test.js 8.4 KB

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  1. var CreateTestScene = function (engine) {
  2. var scene = new BABYLON.Scene(engine);
  3. //var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 10, BABYLON.Vector3.Zero(), scene);
  4. var camera2 = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 0, -10), scene);
  5. var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 100, 2), scene);
  6. var material = new BABYLON.StandardMaterial("leaves", scene);
  7. var material2 = new BABYLON.StandardMaterial("kosh transparent", scene);
  8. var material3 = new BABYLON.StandardMaterial("kosh", scene);
  9. var planeMaterial = new BABYLON.StandardMaterial("plane material", scene);
  10. var box = BABYLON.Mesh.CreateBox("Box", 1.0, scene);
  11. var cylinder = BABYLON.Mesh.CreateCylinder("Cylinder", 2, 0.8, 0, 32, scene);
  12. var torus = BABYLON.Mesh.CreateTorus("Torus", 1.0, 0.5, 16, scene);
  13. var sphere = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);
  14. var plane = BABYLON.Mesh.CreatePlane("plane", 3, scene);
  15. //material.diffuseColor = new BABYLON.Color3(0, 0, 1);
  16. material.diffuseTexture = new BABYLON.Texture("Assets/Tree.png", scene);
  17. material.diffuseTexture.hasAlpha = true;
  18. material.backFaceCulling = false;
  19. material2.diffuseTexture = new BABYLON.Texture("Assets/kosh.jpg", scene);
  20. material2.alpha = 0.5;
  21. material2.backFaceCulling = false;
  22. material3.diffuseTexture = new BABYLON.Texture("Assets/kosh.jpg", scene);
  23. planeMaterial.backFaceCulling = false;
  24. var planeTexture = new BABYLON.DynamicTexture("dynamic texture", 512, scene, true);
  25. planeTexture.hasAlpha = true;
  26. planeMaterial.diffuseTexture = planeTexture;
  27. plane.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
  28. box.material = material;
  29. cylinder.material = material3;
  30. torus.material = material2;
  31. sphere.material = material;
  32. plane.material = planeMaterial;
  33. cylinder.position.x += 13;
  34. cylinder.renderingGroupId = 1;
  35. torus.position.x -= 3;
  36. torus.parent = sphere;
  37. sphere.position.z = 3;
  38. plane.position = new BABYLON.Vector3(0, 7, 0);
  39. // Particles
  40. var particleSystem = new BABYLON.ParticleSystem("particles", 4000, scene);
  41. particleSystem.particleTexture = new BABYLON.Texture("Assets/Flare.png", scene);
  42. particleSystem.minAngularSpeed = -0.5;
  43. particleSystem.maxAngularSpeed = 0.5;
  44. particleSystem.minSize = 0.5;
  45. particleSystem.maxSize = 1.0;
  46. particleSystem.minLifeTime = 0.5;
  47. particleSystem.maxLifeTime = 1.0;
  48. particleSystem.emitter = torus;
  49. particleSystem.emitRate = 300;
  50. particleSystem.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE;
  51. particleSystem.minEmitBox = new BABYLON.Vector3(0, 0.1, 0);
  52. particleSystem.maxEmitBox = new BABYLON.Vector3(0, -0.1, 0);
  53. particleSystem.gravity = new BABYLON.Vector3(0, -0.5, 0);
  54. particleSystem.start();
  55. // Mirror
  56. var mirror = BABYLON.Mesh.CreateBox("Mirror", 1.0, scene);
  57. mirror.scaling = new BABYLON.Vector3(100.0, 0.01, 100.0);
  58. mirror.material = new BABYLON.StandardMaterial("mirror", scene);
  59. mirror.material.diffuseColor = new BABYLON.Color3(0.4, 0.4, 0.4);
  60. mirror.material.reflectionTexture = new BABYLON.MirrorTexture("mirror", 512, scene, true);
  61. mirror.material.reflectionTexture.mirrorPlane = new BABYLON.Plane(0, -1.0, 0, -5.0);
  62. mirror.material.reflectionTexture.renderList = [box, cylinder, torus, sphere];
  63. mirror.material.reflectionTexture.level = 0.5;
  64. mirror.position = new BABYLON.Vector3(0, -5.0, 0);
  65. // Sprites
  66. var spriteManager = new BABYLON.SpriteManager("MonsterA", "Assets/Player.png", 500, 64, scene);
  67. for (var index = 0; index < 500; index++) {
  68. var sprite = new BABYLON.Sprite("toto", spriteManager);
  69. sprite.position.y = -4.5;
  70. sprite.position.z = Math.random() * 20 - 10;
  71. sprite.position.x = Math.random() * 20 - 10;
  72. sprite.dir = Math.round(Math.random()) * 2 - 1;
  73. sprite.invertU = (sprite.dir < 0);
