder": "/Scenes/TheCar/",
  199. "sceneFilename": "TheCar.binary.babylon",
  200. "referenceImage": "TheCar.png",
  201. "errorRatio": 5
  202. },
  203. {
  204. "title": "Viper",
  205. "sceneFolder": "/Scenes/Viper/",
  206. "sceneFilename": "Viper.babylon",
  207. "referenceImage": "Viper.png"
  208. },
  209. {
  210. "title": "Retail",
  211. "sceneFolder": "/Scenes/Retail/",
  212. "sceneFilename": "Retail.babylon",
  213. "referenceImage": "retail.png"
  214. },
  215. {
  216. "title": "Hill Valley",
  217. "sceneFolder": "/Scenes/hillvalley/",
  218. "sceneFilename": "HillValley.incremental.babylon",
  219. "referenceImage": "Hillvalley.png"
  220. },
  221. {
  222. "title": "Heart",
  223. "sceneFolder": "/Scenes/Heart/",
  224. "sceneFilename": "Heart.babylon",
  225. "referenceImage": "Heart.png"
  226. },
  227. {
  228. "title": "Mansion",
  229. "sceneFolder": "/Scenes/Mansion/",
  230. "sceneFilename": "Mansion.babylon",
  231. "referenceImage": "mansion.png",
  232. "excludeFromAutomaticTesting": true
  233. },
  234. {
  235. "title": "SpaceDeK",
  236. "sceneFolder": "/Scenes/SpaceDek/",
  237. "sceneFilename": "SpaceDek.babylon",
  238. "referenceImage": "SpaceDeK.png",
  239. "errorRatio": 5
  240. },
  241. {
  242. "title": "Flat2009",
  243. "sceneFolder": "/Scenes/Flat2009/",
  244. "sceneFilename": "Flat2009.babylon",
  245. "referenceImage": "Flat2009.png"
  246. },
  247. {
  248. "title": "CSG",
  249. "scriptToRun": "/Demos/CSG/csg.js",
  250. "functionToCall": "CreateCSGTestScene",
  251. "referenceImage": "csg.png"
  252. },
  253. {
  254. "title": "Charting",
  255. "renderCount": 20,
  256. "scriptToRun": "/Demos/Charting/charting.js",
  257. "functionToCall": "CreateChartingTestScene",
  258. "referenceImage": "charting.png"
  259. },
  260. {
  261. "title": "Fog",
  262. "scriptToRun": "/Demos/Fog/fog.js",
  263. "functionToCall": "CreateFogScene",
  264. "referenceImage": "fog.png"
  265. },
  266. {
  267. "title": "Polygon",
  268. "scriptToRun": "/Demos/Polygon/polygon.js",
  269. "functionToCall": "CreatePolygonScene",
  270. "referenceImage": "polygon.png"
  271. },
  272. {
  273. "title": "Soft Shadows",
  274. "playgroundId": "#0YYQ3N#0",
  275. "referenceImage": "softShadows.png"
  276. },
  277. {
  278. "title": "Fresnel",
  279. "playgroundId": "#603JUZ#1",
  280. "referenceImage": "fresnel.png"
  281. },
  282. {
  283. "title": "Highlights",
  284. "scriptToRun": "/Demos/Highlights/highlights.js",
  285. "functionToCall": "CreateHighlightsScene",
  286. "referenceImage": "highlights.png",
  287. "rootPath": "/Demos/Highlights/",
  288. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  289. },
  290. {
  291. "title": "Lines",
  292. "scriptToRun": "/Demos/Lines/lines.js",
  293. "functionToCall": "CreateLinesTestScene",
  294. "referenceImage": "lines.png",
  295. "replace": "updateVerticesDataDirectly, updateVerticesData"
  296. },
  297. {
  298. "title": "Bones",
  299. "scriptToRun": "/Demos/Bones/bones.js",
  300. "functionToCall": "CreateBonesTestScene",
  301. "referenceImage": "bones.png",
  302. "replace": "Dude.babylon, dude.babylon"
  303. },
  304. {
  305. "title": "LOD",
  306. "renderCount": 10,
  307. "playgroundId": "#FFMFW5#0",
  308. "referenceImage": "lod.png",
  309. "errorRatio": 5
  310. },
  311. {
  312. "title": "Lens",
  313. "scriptToRun": "/Demos/Lens/lensFlares.js",
  314. "functionToCall": "CreateLensFlaresTestScene",
  315. "referenceImage": "lens.png",
  316. "rootPath": "/Demos/Lens/",
  317. "replaceUrl": "lens4.png, lens5.png"
  318. },
  319. {
  320. "title": "Self shadowing",
  321. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  322. "functionToCall": "CreateShadowsTestScene",
  323. "referenceImage": "selfShadowing.png"
  324. },
  325. {
  326. "title": "Advanced shadows",
  327. "renderCount": 20,
  328. "playgroundId": "#SLV8LW#0",
  329. "referenceImage": "advancedShadows.png"
  330. },
  331. {
  332. "title": "point light shadows",
  333. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  334. "functionToCall": "CreatePointLightShadowScene",
  335. "referenceImage": "pointLightShadows.png",
  336. "replace": "/ground, /Ground"
  337. },
  338. {
  339. "title": "Displacement map",
  340. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  341. "functionToCall": "CreateDisplacementTestScene",
  342. "referenceImage": "displacementMap.png",
  343. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  344. },
  345. {
  346. "title": "Normals",
  347. "playgroundId": "#WXKLLJ#2",
  348. "referenceImage": "normals.png"
  349. },
  350. {
  351. "title": "Custom render target",
  352. "renderCount": 20,
  353. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  354. "functionToCall": "CreateCustomRenderTargetTestScene",
  355. "referenceImage": "customRTT.png"
  356. },
  357. {
  358. "title": "Draco Mesh Compression",
  359. "playgroundId": "#22MFU2#4",
  360. "referenceImage": "draco.png"
  361. },
  362. {
  363. "title": "GLTF Normals",
  364. "playgroundId": "#SMEAEB#0",
  365. "referenceImage": "gltfnormals.png"
  366. },
  367. {
  368. "title": "GLTF Animation Node",
  369. "playgroundId": "#DS8AA7#18",
  370. "replace": "__folder__, Animation_Node, __page__, 0",
  371. "referenceImage": "gltfAnimationNode.png"
  372. },
  373. {
  374. "title": "GLTF Animation Node Misc",
  375. "playgroundId": "#DS8AA7#18",
  376. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  377. "referenceImage": "gltfAnimationNodeMisc.png"
