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Gianni 0a648d45bb Changes according to Deltakosh's review. %!s(int64=8) %!d(string=hai) anos
.vscode ec187df66a fix launch config for debug %!s(int64=8) %!d(string=hai) anos
Exporters a1b283d70b Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
Playground 258ba57d48 Added seagulf mesh %!s(int64=8) %!d(string=hai) anos
Tools c3b775f033 First step VR Experience helper %!s(int64=8) %!d(string=hai) anos
assets 3371feed9c Nightly %!s(int64=8) %!d(string=hai) anos
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gui 688a6610fd gui: better stackpanel auto scale behavior %!s(int64=8) %!d(string=hai) anos
inspector 147097964b Merge upstream %!s(int64=8) %!d(string=hai) anos
loaders 8fbec0f270 Fix Loader Pending Data %!s(int64=8) %!d(string=hai) anos
localDev d0b51f53dd Added slider to GUI %!s(int64=8) %!d(string=hai) anos
materialsLibrary 8af123f9c4 merge %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=9) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 6d55c04478 Improved control over material compilation for gltf %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=9) %!d(string=hai) anos
src 0a648d45bb Changes according to Deltakosh's review. %!s(int64=8) %!d(string=hai) anos
tests a1c994aa3e Fixed ref probe validation test %!s(int64=8) %!d(string=hai) anos
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.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=9) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=9) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=9) %!d(string=hai) anos
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package.json 9b4ee513ab Fixing node..first try :) %!s(int64=8) %!d(string=hai) anos
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tslint.json bd6328c459 none squared capture %!s(int64=9) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.