  74. sprite.playAnimation(0, 9, true, 100);
  75. sprite.color = new BABYLON.Color4(1, 0, 0, 1);
  76. }
  77. // Backgrounds
  78. var background0 = new BABYLON.Layer("back0", "Assets/Layer0_0.png", scene);
  79. var background1 = new BABYLON.Layer("back1", "Assets/Layer1_0.png", scene);
  80. var foreground = new BABYLON.Layer("back0", "Assets/Layer2_0.png", scene, true, new BABYLON.Color4(1, 0, 0, 1));
  81. // Import
  82. var spaceDek;
  83. BABYLON.SceneLoader.ImportMesh("Vaisseau", "Scenes/SpaceDek/", "SpaceDek.babylon", scene, function (newMeshes, particleSystems) {
  84. spaceDek = newMeshes[0];
  85. for (var index = 0; index < newMeshes.length; index++) {
  86. mirror.material.reflectionTexture.renderList.push(newMeshes[index]);
  87. }
  88. spaceDek.position = new BABYLON.Vector3(0, 20, 0);
  89. spaceDek.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
  90. });
  91. var spaceDek2;
  92. var spaceDek3;
  93. BABYLON.SceneLoader.ImportMesh("Vaisseau", "Scenes/SpaceDek/", "SpaceDek.babylon", scene, function (newMeshes) {
  94. spaceDek2 = newMeshes[0];
  95. spaceDek2.name = "Vaisseau 2";
  96. for (var index = 0; index < newMeshes.length; index++) {
  97. mirror.material.reflectionTexture.renderList.push(newMeshes[index]);
  98. }
  99. spaceDek2.position = new BABYLON.Vector3(40, 20, 0);
  100. spaceDek2.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
  101. // Clone
  102. spaceDek3 = spaceDek2.clone("Vaisseau 3");
  103. spaceDek3.position = new BABYLON.Vector3(-50, 20, 0);
  104. spaceDek3.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
  105. mirror.material.reflectionTexture.renderList.push(spaceDek3);
  106. var children = spaceDek3.getDescendants();
  107. for (var index = 0; index < children.length; index++) {
  108. mirror.material.reflectionTexture.renderList.push(children[index]);
  109. }
  110. spaceDek3.material = spaceDek2.material.clone("Vaisseau 3 mat");
  111. spaceDek3.material.emissiveColor = new BABYLON.Color3(1.0, 0, 0);
  112. scene.beginAnimation(spaceDek3, 0, 100, true, 1.0);
  113. });
  114. // Animations
  115. var alpha = 0;
  116. var frameCount = 0;
  117. var reloop = 0;
  118. var startDate = new Date();
  119. var count = 0;
  120. scene.registerBeforeRender(function () {
  121. box.rotation.y += 0.01;
  122. cylinder.rotation.x += 0.01;
  123. sphere.rotation.y += 0.02;
  124. // box3.scaling.y = 1 + Math.cos(alpha);
  125. torus.rotation.z += 0.01;
  126. alpha += 0.01;
  127. if (spaceDek) {
  128. spaceDek.rotation.y += 0.01;
  129. }
  130. if (spaceDek2) {
  131. spaceDek2.rotation.y -= 0.01;
  132. }
  133. if (spaceDek3) {
  134. spaceDek3.rotation.y -= 0.01;
  135. }
  136. if (torus.intersectsMesh(box, true)) {
  137. material2.alpha = 1;
  138. torus.scaling = new BABYLON.Vector3(2, 2, 2);
  139. } else {
  140. material2.alpha = 0.5;
  141. torus.scaling = new BABYLON.Vector3(1, 1, 1);
  142. }
  143. // Sprites
  144. frameCount++;
  145. if (frameCount > 3) {
  146. frameCount = 0;
  147. reloop++;
  148. for (var index = 0; index < spriteManager.sprites.length; index++) {
  149. var sprite = spriteManager.sprites[index];
  150. sprite.position.x -= 0.1 * sprite.dir;
  151. if (reloop > 20) {
  152. sprite.dir *= -1;
  153. sprite.invertU = !sprite.invertU;
  154. }
  155. }
  156. if (reloop > 20) {
  157. reloop = 0;
  158. }
  159. }
  160. // Update dynamic texture
  161. var diff = (new Date() - startDate);
  162. if (diff > 200) {
  163. startDate = new Date();
  164. var textureContext = planeTexture.getContext();
  165. var size = planeTexture.getSize();
  166. var text = count.toString();
  167. textureContext.clearRect(0, 0, size.width, size.height);
  168. textureContext.font = "bold 120px Calibri";
  169. var textSize = textureContext.measureText(text);
  170. textureContext.fillStyle = "white";
  171. textureContext.fillText(text, (size.width - textSize.width) / 2, (size.height - 120) / 2);
  172. planeTexture.update();
  173. count++;
  174. }
  175. // Background
  176. background0.texture.uOffset += 0.001;
  177. });
  178. return scene;
  179. };