  378. },
  379. {
  380. "title": "GLTF Animation Skin (0)",
  381. "playgroundId": "#DS8AA7#18",
  382. "replace": "__folder__, Animation_Skin, __page__, 0",
  383. "referenceImage": "gltfAnimationSkin0.png"
  384. },
  385. {
  386. "title": "GLTF Animation Skin (1)",
  387. "playgroundId": "#DS8AA7#18",
  388. "replace": "__folder__, Animation_Skin, __page__, 1",
  389. "referenceImage": "gltfAnimationSkin1.png"
  390. },
  391. {
  392. "title": "GLTF Animation Skin Type",
  393. "playgroundId": "#DS8AA7#18",
  394. "replace": "__folder__, Animation_SkinType, __page__, 0",
  395. "referenceImage": "gltfAnimationSkinType.png"
  396. },
  397. {
  398. "title": "GLTF Buffer Interleaved",
  399. "playgroundId": "#DS8AA7#18",
  400. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  401. "referenceImage": "gltfBufferInterleaved.png"
  402. },
  403. {
  404. "title": "GLTF Material",
  405. "playgroundId": "#DS8AA7#18",
  406. "replace": "__folder__, Material, __page__, 0",
  407. "referenceImage": "gltfMaterial.png"
  408. },
  409. {
  410. "title": "GLTF Material Alpha Blend",
  411. "playgroundId": "#DS8AA7#18",
  412. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  413. "referenceImage": "gltfMaterialAlphaBlend.png"
  414. },
  415. {
  416. "title": "GLTF Material Alpha Mask",
  417. "playgroundId": "#DS8AA7#18",
  418. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  419. "referenceImage": "gltfMaterialAlphaMask.png"
  420. },
  421. {
  422. "title": "GLTF Material Double Sided (Front)",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  425. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  426. },
  427. {
  428. "title": "GLTF Material Double Sided (Back)",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  431. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  432. },
  433. {
  434. "title": "GLTF Material Metallic Roughness (0)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  437. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  438. },
  439. {
  440. "title": "GLTF Material Metallic Roughness (1)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  443. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  444. },
  445. {
  446. "title": "GLTF Material Mixed",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Material_Mixed, __page__, 0",
  449. "referenceImage": "gltfMaterialMixed.png"
  450. },
  451. {
  452. "title": "GLTF Material Specular Glossiness (0)",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  455. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  456. },
  457. {
  458. "title": "GLTF Material Specular Glossiness (1)",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  461. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  462. },
  463. {
  464. "title": "GLTF Mesh Primitive Attribute",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  467. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  468. },
  469. {
  470. "title": "GLTF Mesh Primitive Mode (0)",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  473. "referenceImage": "gltfMeshPrimitiveMode0.png"
  474. },
  475. {
  476. "title": "GLTF Mesh Primitive Mode (1)",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  479. "referenceImage": "gltfMeshPrimitiveMode1.png"
  480. },
  481. {
  482. "title": "GLTF Mesh Primitive Vertex Color",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  485. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  486. },
  487. {
  488. "title": "GLTF Mesh Primitives",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  491. "referenceImage": "gltfMeshPrimitives.png"
  492. },
  493. {
  494. "title": "GLTF Mesh Primitives UV (0)",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  497. "referenceImage": "gltfMeshPrimitivesUV0.png"
  498. },
  499. {
  500. "title": "GLTF Mesh Primitives UV (1)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  503. "referenceImage": "gltfMeshPrimitivesUV1.png"
  504. },
  505. {
  506. "title": "GLTF Node Attribute (0)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Node_Attribute, __page__, 0",
  509. "referenceImage": "gltfNodeAttribute0.png"
  510. },
  511. {
  512. "title": "GLTF Node Attribute (1)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Node_Attribute, __page__, 1",
  515. "referenceImage": "gltfNodeAttribute1.png"
  516. },
  517. {
  518. "title": "GLTF Node NegativeScale (0)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  521. "referenceImage": "gltfNodeNegativeScale0.png"
  522. },
  523. {
  524. "title": "GLTF Node NegativeScale (1)",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  527. "referenceImage": "gltfNodeNegativeScale1.png"
  528. },
  529. {
  530. "title": "GLTF Texture Sampler (0)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Texture_Sampler, __page__, 0",
  533. "referenceImage": "gltfTextureSampler0.png"
  534. },
  535. {
  536. "title": "GLTF Texture Sampler (1)",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Texture_Sampler, __page__, 1",
  539. "referenceImage": "gltfTextureSampler1.png"
  540. },
  541. {
  542. "title": "GLTF Serializer with Negative World Matrix",
  543. "playgroundId": "#KX53VK#27",
  544. "referenceImage": "glTFSerializerNegativeWorldMatrix.png",
  545. "errorRatio": 1.1
  546. },
  547. {
  548. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  549. "playgroundId": "#KX53VK#30",
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